That sounds great!
I especially like the 'title screen'. I don't remember seeing any of your "full resolution" drawings before.
Search found 4098 matches
- Fri Aug 07, 2015 2:52 pm
- Forum: Game Discussion
- Topic: Big City Interactive Fate Machine
- Replies: 12
- Views: 4577
- Fri Aug 07, 2015 2:36 pm
- Forum: Q&A Discussion
- Topic: Feature Report
- Replies: 3
- Views: 1209
Thanks. I also created a testcase that makes it very obvious when a frame is skipped/added or when it's tearing. I've now fixed it to run at 60 instead of 62.5 fps when using a backend other than gfx_directx. (The problems I was describing in IRC were due to me having disabled compositing in window ...
- Fri Aug 07, 2015 7:32 am
- Forum: Q&A Discussion
- Topic: Feature Report
- Replies: 3
- Views: 1209
That's nice to hear; I did try to improve it two months ago. Still room for improvement. I guess you're using gfx_directx, which should hopefully now stick to a steady 60fps without dropping or adding frames. If you stare at the flickering for a while, do you ever see any occasional pauses? gfx_sdl ...
- Fri Jul 31, 2015 9:01 am
- Forum: Game Discussion
- Topic: OHR 2015 Summer Harvest Agricontest
- Replies: 52
- Views: 24509
Interesting. Did you or someone else suggest running a farming-themed contest? I seem to remember it mentioned before. I'll have to wait and see whether I come up with an idea for this that appeals to me, though it's not seeming particularly likely despite living on a (hobby) farm. It seems like a f...
- Fri Jul 31, 2015 8:51 am
- Forum: General Discussion
- Topic: OHRRPGCE Magnets! for EVERYONE!
- Replies: 84
- Views: 19787
- Tue Jul 28, 2015 3:14 am
- Forum: Game Discussion
- Topic: The first Ad-banner supported OHRRPGCE game!
- Replies: 6
- Views: 2269
Government repossessed waffles! Golly, I see the game has also been updated since I downloaded; maybe these were the particle effects Giz mentioned. I'm seeing SPOON banners on this ad-banner supported forum*, it would be too fantastic to see waffle ads there instead; (apparently currently at no cos...
- Mon Jul 27, 2015 4:04 pm
- Forum: Q&A Discussion
- Topic: The player wins, how do I terminate the game?
- Replies: 4
- Views: 2185
- Wed Jul 22, 2015 2:51 am
- Forum: Game Discussion
- Topic: C. Kane - 2.0 Now on Steam!
- Replies: 80
- Views: 30340
- Mon Jul 20, 2015 5:05 pm
- Forum: General Discussion
- Topic: Ze Humble Game-Making Bundle is now gone.
- Replies: 6
- Views: 2822
Actually, it makes a lot more sense now; thanks! For some reason I can't click on anything in this humble bundle for more details. Interesting use of coupons rather than actually including programs. Sprite Lamp seemed revolutionary when it was first announced. There is now an open-source clone of it.
- Sun Jul 19, 2015 5:47 pm
- Forum: Game Discussion
- Topic: Macabre
- Replies: 255
- Views: 67441
Yes, I don't recommend it. Instead I recommend waiting for me to push these changes, which include ensuring that the window is never larger than the screen. I'll add an option to default to fullscreen, though I expect it to break at resolutions other than 320x200 right now (however, that's an experi...
- Sun Jul 19, 2015 5:42 pm
- Forum: Game Discussion
- Topic: How to give your game an icon
- Replies: 7
- Views: 3286
- Sun Jul 19, 2015 11:32 am
- Forum: Game Discussion
- Topic: Macabre
- Replies: 255
- Views: 67441
You can see the available commanline arguments by passing --help or /? to game.exe or custom.exe. For example $ ohrrpgce-game --help If a file named ohrrpgce_arguments.txt exists in the current directory then additional command line arguments will be read from it, one per line. -? -h -help Display t...
- Sun Jul 19, 2015 9:14 am
- Forum: Game Discussion
- Topic: OHRRPGCE RANDOM COLLABORATION CONTEST 2015
- Replies: 61
- Views: 23178
Wow, this game is fantastic, very addictive. I have no idea what developments there have been in falling block games since Tetris, but this one seems quite original? The complex mechanics make it totally nonobvious what strategy to use, and there are probably a lot of different ones which are viable...
- Thu Jul 16, 2015 7:30 pm
- Forum: Game Discussion
- Topic: Macabre
- Replies: 255
- Views: 67441
I noticed the rename a couple days ago and figured someone had complained. It wasn't necessary to rename the .rpg file though; the name of the .rpg file in steam doesn't matter because it's just a hidden data file. I actually implemented an option to set the scale factor for the window a couple week...
- Thu Jul 16, 2015 7:19 pm
- Forum: Game Discussion
- Topic: Which perspective should I use in my game?
- Replies: 9
- Views: 4037