Search found 4098 matches

by TMC
Fri Aug 07, 2015 2:52 pm
Forum: Game Discussion
Topic: Big City Interactive Fate Machine
Replies: 12
Views: 4577

That sounds great!

I especially like the 'title screen'. I don't remember seeing any of your "full resolution" drawings before.
by TMC
Fri Aug 07, 2015 2:36 pm
Forum: Q&A Discussion
Topic: Feature Report
Replies: 3
Views: 1209

Thanks. I also created a testcase that makes it very obvious when a frame is skipped/added or when it's tearing. I've now fixed it to run at 60 instead of 62.5 fps when using a backend other than gfx_directx. (The problems I was describing in IRC were due to me having disabled compositing in window ...
by TMC
Fri Aug 07, 2015 7:32 am
Forum: Q&A Discussion
Topic: Feature Report
Replies: 3
Views: 1209

That's nice to hear; I did try to improve it two months ago. Still room for improvement. I guess you're using gfx_directx, which should hopefully now stick to a steady 60fps without dropping or adding frames. If you stare at the flickering for a while, do you ever see any occasional pauses? gfx_sdl ...
by TMC
Fri Jul 31, 2015 9:01 am
Forum: Game Discussion
Topic: OHR 2015 Summer Harvest Agricontest
Replies: 52
Views: 24509

Interesting. Did you or someone else suggest running a farming-themed contest? I seem to remember it mentioned before. I'll have to wait and see whether I come up with an idea for this that appeals to me, though it's not seeming particularly likely despite living on a (hobby) farm. It seems like a f...
by TMC
Fri Jul 31, 2015 8:51 am
Forum: General Discussion
Topic: OHRRPGCE Magnets! for EVERYONE!
Replies: 84
Views: 19787

I finally got mine the day before yesterday. I'm quite pleased with them. Thanks! I guess the safety on the pins is a bit dodgy, but more importantly the images reproduced well.
by TMC
Tue Jul 28, 2015 3:14 am
Forum: Game Discussion
Topic: The first Ad-banner supported OHRRPGCE game!
Replies: 6
Views: 2269

Government repossessed waffles! Golly, I see the game has also been updated since I downloaded; maybe these were the particle effects Giz mentioned. I'm seeing SPOON banners on this ad-banner supported forum*, it would be too fantastic to see waffle ads there instead; (apparently currently at no cos...
by TMC
Mon Jul 27, 2015 4:04 pm
Forum: Q&A Discussion
Topic: The player wins, how do I terminate the game?
Replies: 4
Views: 2185

Trivia: since there is no way to do this without plotscripting, it was common before plotscripting was added to the engine for games to end with an infinite textbox loop, or otherwise telling the player to quit.
by TMC
Wed Jul 22, 2015 2:51 am
Forum: Game Discussion
Topic: C. Kane - 2.0 Now on Steam!
Replies: 80
Views: 30340

Steam buddies!

Does C.Kane 2.0 denote a sequel or a major update?
by TMC
Mon Jul 20, 2015 5:05 pm
Forum: General Discussion
Topic: Ze Humble Game-Making Bundle is now gone.
Replies: 6
Views: 2822

Actually, it makes a lot more sense now; thanks! For some reason I can't click on anything in this humble bundle for more details. Interesting use of coupons rather than actually including programs. Sprite Lamp seemed revolutionary when it was first announced. There is now an open-source clone of it.
by TMC
Sun Jul 19, 2015 5:47 pm
Forum: Game Discussion
Topic: Macabre
Replies: 255
Views: 67441

Yes, I don't recommend it. Instead I recommend waiting for me to push these changes, which include ensuring that the window is never larger than the screen. I'll add an option to default to fullscreen, though I expect it to break at resolutions other than 320x200 right now (however, that's an experi...
by TMC
Sun Jul 19, 2015 5:42 pm
Forum: Game Discussion
Topic: How to give your game an icon
Replies: 7
Views: 3286

Hurrah! I wasn't expecting to see that get added. This seems to be a thoroughly hidden feature though. The help file for "Mac OS X App Bundle" mentions it, but not the distribute options for Windows. You didn't mention it in whatsnew.txt (is it unfinished?). I think that the icon files sho...
by TMC
Sun Jul 19, 2015 11:32 am
Forum: Game Discussion
Topic: Macabre
Replies: 255
Views: 67441

You can see the available commanline arguments by passing --help or /? to game.exe or custom.exe. For example $ ohrrpgce-game --help If a file named ohrrpgce_arguments.txt exists in the current directory then additional command line arguments will be read from it, one per line. -? -h -help Display t...
by TMC
Sun Jul 19, 2015 9:14 am
Forum: Game Discussion
Topic: OHRRPGCE RANDOM COLLABORATION CONTEST 2015
Replies: 61
Views: 23178

Wow, this game is fantastic, very addictive. I have no idea what developments there have been in falling block games since Tetris, but this one seems quite original? The complex mechanics make it totally nonobvious what strategy to use, and there are probably a lot of different ones which are viable...
by TMC
Thu Jul 16, 2015 7:30 pm
Forum: Game Discussion
Topic: Macabre
Replies: 255
Views: 67441

I noticed the rename a couple days ago and figured someone had complained. It wasn't necessary to rename the .rpg file though; the name of the .rpg file in steam doesn't matter because it's just a hidden data file. I actually implemented an option to set the scale factor for the window a couple week...
by TMC
Thu Jul 16, 2015 7:19 pm
Forum: Game Discussion
Topic: Which perspective should I use in my game?
Replies: 9
Views: 4037

Oh, mountains! Every time I start thinking about the maps and graphics for a new game I want to put views of distant mountains into it (both for context and because I like them), and become saddened that I can't do it in 3/4 perspective except for clifftop scenes. It's just not right!