Search found 4098 matches

by TMC
Sun Aug 16, 2015 4:37 pm
Forum: Game Discussion
Topic: The 2015 Humble OHRRPGCE Bundle
Replies: 31
Views: 10574

Sorry wasn't the right word, I meant I'm saddened. But I do constantly wonder, isn't all this peer-pressure on people to make games a bad thing? Surely most of us have more important things to do than spend time on hobbies; I don't see that many people trying to push the state of the art or attain a...
by TMC
Sun Aug 16, 2015 10:57 am
Forum: Q&A Discussion
Topic: Can someone explain the NPC at spot command
Replies: 3
Views: 1223

Rather than using "npc reference" to get a reference, you can also do the opposite and get the ID number from a reference. E.g. to check for any copy of NPC ID 5: variable (npcref) npcref := npc at spot(X, Y) # change this if (npcref != 0 &am...
by TMC
Sun Aug 16, 2015 10:53 am
Forum: Q&A Discussion
Topic: Load From Slot exits script?
Replies: 6
Views: 1616

With the current script interpreter it should be pretty trivial to not kill the scripts. But with the new interpreter it'll be more complex, because it'll be aware of every slice handle, npc reference, etc, and those all need to be invalidated. Still, shouldn't be too big a task. I guess not killing...
by TMC
Sun Aug 16, 2015 9:44 am
Forum: Game Discussion
Topic: The 2015 Humble OHRRPGCE Bundle
Replies: 31
Views: 10574

Motrya ruled out for several years? Dang, sorry to hear that.
by TMC
Sat Aug 15, 2015 11:50 am
Forum: General Discussion
Topic: Ze Humble Game-Making Bundle is now gone.
Replies: 6
Views: 2822

Can you link to the open source clone? Unflattener I don't think it does everything that Sprite Lamp does - it only generates normal maps - but that is the main feature of Sprite Lamp. I haven't tried it. I also found this free and cross-platform tool: AwesomeBump which has many features and seems ...
by TMC
Sat Aug 15, 2015 11:36 am
Forum: Game Discussion
Topic: The 2015 Humble OHRRPGCE Bundle
Replies: 31
Views: 10574

Would be possible for us to do it for them.
by TMC
Fri Aug 14, 2015 1:13 pm
Forum: Game Discussion
Topic: Unity in Action - Intro book for programming games!
Replies: 11
Views: 3969

There are a few people here interested in Unity. I never got around to trying it.

Are the courses on game development multidisciplinary, or do the students specialise in 3D modelling, non-3D art, programming, etc? I wonder to what degree things like game design or marketing are covered.
by TMC
Fri Aug 14, 2015 8:55 am
Forum: Q&A Discussion
Topic: Load From Slot exits script?
Replies: 6
Views: 1616

Went ahead and improved some of the docs.
by TMC
Fri Aug 14, 2015 6:21 am
Forum: Q&A Discussion
Topic: Fake Arrays
Replies: 12
Views: 2606

That includes the ability to modify the local variables of the parent script (which you can't do with a separate script), so you can deduplicate repeated code by moving it into a subscript.
by TMC
Fri Aug 14, 2015 5:33 am
Forum: Game Discussion
Topic: The 2015 Humble OHRRPGCE Bundle
Replies: 31
Views: 10574

Funny, I was just looking at the previous bundle a couple days ago, and realised it was never really completed (nobody added Mac downloads for the games except James and PHC). I actually couldn't find the previous bundle with Google, so here's a link: OHRRPGCE Bundle 2014 That looks like a good list...
by TMC
Thu Aug 13, 2015 8:55 am
Forum: Q&A Discussion
Topic: Fake Arrays
Replies: 12
Views: 2606

If you do use global variables for a variable length array, it's convenient to store the length in a global immediately before the array so that you can see it in the script debugger: define constant(99, array:items length) define constant(100, array:items&...
by TMC
Wed Aug 12, 2015 11:34 am
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361598

I was just wondering whether traditional chess puzzle would work. There are a few different types of chess puzzle. One is where you're trying to find a way for both players to cooperate to achieve something like a certain position, which would mean controlling both sides. Another is whether you're t...
by TMC
Wed Aug 12, 2015 3:40 am
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361598

Oh, that looks great -- both the concept and the graphics. I hope that creating a good AI isn't too onerous. I guess there's two approaches: either write a simple AI but give it more pieces/other advantages, or try to make it actually play well (game tree search). How would the puzzle stages work? P...
by TMC
Wed Aug 12, 2015 3:05 am
Forum: Q&A Discussion
Topic: Fake Arrays
Replies: 12
Views: 2606

I wrote a wiki article about fake arrays last time someone asked. http://rpg.hamsterrepublic.com/ohrrpgce/Scripts:Fake_arrays Arrays of global variables are easier to inspect, using the script debugger (press V a few times until it shows global variables), although you can't see where the array ends.
by TMC
Sat Aug 08, 2015 12:36 pm
Forum: Game Discussion
Topic: OHR 2015 Summer Harvest Agricontest
Replies: 52
Views: 24509

But... what's the link between pumpkins and Pascal's triangle? And what do Fibonacci number have to do with either?

(I don't have time to enter this contest)