Search found 4098 matches

by TMC
Thu Sep 10, 2015 1:58 pm
Forum: General Discussion
Topic: Isues trying to get "Fat Frog RPG v 3.0" to work on OHRPGCE
Replies: 20
Views: 7955

Yes, when Rinku uploaded the fixed copy of Magnus to CP he said that he had to add the master palette lump to get it to work. So the corruption was that it somehow disappeared from the .rpg file. It seems to be quite common that really old games have garbage data in previously-unused areas of variou...
by TMC
Thu Sep 10, 2015 3:06 am
Forum: Game Discussion
Topic: Found my old 2001 era OHRRPGCE project
Replies: 13
Views: 4447

Yay digital archaeology!

A lot of really old OHR games have disappeared off the internet. So other people's games which you find on old disks would also interesting to share.
by TMC
Wed Sep 09, 2015 1:37 pm
Forum: Q&A Discussion
Topic: What should I know for plotscripts?
Replies: 9
Views: 2139

HamsterSpeak is a very simple and limited language. Once upon a time it was documented at HamsterSpeak Specification , and that article is a good thing to read if you want to understand (just a few) more details, but you can easily ignore it. (The Specification is out of date and doesn't document he...
by TMC
Wed Sep 09, 2015 8:09 am
Forum: Game Discussion
Topic: Gimme things to draw for a general graphics set
Replies: 13
Views: 3576

Very nice! I was not expecting going the extra mile to create concept art for an art pack.
by TMC
Sat Sep 05, 2015 2:06 pm
Forum: Game Discussion
Topic: Endless Dungeon explorer-thingy
Replies: 17
Views: 5852

If you want to read about map generation, there are lots of good articles on http://roguebasin.com, the roguelike wiki.
by TMC
Fri Sep 04, 2015 2:13 pm
Forum: Q&A Discussion
Topic: Script to Edit Foemap
Replies: 3
Views: 1346

There aren't yet any script commands to read/write the foemap. Right now the simplest solution if you want to read/write them would be to place them as zones instead. And you can store metadata about frequency and which formation set to trigger in the zone extra data. In fact I was planning to event...
by TMC
Fri Sep 04, 2015 1:57 pm
Forum: Q&A Discussion
Topic: Resolution No-Nos
Replies: 6
Views: 1520

But are you using OSX? The OSX port runs at 3x zoom in fullscreen because OSX did not like low resolutions like 640x400. So I wonder what happens when you set some custom resolution, whether large or small or non-standard, and then fullscreen. I actually have a Mac at uni but I haven't tried running...
by TMC
Thu Sep 03, 2015 12:09 pm
Forum: Q&A Discussion
Topic: Resolution No-Nos
Replies: 6
Views: 1520

I don't really know the answer to that; I wish I did. Are 640x480 or 800x600 a good idea, or are they going to be a problem if the monitor isn't large enough to run at 2x zoom in a window? I've used 480x320 as a compromise for this reason. 320x240 should be a very safe resolution; it's more standard...
by TMC
Thu Sep 03, 2015 11:58 am
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361600

I concur. What are Cust1/Cust2?

The Oryx sprites. I had a look now and saw that Oryx has gone on to create many more sprites and tiles, and is selling them.
by TMC
Thu Sep 03, 2015 11:52 am
Forum: Game Discussion
Topic: Endless Dungeon explorer-thingy
Replies: 17
Views: 5852

In my experience, piecing together the tiles for the walls and floors correctly, across different layers and respecting what has already been placed nearby, is not as simple as it seems. ASCII maps are easier to generate.
by TMC
Wed Sep 02, 2015 11:58 am
Forum: Game Discussion
Topic: Wasn't there a thread about making a surfing game?
Replies: 1
Views: 1362

Aside from Surf's Up Yuk! ?
by TMC
Tue Sep 01, 2015 11:10 am
Forum: Game Discussion
Topic: Endless Dungeon explorer-thingy
Replies: 17
Views: 5852

Oh, it looks like James forgot to include the Baconthulhu scripts with the most recent version of the game. They are actually public, you can get them, as well as all his other games, from the OHRRPGCE SVN server. (Most of his games are GPL licensed.)
by TMC
Tue Sep 01, 2015 10:06 am
Forum: Game Discussion
Topic: Competitive Collab Contest
Replies: 36
Views: 15134

I'm now quite sure that I don't know what "Opps" is meant to mean
by TMC
Tue Sep 01, 2015 10:05 am
Forum: Game Discussion
Topic: Endless Dungeon explorer-thingy
Replies: 17
Views: 5852

The problem with Baconthulhu is firstly that it creates mazes, not room-based dungeons, and secondly it generates the map as you play. And no amount of existing C/Java/etc code is going to help if you're not confident programming in HamsterSpeak.
by TMC
Tue Sep 01, 2015 2:57 am
Forum: Game Discussion
Topic: Competitive Collab Contest
Replies: 36
Views: 15134

Yes! I am sure that Gizmog can put that bus to good use!
Definitely not too much, if you read the first post again.

Do contributed graphics have to be explicitly entered into the contest? Some stuff has posted in the "Show off your graphics" thread during the span of the contest.