Search found 4098 matches
- Sun Sep 27, 2015 11:33 am
- Forum: Game Discussion
- Topic: The 2015 Humble OHRRPGCE Bundle
- Replies: 31
- Views: 10574
- Sun Sep 27, 2015 11:27 am
- Forum: Q&A Discussion
- Topic: Blurring Pixels (Fuzziness?)
- Replies: 14
- Views: 2596
I'm think you're thinking of smoothed scaling. The graphics backends have an option to smooth the graphics when running at a 2x or greater zoom. The type of smoothing used is graphics backend dependent. gfx_directx uses bilinear filtering, and the others use a non-smoothing scaling algorithm that's ...
- Sat Sep 26, 2015 5:15 am
- Forum: Game Discussion
- Topic: The 2015 Humble OHRRPGCE Bundle
- Replies: 31
- Views: 10574
Well, I can see that one person managed to download Mr Triangle's Adventure; download failed for everyone else. Still not working for me. I notice that there's no link to the Mac or Linux downloads or Android app store for Don't Eat Soap (those links are on the homepage). I really think that not pro...
- Thu Sep 24, 2015 10:46 am
- Forum: Game Discussion
- Topic: Behold: The July 1998 4-map version of CUSTOM
- Replies: 7
- Views: 3424
- Thu Sep 24, 2015 10:38 am
- Forum: Game Discussion
- Topic: How to calculate day of week
- Replies: 6
- Views: 2825
- Wed Sep 23, 2015 11:23 am
- Forum: Game Discussion
- Topic: Behold: The July 1998 4-map version of CUSTOM
- Replies: 7
- Views: 3424
You win! This is the oldest known complete copy of the OHRRPGCE. Previously the record was October 4th 1998 (which was the last release of 1998; you can download it from the archive ), and yours is July 27th 1998. There is also a demo of Wandering Hamster from November 4th 1997 from before the OHRRP...
- Mon Sep 21, 2015 9:14 am
- Forum: Game Discussion
- Topic: The 2015 Humble OHRRPGCE Bundle
- Replies: 31
- Views: 10574
- Wed Sep 16, 2015 10:02 am
- Forum: General Discussion
- Topic: A Story Of How I Almost Slimed Up My Important Backup Files
- Replies: 8
- Views: 2874
Harddisks die often! Here's my collection of 11 harddisks/SSDs that have died on me, plus one more recently which I haven't taken out of the case yet. http://tmc.castleparadox.com/pics/harddisks.jpg Many of these are still kind-of readable, but are in the process of dying. I was lucky that the mostl...
- Tue Sep 15, 2015 11:54 am
- Forum: Game Discussion
- Topic: Earthbound styled main menu and battle system
- Replies: 4
- Views: 2233
- Sun Sep 13, 2015 5:19 am
- Forum: Game Discussion
- Topic: The ancient Battle NPC question
- Replies: 7
- Views: 2607
Re: The ancient Battle NPC question
So that script is triggered by a textbox? Well scripts triggered by textboxes don't receive any arguments, so both 'formation' and 'ref' will be 0. I would guess that this slug enemy is NPC 0, and after you delete a few of them the script finally deletes the one you bumped into. To fix the problem h...
- Fri Sep 11, 2015 5:15 am
- Forum: General Discussion
- Topic: Isues trying to get "Fat Frog RPG v 3.0" to work on OHRPGCE
- Replies: 20
- Views: 7955
- Fri Sep 11, 2015 5:11 am
- Forum: Q&A Discussion
- Topic: What should I know for plotscripts?
- Replies: 9
- Views: 2139
- Fri Sep 11, 2015 5:07 am
- Forum: Q&A Discussion
- Topic: Script Reloading Improperly?
- Replies: 3
- Views: 1202
Oh, menu item handles actually count from 1, not 0. Naturally, since 0 is reserved to mean an invalid handle/no item. So you misinterpreted this to mean that menu item slots are counted from 1. Of course you should never make assumptions about the value of any kind of handle. I recommend always goin...
- Thu Sep 10, 2015 2:24 pm
- Forum: Q&A Discussion
- Topic: What should I know for plotscripts?
- Replies: 9
- Views: 2139
Yes, there is a large difference. If strings were an actual part of the language then you would not have to manually manage string IDs, you could not run out of available strings, and it would mean that the language would have separate data types, allowing polymorphism (in a dynamically typed langua...
- Thu Sep 10, 2015 2:16 pm
- Forum: Q&A Discussion
- Topic: Script Reloading Improperly?
- Replies: 3
- Views: 1202