Search found 4098 matches
- Thu Oct 08, 2015 10:41 am
- Forum: Q&A Discussion
- Topic: Foemaps
- Replies: 6
- Views: 1814
There is nothing that resets the random encounter countdown except for a random battle occurring. Even saving and reloading the game does not reset it. All battle formation sets share a single countdown. So one way to 'farm' extremely rare battles is to walk around in areas with common battles until...
- Wed Oct 07, 2015 3:49 pm
- Forum: Game Discussion
- Topic: Palette talk
- Replies: 59
- Views: 23736
I don't think it's rude to triple-post and that it's a misguided etiquette, it's much easier to see what's new than editing a previous post (in this case I forgot to check back). Actually, your palette did teach me to use cross-ramp colours, and that's the way I used it. However I feel the benefit i...
- Wed Oct 07, 2015 2:31 pm
- Forum: General Discussion
- Topic: A Story Of How I Almost Slimed Up My Important Backup Files
- Replies: 8
- Views: 2874
Heh, next I should post a photo of my stack of driver CDs. I could probably find 50 of them. However, I generally find them totally useless (even if I wanted Windows drivers, I look for up-to-date ones online). But I guess the point is that something even as seemingly minor as a image of a physical ...
- Tue Oct 06, 2015 2:19 pm
- Forum: General Discussion
- Topic: ADS!
- Replies: 2
- Views: 1488
Re: ADS!
A cunning plan! I haven't seen the ad served up yet.
Same here.Bob the Hamster wrote:It is the only ad service that I leave unblocked-by-default :)
- Sun Oct 04, 2015 1:41 pm
- Forum: Q&A Discussion
- Topic: Can't get OHRRPGCE to work??
- Replies: 14
- Views: 3183
Hmm, odd. If DirectDraw worked but Direct3D didn't, I'd say there's something wrong with your graphics driver. Note that Windows ships with built-in graphics drivers for pretty much everything, but that isn't the same as the official driver from the manufacturer (AMD, nVidia, or Intel); have at look...
- Sun Oct 04, 2015 4:47 am
- Forum: Q&A Discussion
- Topic: Can't get Megazeux to work
- Replies: 1
- Views: 943
- Sat Oct 03, 2015 4:23 pm
- Forum: Q&A Discussion
- Topic: Blurring Pixels (Fuzziness?)
- Replies: 14
- Views: 2596
- Sat Oct 03, 2015 4:21 pm
- Forum: Game Discussion
- Topic: The 2015 Humble OHRRPGCE Bundle
- Replies: 31
- Views: 10574
As I said, someone can just repackage them for all platforms, it doesn't have to be the person who made the game. Just need permission to host modified downloads. Repackaging is nearly as simple as opening the game in Custom and using the Distribute Game menu. There might be other files in the origi...
- Sat Oct 03, 2015 11:16 am
- Forum: Q&A Discussion
- Topic: Blurring Pixels (Fuzziness?)
- Replies: 14
- Views: 2596
- Fri Oct 02, 2015 6:09 am
- Forum: Q&A Discussion
- Topic: Can't get OHRRPGCE to work??
- Replies: 14
- Views: 3183
Could you provide the error message that dxdiag gives you? In dxdiag when you click on the Display tab you will see buttons to test DirectDraw and Direct3D. Do they work when you test them? Or anything interesting in the 'Notes' section (or on the Drivers tab)? It sounds like DirectX is broken on yo...
- Fri Oct 02, 2015 5:27 am
- Forum: Q&A Discussion
- Topic: Blurring Pixels (Fuzziness?)
- Replies: 14
- Views: 2596
- Tue Sep 29, 2015 8:08 am
- Forum: Front Page
- Topic: SlimeSalad Chatroom (Rules Update 10/1/2011)
- Replies: 124
- Views: 91538
- Mon Sep 28, 2015 10:32 am
- Forum: Front Page
- Topic: SlimeSalad Chatroom (Rules Update 10/1/2011)
- Replies: 124
- Views: 91538
- Mon Sep 28, 2015 4:14 am
- Forum: Q&A Discussion
- Topic: Blurring Pixels (Fuzziness?)
- Replies: 14
- Views: 2596
I was intending to add support for that Scale2X-like filtering in gfx_directx. No plans to add bilinear filtering to the other backends. When that happens I would add an actual option in Custom to turn it on. In the meantime as a workaround you can place a file called ohrrpgce-arguments.txt in the s...
- Sun Sep 27, 2015 11:37 am
- Forum: Game Discussion
- Topic: Competitive Collab Contest
- Replies: 36
- Views: 15134