Search found 4098 matches

by TMC
Thu Oct 29, 2015 8:32 am
Forum: Game Discussion
Topic: The Less Than A Week Terrible Halloween Contest Is Go!
Replies: 50
Views: 14369

Carmilla? Medusa? Legion? An encounter with a bunch of zombies dancing to Thriller?
What kind of choice is that? That's no choice at all. THE LAST ONE

But if you don't, at least give Giz enough warning to put Thriller in his game.
by TMC
Wed Oct 28, 2015 8:18 am
Forum: Game Discussion
Topic: The Less Than A Week Terrible Halloween Contest Is Go!
Replies: 50
Views: 14369

Careful Matokage, you're giving me ideas... sadly I haven't the time. I think it's been 12 years since I entered one of these, not counting Thanksgiving.
by TMC
Wed Oct 28, 2015 8:16 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336343

Oh yes! Vampire's Curse deserves more recognition. And you can finally fix that super loud rain ambience! But are you going to do up anything else?

...

Hi Spaz! Working on something new? Actually I think you might have mentioned it before, but can't remember. Excellent work!
by TMC
Tue Oct 27, 2015 9:34 am
Forum: Q&A Discussion
Topic: Large Portraits
Replies: 6
Views: 1841

Ah, I hadn't considered that one-tick delay. An each-tick trigger would be the same using timers if you don't use wait commands, and could fail horribly if you do, due to "Don't double-trigger scripts" being broken. Script multitasking, and being able to run scripts after built-in gameplay...
by TMC
Mon Oct 26, 2015 3:13 pm
Forum: Q&A Discussion
Topic: Large Portraits
Replies: 6
Views: 1841

OK, if you want the portraits in front then you don't need to use "move slice below" at all. I would go with a script that constantly runs and checks whether a new textbox has appeared, and if so fixes it. You can run it each tick with a timer. Then you don't need to modify any of your exi...
by TMC
Mon Oct 26, 2015 6:45 am
Forum: Q&A Discussion
Topic: Large Portraits
Replies: 6
Views: 1841

You can also just set the portrait-backdrop as the backdrop for the textbox, is that good enough? But then you don't get the portrait features to select portrait by party position. How would you trigger this script? From the NPC which triggers the textbox? Neither the "run <script> instead"...
by TMC
Mon Oct 26, 2015 6:21 am
Forum: Front Page
Topic: Our new spring look
Replies: 57
Views: 34378

Oops, missed the request for that screenshot. Here it is. Notice "Ruin Trailer" on the left track has been bent sideways.
by TMC
Fri Oct 23, 2015 11:01 am
Forum: Q&A Discussion
Topic: Diagonal Stairs
Replies: 15
Views: 5090

Looks nice; looking forward to it. The art style also reminds me quite a bit of sheamkennedy's. A note with the diagonal stairs: you might want to ensure that NPCs can't wander onto the top or the bottom of the stairs, or the player would probably be able to walk on top of them (not 100% sure). You ...
by TMC
Thu Oct 22, 2015 9:57 am
Forum: Q&A Discussion
Topic: Diagonal Stairs
Replies: 15
Views: 5090

Pleased to hear it, and to see you managed to work out as complicated as that layering.

The title of that game, it almost sounds like a traditional RPG?
by TMC
Wed Oct 21, 2015 1:19 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336343

"A background that fits" could also include a featureless circle of dirt around the base of the tree, on a grassy field. And yes, they're not so unrealistic, though I guess trees with roots that large will generally be much larger.
by TMC
Tue Oct 20, 2015 12:30 pm
Forum: Q&A Discussion
Topic: Battle Animations
Replies: 26
Views: 5704

To be honest I still can hardly remember the difference between alignment and anchor settings without playing with them in the slice editor, and I can't be the only one. I don't think having both alignment and anchor adjustment is useful, at least not both on the target. Logically the alignment shou...
by TMC
Tue Oct 20, 2015 11:45 am
Forum: Q&A Discussion
Topic: Diagonal Stairs
Replies: 15
Views: 5090

I decided to test the script I posted, and did find a minor bug (fixed in my post above), but otherwise it's fine. I uploaded it here: http://www.slimesalad.com/forum/viewgame.php?p=119127 and copied the scripts to the wiki . Drawing stairs and getting them to line up with preexisting tiles and the ...
by TMC
Tue Oct 20, 2015 11:38 am
Forum: Games
Topic: Stairs script example
Replies: 0
Views: 2103

Stairs script example

This is a demonstration of the Scripts:Stairs script on the wiki for walking diagonally and freely up and down stairs.
by TMC
Tue Oct 20, 2015 8:11 am
Forum: Q&A Discussion
Topic: Diagonal Stairs
Replies: 15
Views: 5090

Pheonix's script does more than required, it replaces all player movement in the game with scripted movement (to get around certain engine limitations), but you don't need that you this case. I would agree that you should use zones to mark where the stairs are, rather than put step-on NPCs at the to...
by TMC
Mon Oct 19, 2015 3:38 pm
Forum: Q&A Discussion
Topic: Diagonal Stairs
Replies: 15
Views: 5090

Wow, looking forward to it! Those scripts look perfectly functional, but how do they send the player one tile past the end of the stairs? I would expect the scripts to contain, e.g. ... walk hero &#40;me,up,2&#41;, walk hero &#40;me,left,3&#41;, wait for hero &#40;me&#41; ......