Careful Matokage, you're giving me ideas... sadly I haven't the time. I think it's been 12 years since I entered one of these, not counting Thanksgiving.
Ah, I hadn't considered that one-tick delay. An each-tick trigger would be the same using timers if you don't use wait commands, and could fail horribly if you do, due to "Don't double-trigger scripts" being broken. Script multitasking, and being able to run scripts after built-in gameplay...
OK, if you want the portraits in front then you don't need to use "move slice below" at all. I would go with a script that constantly runs and checks whether a new textbox has appeared, and if so fixes it. You can run it each tick with a timer. Then you don't need to modify any of your exi...
You can also just set the portrait-backdrop as the backdrop for the textbox, is that good enough? But then you don't get the portrait features to select portrait by party position. How would you trigger this script? From the NPC which triggers the textbox? Neither the "run <script> instead"...
Looks nice; looking forward to it. The art style also reminds me quite a bit of sheamkennedy's. A note with the diagonal stairs: you might want to ensure that NPCs can't wander onto the top or the bottom of the stairs, or the player would probably be able to walk on top of them (not 100% sure). You ...
"A background that fits" could also include a featureless circle of dirt around the base of the tree, on a grassy field. And yes, they're not so unrealistic, though I guess trees with roots that large will generally be much larger.
To be honest I still can hardly remember the difference between alignment and anchor settings without playing with them in the slice editor, and I can't be the only one. I don't think having both alignment and anchor adjustment is useful, at least not both on the target. Logically the alignment shou...
I decided to test the script I posted, and did find a minor bug (fixed in my post above), but otherwise it's fine. I uploaded it here: http://www.slimesalad.com/forum/viewgame.php?p=119127 and copied the scripts to the wiki . Drawing stairs and getting them to line up with preexisting tiles and the ...
Pheonix's script does more than required, it replaces all player movement in the game with scripted movement (to get around certain engine limitations), but you don't need that you this case. I would agree that you should use zones to mark where the stairs are, rather than put step-on NPCs at the to...
Wow, looking forward to it! Those scripts look perfectly functional, but how do they send the player one tile past the end of the stairs? I would expect the scripts to contain, e.g. ... walk hero (me,up,2), walk hero (me,left,3), wait for hero (me) ......