Search found 4098 matches

by TMC
Sat Jan 30, 2016 11:03 am
Forum: General Discussion
Topic: Improving the Android build environment
Replies: 37
Views: 12886

OK, that error has nothing to do with the 'fork' line. That's just the line where the javac xml tag ends.

Realising that, I found a much more promising answer. Check what version of ant you have. You need at least 1.9.1 to compile with java 1.8.
by TMC
Thu Jan 28, 2016 10:18 am
Forum: Game Discussion
Topic: C. Kane - 2.0 Now on Steam!
Replies: 80
Views: 30340

Bought it, boss. (Don't remember Steam asking for as much useless billing information as paypal) BTW the OSX version theoretically ought to work on OS 10.4. I can't remember anyone ever confirming that, though. I don't actually own a suitable controller, so I don't know how I am going to test it. We...
by TMC
Thu Jan 28, 2016 9:23 am
Forum: General Discussion
Topic: Improving the Android build environment
Replies: 37
Views: 12886

Wait a minute, the error you posted also indicates line 720, possibly a second error? What's the content of lines 720-734 and nearby? The line numbers are different in my copy, because I have an older version of ant. Tomorrow, I guess, I'll try rerunning 'android.py install-sdk' and see whether it s...
by TMC
Wed Jan 27, 2016 9:33 am
Forum: Q&A Discussion
Topic: Using attack chains as nested if-then statements
Replies: 3
Views: 1076

Tag based tag learning would definitely be a great feature, one worth prioritising. I see James actually documented it in the file format, but hasn't implemented it yet.
by TMC
Wed Jan 27, 2016 9:26 am
Forum: Q&A Discussion
Topic: Question about the tracker/MOD implementation
Replies: 8
Views: 1932

We already provide our own builds of SDL_mixer on Windows and OSX, and also providing one on Linux could be reasonable - it actually seems to be the normal thing to do for closed source games. Besides I really would like to either stop using SDL_mixer, or fork it, in which case it would be simpler t...
by TMC
Wed Jan 27, 2016 9:09 am
Forum: Q&A Discussion
Topic: OHR Window Position
Replies: 3
Views: 1044

OK, I was aware that window positioning was broken under GNU/Linux, but it sounds like it's broken in a different way under Windows - it might even be specific to the version of Windows. That's one of the main bugs holding up release.
by TMC
Wed Jan 27, 2016 9:05 am
Forum: General Discussion
Topic: Improving the Android build environment
Replies: 37
Views: 12886

Java and the Android build system are both gibberish to me too. I tried googling that error, and it appears that the error message is confusing, it's actually the javac1.8 binary that is missing. Although actually I don't have any binary named something like javac1.8, I only have javac. (And I have ...
by TMC
Tue Jan 26, 2016 11:28 am
Forum: Q&A Discussion
Topic: Battle Animations
Replies: 26
Views: 5704

Don't spend too much time on that. Looking at the code I wrote again, I can see it's wrong because the Z value for the attack animation isn't set, which will certainly be needed for centred attack animations on large enemies. I don't quite understand how Z values are being used elsewhere in the anim...
by TMC
Tue Jan 26, 2016 11:00 am
Forum: Q&A Discussion
Topic: Question about the tracker/MOD implementation
Replies: 8
Views: 1932

I had a look and yes, mikmod does have an option to enable "interpolated mixers", and it's probably not enabled. Also, I see "sample interpolation" listed as a mikmod feature. mikmod is normally used internally by SDL_mixer (though it can use modplug instead), but it's not clear ...
by TMC
Mon Jan 25, 2016 3:56 am
Forum: Game Discussion
Topic: Powerstick Man XE Central
Replies: 44
Views: 15434

it switches B-plot focus every 10-15 chapters, and as a result makes the A-plot feel a little shaky in essence, even if it is driving down a straight path, and that ultimately makes it difficult to describe what "type" of book this is when each segment is slightly different than the one b...
by TMC
Mon Jan 25, 2016 3:50 am
Forum: Q&A Discussion
Topic: Multiple Attack Gauge Idea
Replies: 20
Views: 6279

Well, MP is only displayed in the spells menu, but I guess it's a perfectly good place to display the action points, as they act a lot like MP. If you also want an MP system while repurposing MP then I think the simplest thing to do is to use one of the other attack costs: HP, gold, or items. HP cos...
by TMC
Sun Jan 24, 2016 9:42 pm
Forum: Q&A Discussion
Topic: Battle Animations
Replies: 26
Views: 5704

Hahaha. I haven't done anything; I haven't even checked that I can reproduce it. I was hoping James would fix it. (He hasn't.)
by TMC
Sun Jan 24, 2016 11:50 am
Forum: Q&A Discussion
Topic: Multiple Attack Gauge Idea
Replies: 20
Views: 6279

Hello! If you're not aware the battle system works in two modes: active-time battles, and turn-based. In turn-based battles it's simply not possible for a hero/enemy to get multiple turns per round, although it is possible for them to do multiple attacks without player control, by chaining them toge...
by TMC
Sun Jan 24, 2016 10:33 am
Forum: Q&A Discussion
Topic: Volume slider only affects music?
Replies: 2
Views: 1012

It's true, this is a horrible deficiency in the engine. There's also the issue that the volume for music defaults to 50%, while sound effects is stuck at 100%. Plus, the volume slider may or may not work for MIDI music, depending on which OS you're using. I think that sound effects volume has always...
by TMC
Sun Jan 24, 2016 10:25 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336346

Looking good!
So, this is a completely separate game to your previous one, although sharing characters and tile graphics?