Search found 4098 matches

by TMC
Wed Mar 16, 2016 12:57 am
Forum: Game Discussion
Topic: Gomie's LoveTester Results Thread
Replies: 20
Views: 6870

I don't know how many of you manipulated the results, but what it says about the number of people with dog-slow computes is a bit alarming.
by TMC
Tue Mar 15, 2016 12:45 pm
Forum: Q&A Discussion
Topic: Dealing with multiple instances of the same NPC
Replies: 19
Views: 4605

If you attach a script to an NPC ('Use Script') it receives two arguments when it's triggered: the first is the 'Script argument' in the NPC definition, the second is the NPC reference for the triggering NPC. You can use the npc ref to delete the npc: plotscript, an npc script, arg, npcref, begin de...
by TMC
Tue Mar 15, 2016 12:11 pm
Forum: Game Discussion
Topic: OHR's Monster Combo Art Contest 2016
Replies: 34
Views: 9963

Hooooooooly--- Jaw-dropping work! And I think I've learnt a thing or two (if I remember the lesson) from examining it closely. Hoping to see some more entries! Not because I expect more like that, but for the fun of seeing what people come up with. I nearly entered; I probably should have. But time ...
by TMC
Tue Mar 15, 2016 10:03 am
Forum: Q&A Discussion
Topic: Questions about making a spike floor maze script
Replies: 11
Views: 2435

One reason not to use NPCs is that there is still a limit of 300 NPC instances per map, although you can define 500 different NPC types. If you did use NPCs you wouldn't need more than a single NPC definition. But I would never use step-on-triggered NPCs for this sort of thing, you can instead use a...
by TMC
Tue Mar 15, 2016 9:21 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56757

Sounds like a Request for HotOHR Prize!
by TMC
Sun Mar 13, 2016 8:39 am
Forum: Q&A Discussion
Topic: weird stat reduction bug
Replies: 3
Views: 984

If they are stored in both global variables and hero stats, is it conceivable that those two could become out of sync, and then something happens to to re-sync them, causing an apparent change the value that is displayed? The game recording feature I mentioned in the Void Pyramid thread would be ide...
by TMC
Fri Mar 11, 2016 4:04 am
Forum: Game Discussion
Topic: The 2015 In Review Contest [Reviews: 74]
Replies: 125
Views: 56003

The story-telling isn't bad (I feel really dumb for missing the textbox at that start that mentions its his daughter) Don't feel bad, I couldn't make sense of the intro until I went back and rewatched it after playing the game for a few minutes. Hmm... did I ever post my minireview of the game? Tim...
by TMC
Fri Mar 11, 2016 3:58 am
Forum: Q&A Discussion
Topic: weird stat reduction bug
Replies: 3
Views: 984

Which stat is it? Was it higher than its maximum value? Also, looking at the game, it's not clear whether the "Dungeon Stats" are stored as global variables or as hero stats, which is it? I think that that this is almost certainly caused by a script, quite likely one you're not even aware ...
by TMC
Wed Mar 09, 2016 11:16 am
Forum: General Discussion
Topic: Minecraft Thread
Replies: 802
Views: 160176

Interesting. I assume a lot of that description to due to a mod.
I am actually curious to see how MC has changed and maybe partake in an adventure; I stopped keeping on top of the release changelogs years ago.
by TMC
Wed Mar 09, 2016 11:11 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336346

Oh, cool! Is this just the title screen, or is the game actually set in space?
by TMC
Wed Mar 09, 2016 11:09 am
Forum: Q&A Discussion
Topic: Preferred target: Closest
Replies: 9
Views: 2161

Yes, I explained the transmogrifying option. If you have multiple mages then you can't use Alone attacks. But you could instead set the "Boss" bit on the front row enemies, have the mages "die without boss" and then give the mages on-death bequest attacks that transmogrify themse...
by TMC
Tue Mar 08, 2016 12:34 pm
Forum: Q&A Discussion
Topic: Preferred target: Closest
Replies: 9
Views: 2161

Prefer Target: closest does indeed depend on the distance between the combatants. If you want to be able to kill the warriors on the front line in any order before getting to target the mage, that's trickier. There are no targetting settings to allow something like that (and I can't even think of ho...
by TMC
Mon Mar 07, 2016 11:38 am
Forum: General Discussion
Topic: Minecraft Thread
Replies: 802
Views: 160176

Do people (even just James?) still play on the server from time to time, or this an unusual adventure? I haven't even had Minecraft on my computer for something approaching a year now (for good reason).
by TMC
Mon Mar 07, 2016 11:35 am
Forum: Game Discussion
Topic: Void Pyramid
Replies: 142
Views: 35632

That is a most glorious update; I'm pleased to see new content included. I will continue playing this (from the beginning of 1.1) and will give you a recording of my playthrough (in fact, there's no good reason for me not to record every game I play), but I'm not aiming for the $20 prize. I haven't ...
by TMC
Mon Mar 07, 2016 11:06 am
Forum: General Discussion
Topic: Aseprite - a very good multiplatform sprite editor
Replies: 10
Views: 3683

Wow, that does look great; it has it all. I particularly like that it has a good GUI instead of the generally awful ones I've seen in many graphics programs, where a misclick will shuffle your toolbars. The rotation tool is RotSprite . I wanted to use the same or similar algorithm in the OHR. Actual...