Search found 4098 matches
- Wed Mar 16, 2016 12:57 am
- Forum: Game Discussion
- Topic: Gomie's LoveTester Results Thread
- Replies: 20
- Views: 6870
- Tue Mar 15, 2016 12:45 pm
- Forum: Q&A Discussion
- Topic: Dealing with multiple instances of the same NPC
- Replies: 19
- Views: 4605
If you attach a script to an NPC ('Use Script') it receives two arguments when it's triggered: the first is the 'Script argument' in the NPC definition, the second is the NPC reference for the triggering NPC. You can use the npc ref to delete the npc: plotscript, an npc script, arg, npcref, begin de...
- Tue Mar 15, 2016 12:11 pm
- Forum: Game Discussion
- Topic: OHR's Monster Combo Art Contest 2016
- Replies: 34
- Views: 9963
Hooooooooly--- Jaw-dropping work! And I think I've learnt a thing or two (if I remember the lesson) from examining it closely. Hoping to see some more entries! Not because I expect more like that, but for the fun of seeing what people come up with. I nearly entered; I probably should have. But time ...
- Tue Mar 15, 2016 10:03 am
- Forum: Q&A Discussion
- Topic: Questions about making a spike floor maze script
- Replies: 11
- Views: 2435
One reason not to use NPCs is that there is still a limit of 300 NPC instances per map, although you can define 500 different NPC types. If you did use NPCs you wouldn't need more than a single NPC definition. But I would never use step-on-triggered NPCs for this sort of thing, you can instead use a...
- Tue Mar 15, 2016 9:21 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2016
- Replies: 279
- Views: 56757
- Sun Mar 13, 2016 8:39 am
- Forum: Q&A Discussion
- Topic: weird stat reduction bug
- Replies: 3
- Views: 984
If they are stored in both global variables and hero stats, is it conceivable that those two could become out of sync, and then something happens to to re-sync them, causing an apparent change the value that is displayed? The game recording feature I mentioned in the Void Pyramid thread would be ide...
- Fri Mar 11, 2016 4:04 am
- Forum: Game Discussion
- Topic: The 2015 In Review Contest [Reviews: 74]
- Replies: 125
- Views: 56003
The story-telling isn't bad (I feel really dumb for missing the textbox at that start that mentions its his daughter) Don't feel bad, I couldn't make sense of the intro until I went back and rewatched it after playing the game for a few minutes. Hmm... did I ever post my minireview of the game? Tim...
- Fri Mar 11, 2016 3:58 am
- Forum: Q&A Discussion
- Topic: weird stat reduction bug
- Replies: 3
- Views: 984
- Wed Mar 09, 2016 11:16 am
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160176
- Wed Mar 09, 2016 11:11 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336346
- Wed Mar 09, 2016 11:09 am
- Forum: Q&A Discussion
- Topic: Preferred target: Closest
- Replies: 9
- Views: 2161
- Tue Mar 08, 2016 12:34 pm
- Forum: Q&A Discussion
- Topic: Preferred target: Closest
- Replies: 9
- Views: 2161
Prefer Target: closest does indeed depend on the distance between the combatants. If you want to be able to kill the warriors on the front line in any order before getting to target the mage, that's trickier. There are no targetting settings to allow something like that (and I can't even think of ho...
- Mon Mar 07, 2016 11:38 am
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160176
- Mon Mar 07, 2016 11:35 am
- Forum: Game Discussion
- Topic: Void Pyramid
- Replies: 142
- Views: 35632
That is a most glorious update; I'm pleased to see new content included. I will continue playing this (from the beginning of 1.1) and will give you a recording of my playthrough (in fact, there's no good reason for me not to record every game I play), but I'm not aiming for the $20 prize. I haven't ...
- Mon Mar 07, 2016 11:06 am
- Forum: General Discussion
- Topic: Aseprite - a very good multiplatform sprite editor
- Replies: 10
- Views: 3683
Wow, that does look great; it has it all. I particularly like that it has a good GUI instead of the generally awful ones I've seen in many graphics programs, where a misclick will shuffle your toolbars. The rotation tool is RotSprite . I wanted to use the same or similar algorithm in the OHR. Actual...