Search found 4098 matches

by TMC
Thu Mar 24, 2016 11:53 am
Forum: Game Discussion
Topic: Please test the OHRRPGCE callipygous release candidate!
Replies: 39
Views: 9591

Is there going to be a fix on cutting tiles from other tilesets/backdrops? The mouse cursor always seems to offset the tiles you are cutting from by 1 or 2 pixels and won't let you manually readjust using the keyboard. Have you tested the release candidate? James fixed the mouse bug three weeks ago...
by TMC
Wed Mar 23, 2016 12:25 pm
Forum: Game Discussion
Topic: Please test the OHRRPGCE callipygous release candidate!
Replies: 39
Views: 9591

Yes, I did want to add a full-screen option. (I think that's what Meatballsub specifically asked for.) But I also wanted to add a way for players to easily switch to windowed. Most people won't know about alt+enter to toggle that. For example an item in the main menu. So that was my reason for putti...
by TMC
Wed Mar 23, 2016 12:19 pm
Forum: Q&A Discussion
Topic: Dealing with multiple instances of the same NPC
Replies: 19
Views: 4605

Actually, both slices and strings get saved in saved games if you turn on the corresponding option, and both can store infinite amounts of data. Storing a map layer in a string is easy: for (x, 0, map width -- 1) do ( for (y, 0, map height -- 1) do ( a...
by TMC
Wed Mar 23, 2016 2:07 am
Forum: Game Discussion
Topic: VOTING THREAD for OHR's Monster Combo Art Contest 2016
Replies: 17
Views: 6094

So... what was the requirement for sprites to fit into a backdrop or enemy sprite for?

I think we had some great games released late last year... but we wanted to stick to complete games, didn't we? The Unofficial List of Complete OHR Games probably hasn't been updated in a year.
by TMC
Wed Mar 23, 2016 1:43 am
Forum: Game Discussion
Topic: 2015 In Review Results
Replies: 8
Views: 3012

Let's encourage people to write reviews for games released in 2016 this year; then they'll have a long head start next year.
by TMC
Wed Mar 23, 2016 12:28 am
Forum: Q&A Discussion
Topic: Dealing with multiple instances of the same NPC
Replies: 19
Views: 4605

Oh, so you specifically care about tile data? I assumed that you were asking about NPCs, which most people would care about. Well it's good news for you then. BTW an alternative to saving a procedurally generated map is to instead save the random seed you used to generate it (using "reseed rand...
by TMC
Tue Mar 22, 2016 11:34 pm
Forum: Game Discussion
Topic: Please test the OHRRPGCE callipygous release candidate!
Replies: 39
Views: 9591

Here's a list of things that might deserve special attention (that is, keep an eye out for these): - Checking that older games still work, especially ones that used slices. Note: all existing games default to hiding all script errors, which might make it more difficult to realise that something is g...
by TMC
Tue Mar 22, 2016 9:41 am
Forum: Q&A Discussion
Topic: Dealing with multiple instances of the same NPC
Replies: 19
Views: 4605

Saving map state is tricky because we need to handle the case where the .rpg file has been edited since the game was saved. One strategy is to try to merge changes made to the .rpg with changes that occurred in-game. In fact this is already implemented for tilemaps, passmaps, and npc instances when ...
by TMC
Sun Mar 20, 2016 1:25 am
Forum: Reviews
Topic: Gomie Vs. Festivus - Round 1
Replies: 3
Views: 3776

The engine limitation is totally my fault. I told Feenicks repeatedly I would add zone saving as an engine feature, which obviously stopped him from going to the trouble of writing a workaround. (I'm planning to add it as a feature immediately after the Callipygous release rather than before.)
by TMC
Sat Mar 19, 2016 4:39 am
Forum: Q&A Discussion
Topic: Battle Animations
Replies: 26
Views: 5704

Fixed.

Combined with the earlier changes, there have been significant changes to the attack animation code, so it's one thing we'll ask people to pay attention to as they test the release.
by TMC
Fri Mar 18, 2016 12:20 pm
Forum: Game Discussion
Topic: How to give your game an icon
Replies: 7
Views: 3286

Oh dear. Fixed. You don't want to know how many hours it took to recompile that. Other users of rcedit.exe have been complaining about the same problem.

Simply delete your existing support/rcedit.exe file. Then exporting your game will download the new version.
by TMC
Thu Mar 17, 2016 9:41 am
Forum: Q&A Discussion
Topic: Battle Animations
Replies: 26
Views: 5704

The off-centre window bug is fixed, the attacks appearing behind enemies isn't. But it is one of the few remaining points on my Callipygous TODO list. (And I'm the one guilty of holding it up.) I'm planning to finish everything in the next couple days, because I've got other things to do.
by TMC
Wed Mar 16, 2016 8:21 am
Forum: Game Discussion
Topic: The 2015 In Review Contest [Reviews: 74]
Replies: 125
Views: 56003

These retrospectives (and reviews) are great! (In other news, I'm pleased to see the deadline is the 20th, not the 15th, so maybe I'll actually submit something) Turns out there were a few of Giz's demos on the screensaver gamelist page that I hadn't seen! May as well throw in some one-line comments...
by TMC
Wed Mar 16, 2016 2:52 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336346

That's a really great-looking style. The down-scaling and palettisation I know Fenrir draws his backdrops at 640x400 before down-scaling. The down-scaling and palettisation can really butcher some graphics; I wonder if there's much difference between working at 2x or 4x. I also drew all the sprites ...
by TMC
Wed Mar 16, 2016 1:04 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336346

I'm actually impressed with how decent that looks, given that the cliff tiles are so simple. What will be a big factor in what the player thinks of those tiles is whether the same tiles are used everywhere or whether there's plenty of variety in the game. (I believe quantity is more important than q...