Search found 4098 matches
- Thu Mar 24, 2016 11:53 am
- Forum: Game Discussion
- Topic: Please test the OHRRPGCE callipygous release candidate!
- Replies: 39
- Views: 9591
Is there going to be a fix on cutting tiles from other tilesets/backdrops? The mouse cursor always seems to offset the tiles you are cutting from by 1 or 2 pixels and won't let you manually readjust using the keyboard. Have you tested the release candidate? James fixed the mouse bug three weeks ago...
- Wed Mar 23, 2016 12:25 pm
- Forum: Game Discussion
- Topic: Please test the OHRRPGCE callipygous release candidate!
- Replies: 39
- Views: 9591
Yes, I did want to add a full-screen option. (I think that's what Meatballsub specifically asked for.) But I also wanted to add a way for players to easily switch to windowed. Most people won't know about alt+enter to toggle that. For example an item in the main menu. So that was my reason for putti...
- Wed Mar 23, 2016 12:19 pm
- Forum: Q&A Discussion
- Topic: Dealing with multiple instances of the same NPC
- Replies: 19
- Views: 4605
- Wed Mar 23, 2016 2:07 am
- Forum: Game Discussion
- Topic: VOTING THREAD for OHR's Monster Combo Art Contest 2016
- Replies: 17
- Views: 6094
- Wed Mar 23, 2016 1:43 am
- Forum: Game Discussion
- Topic: 2015 In Review Results
- Replies: 8
- Views: 3012
- Wed Mar 23, 2016 12:28 am
- Forum: Q&A Discussion
- Topic: Dealing with multiple instances of the same NPC
- Replies: 19
- Views: 4605
- Tue Mar 22, 2016 11:34 pm
- Forum: Game Discussion
- Topic: Please test the OHRRPGCE callipygous release candidate!
- Replies: 39
- Views: 9591
Here's a list of things that might deserve special attention (that is, keep an eye out for these): - Checking that older games still work, especially ones that used slices. Note: all existing games default to hiding all script errors, which might make it more difficult to realise that something is g...
- Tue Mar 22, 2016 9:41 am
- Forum: Q&A Discussion
- Topic: Dealing with multiple instances of the same NPC
- Replies: 19
- Views: 4605
Saving map state is tricky because we need to handle the case where the .rpg file has been edited since the game was saved. One strategy is to try to merge changes made to the .rpg with changes that occurred in-game. In fact this is already implemented for tilemaps, passmaps, and npc instances when ...
- Sun Mar 20, 2016 1:25 am
- Forum: Reviews
- Topic: Gomie Vs. Festivus - Round 1
- Replies: 3
- Views: 3776
- Sat Mar 19, 2016 4:39 am
- Forum: Q&A Discussion
- Topic: Battle Animations
- Replies: 26
- Views: 5704
- Fri Mar 18, 2016 12:20 pm
- Forum: Game Discussion
- Topic: How to give your game an icon
- Replies: 7
- Views: 3286
- Thu Mar 17, 2016 9:41 am
- Forum: Q&A Discussion
- Topic: Battle Animations
- Replies: 26
- Views: 5704
- Wed Mar 16, 2016 8:21 am
- Forum: Game Discussion
- Topic: The 2015 In Review Contest [Reviews: 74]
- Replies: 125
- Views: 56003
These retrospectives (and reviews) are great! (In other news, I'm pleased to see the deadline is the 20th, not the 15th, so maybe I'll actually submit something) Turns out there were a few of Giz's demos on the screensaver gamelist page that I hadn't seen! May as well throw in some one-line comments...
- Wed Mar 16, 2016 2:52 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336346
That's a really great-looking style. The down-scaling and palettisation I know Fenrir draws his backdrops at 640x400 before down-scaling. The down-scaling and palettisation can really butcher some graphics; I wonder if there's much difference between working at 2x or 4x. I also drew all the sprites ...
- Wed Mar 16, 2016 1:04 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336346
I'm actually impressed with how decent that looks, given that the cliff tiles are so simple. What will be a big factor in what the player thinks of those tiles is whether the same tiles are used everywhere or whether there's plenty of variety in the game. (I believe quantity is more important than q...