Search found 4098 matches
- Wed Mar 30, 2016 2:32 am
- Forum: Q&A Discussion
- Topic: Pixel Based Movement Wall Bug
- Replies: 6
- Views: 1654
You didn't say what you want to happen. Do you want the hero to stop dead if the wall sticks out 1 pixel, or do you want them be realigned instantaneously? Probably what you want is for them to be realigned instantaneously if the walls sticks out at most X (say, 5) pixels. The other possibility is t...
- Tue Mar 29, 2016 9:32 am
- Forum: Game Discussion
- Topic: Please test the OHRRPGCE callipygous release candidate!
- Replies: 39
- Views: 9591
Thanks everyone! Regarding multiple monitors, I was just wondering whether anything undesirable happens. It seems like games handle that in several different ways. I've never heard of USB sub-monitors, so that's interesting... I have a question for people with multiple monitors: If you open g_debug....
- Tue Mar 29, 2016 6:37 am
- Forum: Game Discussion
- Topic: Void Pyramid
- Replies: 142
- Views: 35632
- Mon Mar 28, 2016 12:46 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336346
But in practice the remapping of UI colours can make them look off enough (e.g. not enough contrast) that you'll want to adjust them If you go to the Master Palettes menu and you have multiple master palettes imported, there are a couple options for remapping or copying without remapping UI colours ...
- Mon Mar 28, 2016 12:41 pm
- Forum: Game Discussion
- Topic: Please test the OHRRPGCE callipygous release candidate!
- Replies: 39
- Views: 9591
- Sun Mar 27, 2016 11:21 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336346
- Sun Mar 27, 2016 3:13 am
- Forum: Game Discussion
- Topic: Please test the OHRRPGCE callipygous release candidate!
- Replies: 39
- Views: 9591
Alright, you lot seem keen to test the new options for switching to/from fullscreen, found in the latest nightly build/release candidate. (This was the very next thing on my todo list, but I had to draw a line for the (initial) release candidate somewhere.) http://tmc.castleparadox.com/ohr/new_main_...
- Sun Mar 27, 2016 3:06 am
- Forum: Q&A Discussion
- Topic: Dismount vehicle by bumping into wall B?
- Replies: 2
- Views: 964
If I remember correctly, on-touch activation only activates when the hero or the npc tries to move into the other, not when they simply move next to each other. If you didn't want to use touch-activated NPCs, I would adapt the hero will move script on the wiki. Something like this: script, check for...
- Sun Mar 27, 2016 2:37 am
- Forum: Q&A Discussion
- Topic: Why am I getting this error message? Set NPC Obstruct (0,0)
- Replies: 2
- Views: 986
- Sat Mar 26, 2016 4:15 pm
- Forum: Game Discussion
- Topic: Void Pyramid
- Replies: 142
- Views: 35632
- Sat Mar 26, 2016 11:39 am
- Forum: Q&A Discussion
- Topic: How can I embiggen (walktall) all copies of my NPCs?
- Replies: 4
- Views: 1247
- Sat Mar 26, 2016 5:10 am
- Forum: Q&A Discussion
- Topic: How can I embiggen (walktall) all copies of my NPCs?
- Replies: 4
- Views: 1247
- Sat Mar 26, 2016 5:04 am
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65975
- Fri Mar 25, 2016 4:08 pm
- Forum: Q&A Discussion
- Topic: Earthbound Zero Style Battle System??
- Replies: 4
- Views: 1329
- Thu Mar 24, 2016 12:11 pm
- Forum: Q&A Discussion
- Topic: Dealing with multiple instances of the same NPC
- Replies: 19
- Views: 4605
You're right; I'm prone to over-thinking things because I try to have a perfect design before starting, but things like this can be built gradually -- we can always add more options later. I guess that's a result of having to live with so many design mistakes that we've made over the years, it's rea...