Search found 4098 matches

by TMC
Wed Mar 30, 2016 2:32 am
Forum: Q&A Discussion
Topic: Pixel Based Movement Wall Bug
Replies: 6
Views: 1654

You didn't say what you want to happen. Do you want the hero to stop dead if the wall sticks out 1 pixel, or do you want them be realigned instantaneously? Probably what you want is for them to be realigned instantaneously if the walls sticks out at most X (say, 5) pixels. The other possibility is t...
by TMC
Tue Mar 29, 2016 9:32 am
Forum: Game Discussion
Topic: Please test the OHRRPGCE callipygous release candidate!
Replies: 39
Views: 9591

Thanks everyone! Regarding multiple monitors, I was just wondering whether anything undesirable happens. It seems like games handle that in several different ways. I've never heard of USB sub-monitors, so that's interesting... I have a question for people with multiple monitors: If you open g_debug....
by TMC
Tue Mar 29, 2016 6:37 am
Forum: Game Discussion
Topic: Void Pyramid
Replies: 142
Views: 35632

But it looks like you already have screenshots taken on a phone; aren't they?

It seems odd that the on-screen controls aren't hidden on those screens Foxley posted, but I guess that the only time when that isn't a super minor quibble is when taking screenshots to show off the game!
by TMC
Mon Mar 28, 2016 12:46 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336346

But in practice the remapping of UI colours can make them look off enough (e.g. not enough contrast) that you'll want to adjust them If you go to the Master Palettes menu and you have multiple master palettes imported, there are a couple options for remapping or copying without remapping UI colours ...
by TMC
Mon Mar 28, 2016 12:41 pm
Forum: Game Discussion
Topic: Please test the OHRRPGCE callipygous release candidate!
Replies: 39
Views: 9591

What OS are you using? (Also I'll assume gfx_directx if you're on Windows)

Also, does anyone have multiple monitors and any comments about that?
by TMC
Sun Mar 27, 2016 11:21 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336346

User interface colours shouldn't be a problem anyway, because they are remapped to the nearest available colour if you import a new master palette.
by TMC
Sun Mar 27, 2016 3:13 am
Forum: Game Discussion
Topic: Please test the OHRRPGCE callipygous release candidate!
Replies: 39
Views: 9591

Alright, you lot seem keen to test the new options for switching to/from fullscreen, found in the latest nightly build/release candidate. (This was the very next thing on my todo list, but I had to draw a line for the (initial) release candidate somewhere.) http://tmc.castleparadox.com/ohr/new_main_...
by TMC
Sun Mar 27, 2016 3:06 am
Forum: Q&A Discussion
Topic: Dismount vehicle by bumping into wall B?
Replies: 2
Views: 964

If I remember correctly, on-touch activation only activates when the hero or the npc tries to move into the other, not when they simply move next to each other. If you didn't want to use touch-activated NPCs, I would adapt the hero will move script on the wiki. Something like this: script, check for...
by TMC
Sun Mar 27, 2016 2:37 am
Forum: Q&A Discussion
Topic: Why am I getting this error message? Set NPC Obstruct (0,0)
Replies: 2
Views: 986

As Soule X said. "NPC reference" returns 0/false if no such copy exists. Instead, you can write: variable(copy) for(copy, 0, NPC copy count(21) -- 1) do( set NPC obstructs (NPC reference (21, copy), false&#...
by TMC
Sat Mar 26, 2016 4:15 pm
Forum: Game Discussion
Topic: Void Pyramid
Replies: 142
Views: 35632

Great. So are you planning a 1.3? (It doesn't factor into my decision of when to play the game; I'm running into a deadline like a brick wall right now,)
by TMC
Sat Mar 26, 2016 11:39 am
Forum: Q&A Discussion
Topic: How can I embiggen (walktall) all copies of my NPCs?
Replies: 4
Views: 1247

Actually, the version on the wiki passes an NPC reference (a negative number) to "get NPC ID", while you were passing an NPC ID, which is pretty circular. However, almost all script commands accept either IDs or references.
by TMC
Sat Mar 26, 2016 5:10 am
Forum: Q&A Discussion
Topic: How can I embiggen (walktall) all copies of my NPCs?
Replies: 4
Views: 1247

Hmm, that's different from the the script that's posted on the wiki , which embiggens all NPCs on the map. But if you want to only embiggen NPCs with certain ID numbers, use "NPC copy count" and "NPC reference": script, embiggen NPcs, begin variable(npc, sl, idx) ...
by TMC
Sat Mar 26, 2016 5:04 am
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65975

Surprised, baffled, impressed, excited.
by TMC
Fri Mar 25, 2016 4:08 pm
Forum: Q&A Discussion
Topic: Earthbound Zero Style Battle System??
Replies: 4
Views: 1329

(Note that Hero Formations are a new feature in the next version, Callipygous, which isn't released yet. You would have to download a nightly build, or just wait a few days.)
by TMC
Thu Mar 24, 2016 12:11 pm
Forum: Q&A Discussion
Topic: Dealing with multiple instances of the same NPC
Replies: 19
Views: 4605

You're right; I'm prone to over-thinking things because I try to have a perfect design before starting, but things like this can be built gradually -- we can always add more options later. I guess that's a result of having to live with so many design mistakes that we've made over the years, it's rea...