Search found 4098 matches

by TMC
Mon Apr 04, 2016 10:16 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56757

To fullscreen the program, press alt+enter. Also, the next version Callipygous (which might be the current version by the time you read this) lets you set the game to start in fullscreen by default, or add a Fullscreen option to the main menu. For first-person perspective, again, this works better i...
by TMC
Sun Apr 03, 2016 4:43 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56757

Seth Hetu got the OHRRPGCE running on Raspberry Pi.
by TMC
Sun Apr 03, 2016 4:32 am
Forum: Game Discussion
Topic: Please test the OHRRPGCE callipygous release candidate!
Replies: 39
Views: 9591

That's a known limitation of using walktall -- you have to re-embiggen heroes after the team/order menu -- but I would actually classify it as a bug or missing feature. I think that reordering heroes should preserve hero slices. However preserving them for heroes swapped in/out of the party seems to...
by TMC
Sat Apr 02, 2016 6:06 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56757

Oh, good on you for trying to learn 6502 assembly. It has a very good reputation; I've always wanted to learn it. Comes up often enough that I've picked up the basics. The NES audio processing unit is documented here (or see the Nerdy Nights article ). As you can see, it is controlled by setting the...
by TMC
Sat Apr 02, 2016 4:56 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56757

Porting to NES, wow. That would be a pretty big project How many people are capable of that?
by TMC
Sat Apr 02, 2016 4:31 am
Forum: Game Discussion
Topic: Void Pyramid
Replies: 142
Views: 35632

Yes, c_debug.txt would be very helpful here, although it looks like just about any possible error message is already shown with a message box. In the particular it's not clear what the exact error message is. I'm pleased to hear that you have OS 10.5, because no one else has mentioned having such an...
by TMC
Sat Apr 02, 2016 3:56 am
Forum: Game Discussion
Topic: Please test the OHRRPGCE callipygous release candidate!
Replies: 39
Views: 9591

Poisson attack damage randomisation would be a nice feature!
by TMC
Fri Apr 01, 2016 12:04 pm
Forum: Game Discussion
Topic: Take on the Evil Dead
Replies: 1
Views: 1677

Take on the Evil Dead

From the News in Brief column...

Enk/AshRaimi is back from the past, and posted an astounding thread over at CP detailing his new game, Take on the Evil Dead, and is promising monthly progress updates on it from here on. Exciting stuff.
by TMC
Fri Apr 01, 2016 10:43 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56757

Oh great, so you're finally releasing your game! I think it's been a year since I saw it last. Is it complete? It's a good idea to include game.exe and the other files necessary to actually play the game, so that people coming from elsewhere on the internet can play it. You can use the Distribute Ga...
by TMC
Fri Apr 01, 2016 10:38 am
Forum: Game Discussion
Topic: itch.io 64x64 low-rez game jam
Replies: 2
Views: 1352

Cool! I may just spend a few days to enter something, considering that I'm only insanely busy for the next 4 days.

Also, I see from that website that they had a 32x32 contest in 2014. A lot of games released for it!
by TMC
Fri Apr 01, 2016 10:32 am
Forum: Game Discussion
Topic: Please test the OHRRPGCE callipygous release candidate!
Replies: 39
Views: 9591

Well, it's really bizarre. The way gfx_driectx fullscreens couldn't possibly be simpler. It's good to know that I still don't really know how it all works! Thanks for testing.
by TMC
Thu Mar 31, 2016 1:21 pm
Forum: Game Discussion
Topic: Please test the OHRRPGCE callipygous release candidate!
Replies: 39
Views: 9591

Using alt-enter or the 'fullscreen' menu option should fullscreen in an almost identical way in both gfx_directx and gfx_sdl (although that's not true for other backends like gfx_fb). There are various ways to check whether you're using gfx_directx; right-clicking the icon at the top-left of the win...
by TMC
Thu Mar 31, 2016 11:23 am
Forum: Game Discussion
Topic: 2015 In Review Results
Replies: 8
Views: 3012

Oh! That reminds me that I meant to scrape the review threads to save copies of all images. In fact I wanted to mirror all of the CP and SS forums.

A compilation of all the games in a year and all of the reviews for those games would be really fantastic. Perhaps I can help?
by TMC
Thu Mar 31, 2016 11:08 am
Forum: Game Discussion
Topic: Please test the OHRRPGCE callipygous release candidate!
Replies: 39
Views: 9591

Whoa! I've never contemplated that changing monitor resolution could affect the colour settings. Actually, are you using gfx_directx? Or have you removed the .dll? (And if so, why?) I had a look at gfx_directx and it definitely does absolutely nothing related to monitor settings at all, instead it j...
by TMC
Thu Mar 31, 2016 10:50 am
Forum: Q&A Discussion
Topic: Pixel Based Movement Wall Bug
Replies: 6
Views: 1654

Yes, needing to be perfectly aligned to fit through 1-tile-wide gaps is a reason why you very probably want automatic alignment of up to a few pixels. Another solution is to make the hero hitbox smaller than 20x20, or equivalently always use larger gaps in walls. It's clunky, but I've found that a t...