Search found 4098 matches
- Mon Apr 04, 2016 10:16 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2016
- Replies: 279
- Views: 56757
To fullscreen the program, press alt+enter. Also, the next version Callipygous (which might be the current version by the time you read this) lets you set the game to start in fullscreen by default, or add a Fullscreen option to the main menu. For first-person perspective, again, this works better i...
- Sun Apr 03, 2016 4:43 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2016
- Replies: 279
- Views: 56757
Seth Hetu got the OHRRPGCE running on Raspberry Pi.
- Sun Apr 03, 2016 4:32 am
- Forum: Game Discussion
- Topic: Please test the OHRRPGCE callipygous release candidate!
- Replies: 39
- Views: 9591
That's a known limitation of using walktall -- you have to re-embiggen heroes after the team/order menu -- but I would actually classify it as a bug or missing feature. I think that reordering heroes should preserve hero slices. However preserving them for heroes swapped in/out of the party seems to...
- Sat Apr 02, 2016 6:06 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2016
- Replies: 279
- Views: 56757
Oh, good on you for trying to learn 6502 assembly. It has a very good reputation; I've always wanted to learn it. Comes up often enough that I've picked up the basics. The NES audio processing unit is documented here (or see the Nerdy Nights article ). As you can see, it is controlled by setting the...
- Sat Apr 02, 2016 4:56 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2016
- Replies: 279
- Views: 56757
- Sat Apr 02, 2016 4:31 am
- Forum: Game Discussion
- Topic: Void Pyramid
- Replies: 142
- Views: 35632
Yes, c_debug.txt would be very helpful here, although it looks like just about any possible error message is already shown with a message box. In the particular it's not clear what the exact error message is. I'm pleased to hear that you have OS 10.5, because no one else has mentioned having such an...
- Sat Apr 02, 2016 3:56 am
- Forum: Game Discussion
- Topic: Please test the OHRRPGCE callipygous release candidate!
- Replies: 39
- Views: 9591
- Fri Apr 01, 2016 12:04 pm
- Forum: Game Discussion
- Topic: Take on the Evil Dead
- Replies: 1
- Views: 1677
Take on the Evil Dead
From the News in Brief column...
Enk/AshRaimi is back from the past, and posted an astounding thread over at CP detailing his new game, Take on the Evil Dead, and is promising monthly progress updates on it from here on. Exciting stuff.
Enk/AshRaimi is back from the past, and posted an astounding thread over at CP detailing his new game, Take on the Evil Dead, and is promising monthly progress updates on it from here on. Exciting stuff.
- Fri Apr 01, 2016 10:43 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2016
- Replies: 279
- Views: 56757
Oh great, so you're finally releasing your game! I think it's been a year since I saw it last. Is it complete? It's a good idea to include game.exe and the other files necessary to actually play the game, so that people coming from elsewhere on the internet can play it. You can use the Distribute Ga...
- Fri Apr 01, 2016 10:38 am
- Forum: Game Discussion
- Topic: itch.io 64x64 low-rez game jam
- Replies: 2
- Views: 1352
Cool! I may just spend a few days to enter something, considering that I'm only insanely busy for the next 4 days.
Also, I see from that website that they had a 32x32 contest in 2014. A lot of games released for it!
Also, I see from that website that they had a 32x32 contest in 2014. A lot of games released for it!
- Fri Apr 01, 2016 10:32 am
- Forum: Game Discussion
- Topic: Please test the OHRRPGCE callipygous release candidate!
- Replies: 39
- Views: 9591
- Thu Mar 31, 2016 1:21 pm
- Forum: Game Discussion
- Topic: Please test the OHRRPGCE callipygous release candidate!
- Replies: 39
- Views: 9591
Using alt-enter or the 'fullscreen' menu option should fullscreen in an almost identical way in both gfx_directx and gfx_sdl (although that's not true for other backends like gfx_fb). There are various ways to check whether you're using gfx_directx; right-clicking the icon at the top-left of the win...
- Thu Mar 31, 2016 11:23 am
- Forum: Game Discussion
- Topic: 2015 In Review Results
- Replies: 8
- Views: 3012
- Thu Mar 31, 2016 11:08 am
- Forum: Game Discussion
- Topic: Please test the OHRRPGCE callipygous release candidate!
- Replies: 39
- Views: 9591
Whoa! I've never contemplated that changing monitor resolution could affect the colour settings. Actually, are you using gfx_directx? Or have you removed the .dll? (And if so, why?) I had a look at gfx_directx and it definitely does absolutely nothing related to monitor settings at all, instead it j...
- Thu Mar 31, 2016 10:50 am
- Forum: Q&A Discussion
- Topic: Pixel Based Movement Wall Bug
- Replies: 6
- Views: 1654
Yes, needing to be perfectly aligned to fit through 1-tile-wide gaps is a reason why you very probably want automatic alignment of up to a few pixels. Another solution is to make the hero hitbox smaller than 20x20, or equivalently always use larger gaps in walls. It's clunky, but I've found that a t...