Search found 4098 matches

by TMC
Fri Apr 08, 2016 11:57 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336346

The do look a bit spindly, but I think they look quite decent! I guess they do run the risk of seeming a bit impersonal because of the tiny heads. However if you also get to see the same characters in more detail in battle sprites or portraits I think that negates it to a good degree. Also, I notice...
by TMC
Fri Apr 08, 2016 10:49 am
Forum: Game Discussion
Topic: Thread of useful utilities
Replies: 27
Views: 20946

Awesome! Tilemancer looks like it's designed on the same principle as the texture generators used in 64kB and smaller demos. I also see it is scriptable in lua; this appears to be exactly what I was hoping for. I expect to have some fun. Except for one thing: it's closed source. I was even thinking ...
by TMC
Fri Apr 08, 2016 10:08 am
Forum: Q&A Discussion
Topic: Using Extra Hits for chain logic, how safe is it?
Replies: 6
Views: 1355

There's an easier way: just turn on the "Attacks will ignore extra hits stat" general pref bitset. It's equivalent to setting that bit on all attacks. Note that neither of those affect the attack's "Number of hits" setting. The Hits stat is only used for that one thing, so it sho...
by TMC
Fri Apr 08, 2016 9:52 am
Forum: Q&A Discussion
Topic: Dealing with multiple instances of the same NPC
Replies: 19
Views: 4605

I don't understand why you're seeing those problems, unless your hero moves at 20 pixels per tick, which might explain part of it. But there are definitely two things wrong with that script. Replace "delete npc (8)" with "delete npc (npcref)" and get rid of the "wait(1)"...
by TMC
Thu Apr 07, 2016 9:16 pm
Forum: Game Discussion
Topic: Void Pyramid
Replies: 142
Views: 35632

That's interesting; I definitely would like to know that message. Unfortunately on OSX we use a very indirect way of spawning external utilities that prevents us getting back proper error messages from them. I assume that Custom didn't continue until you closed the terminal window?
by TMC
Thu Apr 07, 2016 9:11 pm
Forum: Game Discussion
Topic: OHRRPGCE stable release (callipygous)
Replies: 33
Views: 11134

Its true that moving to a higher framerate makes a big difference to how pleasant simply walking around a map is; I'd neglected to think of that. Having picked through all the attack animation "scripts" line-by-line recently I would say it wouldn't be too hard to update... in fact we could...
by TMC
Thu Apr 07, 2016 6:35 am
Forum: Game Discussion
Topic: Void Pyramid
Replies: 142
Views: 35632

Thanks. Looks like the code ought to be doing more error checking.
When you tried to package it, did a Terminal window pop up showing the download progress? If it failed to download due to something like a firewall then probably the Terminal window would have closed immediately.
by TMC
Thu Apr 07, 2016 5:51 am
Forum: Game Discussion
Topic: OHRRPGCE stable release (callipygous)
Replies: 33
Views: 11134

Hello! First I should preface this that saying that I only speak to my own plans not James', and that I'm notoriously bad at getting promised features done in a reasonable time. I think that improving the graphical capabilities of the engine should be the very top priority for future work, and also ...
by TMC
Wed Apr 06, 2016 5:39 pm
Forum: Game Discussion
Topic: Void Pyramid
Replies: 142
Views: 35632

Ah, so it did actually say it couldn't download? Yes, a copy of c_debug.txt would be helpful in that case, if you care to.
by TMC
Wed Apr 06, 2016 10:28 am
Forum: Q&A Discussion
Topic: Finding Area & Location of Specified Zone / Layer Visibility
Replies: 6
Views: 1230

Hiding map layers seems to be a FAQ. Maybe it's worth adding a convenience script to be explicit, or add a FAQ on the wiki.
by TMC
Wed Apr 06, 2016 10:23 am
Forum: Game Discussion
Topic: OHRRPGCE stable release (callipygous)
Replies: 33
Views: 11134

Select, Panel and Scroll slices were all added by James to help in converting all of the built-in menus to slices. I wouldn't say select slices are going to save anyone much effort, since you could write a very simple script to do the same thing. However the nice thing about them is that the slice e...
by TMC
Tue Apr 05, 2016 12:36 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56757

Let's hope you find working on your game relaxing (and if not, right now would probably be a good time to take a real break!)
by TMC
Tue Apr 05, 2016 12:30 pm
Forum: General Discussion
Topic: Here's Where We Hype Other Stuff We Made
Replies: 24
Views: 9190

At last, someone who really knows how to grasp unusual opportunities! ;) I started listening to "Dagon", it's actually pretty entertaining once it gets to the story, and I can see why you'd be proud of it. I'll listen to the rest tomorrow.
by TMC
Tue Apr 05, 2016 12:16 pm
Forum: Game Discussion
Topic: Void Pyramid
Replies: 142
Views: 35632

I just watched the trailer and think it's great, and definitely made me want to pick the game up again immediately (too bad, I'm going to bed). Although "It's an RPG" was ... kinda of weak. A lost opportunity to say something more. I got the Mac port to work. I had trouble doing it on my w...
by TMC
Tue Apr 05, 2016 11:58 am
Forum: Game Discussion
Topic: OHRRPGCE stable release (callipygous)
Replies: 33
Views: 11134

What a relief; it's been "almost there" for over half a year at least. Three years for a release is crazy; the previous record holder was zenzizenzic at 16 months, ahead of ypsiliform at 15 months, and those already seemed like eternities! We've been releasing with year+ delays for a long ...