Search found 4098 matches
- Wed May 04, 2016 4:31 pm
- Forum: Q&A Discussion
- Topic: Suitable experience point progression
- Replies: 4
- Views: 1262
- Mon May 02, 2016 9:22 am
- Forum: Game Discussion
- Topic: Take on the Evil Dead (Update Thread)
- Replies: 7
- Views: 3573
Looking great, especially the lake! (I'm not the only one to think so, but a lot of people seem content to lurk and chat in IRC these days...) I had totally forgotten that I could hope to look forward to monthly updates :) Battle backdrops should be especially good. It's funny that in this quite car...
- Mon May 02, 2016 7:59 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2016
- Replies: 279
- Views: 56757
- Mon May 02, 2016 12:48 am
- Forum: General Discussion
- Topic: Help pick a codename that starts with the letter "D"
- Replies: 23
- Views: 6358
- Sun May 01, 2016 7:39 am
- Forum: Q&A Discussion
- Topic: Walktall + three frame walking
- Replies: 5
- Views: 1412
I see you're referring to this script . Unfortunately there's no equivalent for NPCs. If you do try to script it, you will end up with a one-tick delay when an NPC starts to move when they will still have the standing frame. It probably won't look very good, but you can try it. It's as simple as loo...
- Fri Apr 29, 2016 10:22 am
- Forum: Q&A Discussion
- Topic: Dark Souls style "Bonfire"
- Replies: 11
- Views: 2182
I was very confused as well, because I didn't realise that it was guo, not kylekrack, who posted the original question. I don't see how that would help.
Fake arrays
Fake arrays
- Thu Apr 28, 2016 9:55 am
- Forum: Q&A Discussion
- Topic: Dark Souls style "Bonfire"
- Replies: 11
- Views: 2182
- Wed Apr 27, 2016 9:14 am
- Forum: Q&A Discussion
- Topic: Dark Souls style "Bonfire"
- Replies: 11
- Views: 2182
- Tue Apr 26, 2016 12:18 pm
- Forum: Q&A Discussion
- Topic: Dark Souls style "Bonfire"
- Replies: 11
- Views: 2182
- Mon Apr 25, 2016 12:57 pm
- Forum: Game Discussion
- Topic: VOTING THREAD for OHR's Monster Combo Art Contest 2016
- Replies: 17
- Views: 6094
- Sat Apr 23, 2016 3:26 am
- Forum: Game Discussion
- Topic: OHRRPGCE stable release (callipygous)
- Replies: 33
- Views: 11134
It's documented in whatsnew.txt (and the F1 help page): * You can now use the mouse to select or highlight slices in the slice editor, press F5 to edit the hidden root slice, F6 to shift around the view, and V to toggle slice visibility. [Ralph] What I didn't mention is that the slice editor now run...
- Sat Apr 23, 2016 1:30 am
- Forum: Game Discussion
- Topic: Fancy Fade Outs!
- Replies: 10
- Views: 4462
Nobody linked to Yi , which is what I assume Kylekrack was referring to. Which is pretty awesome, and all the animations could be sped up (not necessarily easily) to make them practical. I would add a command to grab a screenshot of the screen, but I don't know whether it could be reasonably continu...
- Thu Apr 21, 2016 10:07 am
- Forum: Game Discussion
- Topic: Thread of useful utilities
- Replies: 27
- Views: 20946
Cool! I found last year's 10GB collection available for download here ; from there you can download each file individually. I didn't see anything that's in both bundles, so you get 26GB of sound effects in total! Notice that these are large .wav files; there are only 637 files in the new bundle. May...
- Thu Apr 21, 2016 9:29 am
- Forum: Q&A Discussion
- Topic: Can't delete type in Callipygous release
- Replies: 12
- Views: 2234
- Wed Apr 20, 2016 8:31 am
- Forum: Q&A Discussion
- Topic: Can't delete type in Callipygous release
- Replies: 12
- Views: 2234