Search found 4098 matches

by TMC
Wed May 04, 2016 4:31 pm
Forum: Q&A Discussion
Topic: Suitable experience point progression
Replies: 4
Views: 1262

I think a reasonable approach would be to say how much XP you want the player to gain from boss battles, areas, formations, etc, both cumulatively and individually, e.g. one level gained from this area or half a level from this boss, or 40% of the total "level gaining" the hero does coming...
by TMC
Mon May 02, 2016 9:22 am
Forum: Game Discussion
Topic: Take on the Evil Dead (Update Thread)
Replies: 7
Views: 3573

Looking great, especially the lake! (I'm not the only one to think so, but a lot of people seem content to lurk and chat in IRC these days...) I had totally forgotten that I could hope to look forward to monthly updates :) Battle backdrops should be especially good. It's funny that in this quite car...
by TMC
Mon May 02, 2016 7:59 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56757

Three months, plus two weeks for bugfixing. When the contest began it seemed much shorter than previous years, but I guess that was an illusion.
by TMC
Mon May 02, 2016 12:48 am
Forum: General Discussion
Topic: Help pick a codename that starts with the letter "D"
Replies: 23
Views: 6358

That reminds me of the word dwimmer-crafty (or dwimmercrafty, dwimmercraft), coined by Tolkien. "Knowledgeable, crafty, or skilled in the art of magic."
by TMC
Sun May 01, 2016 7:39 am
Forum: Q&A Discussion
Topic: Walktall + three frame walking
Replies: 5
Views: 1412

I see you're referring to this script . Unfortunately there's no equivalent for NPCs. If you do try to script it, you will end up with a one-tick delay when an NPC starts to move when they will still have the standing frame. It probably won't look very good, but you can try it. It's as simple as loo...
by TMC
Fri Apr 29, 2016 10:22 am
Forum: Q&A Discussion
Topic: Dark Souls style "Bonfire"
Replies: 11
Views: 2182

I was very confused as well, because I didn't realise that it was guo, not kylekrack, who posted the original question. I don't see how that would help.

Fake arrays
by TMC
Thu Apr 28, 2016 9:55 am
Forum: Q&A Discussion
Topic: Dark Souls style "Bonfire"
Replies: 11
Views: 2182

That way of implementing it is just as good, actually it's probably a bit clearer. And if you want to delete the NPC only if one of the level mp stats is below maximum, then you would want to write it that way anyway.
by TMC
Wed Apr 27, 2016 9:14 am
Forum: Q&A Discussion
Topic: Dark Souls style "Bonfire"
Replies: 11
Views: 2182

It's nearly the same, but use a "min" function (which mysteriously isn't builtin) to cap the mp. script, min, a, b, begin if &#40;a < b&#41; then &#40;return &#40;a&#41;&#41; else &#40;return &#40;b&#41;&#41; end script, restore level mp, who, begin ...
by TMC
Tue Apr 26, 2016 12:18 pm
Forum: Q&A Discussion
Topic: Dark Souls style "Bonfire"
Replies: 11
Views: 2182

Of course if you are using tags instead of "delete npc" then you can flip the tag. Aside from saving and loading the game, which is certainly a good trick and the way to go, the mundane way to reload all deleted NPCs is to use "reset map state" and "delete map state". T...
by TMC
Mon Apr 25, 2016 12:57 pm
Forum: Game Discussion
Topic: VOTING THREAD for OHR's Monster Combo Art Contest 2016
Replies: 17
Views: 6094

Were you going to take nominations for additional magnet designs? Last year there were far more than four. Also, are these magnets only for HotOHR contestants? Oh no!!
by TMC
Sat Apr 23, 2016 3:26 am
Forum: Game Discussion
Topic: OHRRPGCE stable release (callipygous)
Replies: 33
Views: 11134

It's documented in whatsnew.txt (and the F1 help page): * You can now use the mouse to select or highlight slices in the slice editor, press F5 to edit the hidden root slice, F6 to shift around the view, and V to toggle slice visibility. [Ralph] What I didn't mention is that the slice editor now run...
by TMC
Sat Apr 23, 2016 1:30 am
Forum: Game Discussion
Topic: Fancy Fade Outs!
Replies: 10
Views: 4462

Nobody linked to Yi , which is what I assume Kylekrack was referring to. Which is pretty awesome, and all the animations could be sped up (not necessarily easily) to make them practical. I would add a command to grab a screenshot of the screen, but I don't know whether it could be reasonably continu...
by TMC
Thu Apr 21, 2016 10:07 am
Forum: Game Discussion
Topic: Thread of useful utilities
Replies: 27
Views: 20946

Cool! I found last year's 10GB collection available for download here ; from there you can download each file individually. I didn't see anything that's in both bundles, so you get 26GB of sound effects in total! Notice that these are large .wav files; there are only 637 files in the new bundle. May...
by TMC
Thu Apr 21, 2016 9:29 am
Forum: Q&A Discussion
Topic: Can't delete type in Callipygous release
Replies: 12
Views: 2234

Actually, it is possible that changing the Font Type option in the font editor causes this bug to appear, since that affects the scrubbing of text input for non-representable characters. If you created a new game you would get the new (since years ago) default Latin1 font.
by TMC
Wed Apr 20, 2016 8:31 am
Forum: Q&A Discussion
Topic: Can't delete type in Callipygous release
Replies: 12
Views: 2234

So you were previously using Beelzebufo, rather than nightly builds?

Even if you were using Beelzebufo, I'm surprised that there's a difference between Beelzebufo and Callipygous.