Search found 4098 matches
- Fri May 27, 2016 7:53 pm
- Forum: General Discussion
- Topic: How do i start using OHRRPGCE?
- Replies: 7
- Views: 2806
Hi! You should read the old howto/tutorial where the new one is missing. It doesn't really matter that the menus now have additional options that aren't shown in the screenshots. But if anything in the old or new HOWTO is confusing because it's out of date, we'd like to hear about it so we can fix i...
- Fri May 27, 2016 7:41 pm
- Forum: General Discussion
- Topic: Aseprite - a very good multiplatform sprite editor
- Replies: 10
- Views: 3683
- Fri May 27, 2016 7:00 am
- Forum: Q&A Discussion
- Topic: Menu Question
- Replies: 10
- Views: 2248
- Wed May 25, 2016 9:35 am
- Forum: General Discussion
- Topic: Default directory in Custom stuck on Documents
- Replies: 5
- Views: 1948
- Mon May 23, 2016 6:55 am
- Forum: General Discussion
- Topic: Aseprite - a very good multiplatform sprite editor
- Replies: 10
- Views: 3683
A lot of people here like the keyboard controls in the OHR's sprite editor. When I started using grafx2 I had to get used to using the mouse, because keyboard controls weren't a total replacement (although the only real problem is only having keys to move through the palette as a 1D rather than 2D a...
- Mon May 23, 2016 4:09 am
- Forum: Q&A Discussion
- Topic: Function to set framrate in-game?
- Replies: 4
- Views: 1064
- Sun May 22, 2016 12:10 pm
- Forum: Q&A Discussion
- Topic: Pokemon-style berry plant things?
- Replies: 23
- Views: 4461
- Fri May 20, 2016 12:41 pm
- Forum: General Discussion
- Topic: Aseprite - a very good multiplatform sprite editor
- Replies: 10
- Views: 3683
Yes, I found out later that I was completely wrong. Aseprite is licensed under the GPL, exactly the same as Grafx2. However, on Linux there is a horrible bug when moving windows and it runs at a very low framerate (even worse than the OHR) making the mouse unpleasant to use, and I couldn't even get ...
- Tue May 17, 2016 11:22 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361603
Why, I'm glad you asked, guo. Get all your Dungeon Bout discussion, news, strategy, insider tips and merchandise right here.
- Sat May 14, 2016 11:32 pm
- Forum: Q&A Discussion
- Topic: Fixing Item Name??
- Replies: 2
- Views: 920
There is a bug on Mac in the Callipygous release where the backspace key doesn't work. We will be releasing a Callipygous+1 bugfix version soon to fix that and other problems. In the meantime one solution is to use a nightly build of the next release (wip) , which has those bugfixes. However there i...
- Wed May 11, 2016 6:47 am
- Forum: General Discussion
- Topic: So my job blocked slimesalad.com
- Replies: 5
- Views: 2030
- Tue May 10, 2016 9:05 am
- Forum: Q&A Discussion
- Topic: Plotscripting turn-based AI
- Replies: 5
- Views: 1092
You didn't provide any hint what you want the NPCs to actually do... Do you want something similar to the 'wander' NPC movetype? Do you want the monsters to walk along fixed paths? Do you want them to wander randomly until they see the hero, and then chase? Until they tire and go back to wandering? ...
- Mon May 09, 2016 6:45 am
- Forum: Q&A Discussion
- Topic: Clarification on mouse click plotscripting commands
- Replies: 1
- Views: 712
- Thu May 05, 2016 7:07 am
- Forum: General Discussion
- Topic: Help pick a codename that starts with the letter "D"
- Replies: 23
- Views: 6358
- Thu May 05, 2016 6:38 am
- Forum: Q&A Discussion
- Topic: Using menus for conversation choices.
- Replies: 5
- Views: 1159
I would write a script which advances the conversation when enough menu items have been disabled. Trying to do that purely with tags would be nasty. The script would run as a while loop until the menu is closed, constantly checking whether to advance. You could reuse the same script for all such con...