Search found 4098 matches

by TMC
Fri May 27, 2016 7:53 pm
Forum: General Discussion
Topic: How do i start using OHRRPGCE?
Replies: 7
Views: 2806

Hi! You should read the old howto/tutorial where the new one is missing. It doesn't really matter that the menus now have additional options that aren't shown in the screenshots. But if anything in the old or new HOWTO is confusing because it's out of date, we'd like to hear about it so we can fix i...
by TMC
Fri May 27, 2016 7:41 pm
Forum: General Discussion
Topic: Aseprite - a very good multiplatform sprite editor
Replies: 10
Views: 3683

Wow, even Nathan sometimes prefers it over Paint; that's quite an endorsement!
by TMC
Fri May 27, 2016 7:00 am
Forum: Q&A Discussion
Topic: Menu Question
Replies: 10
Views: 2248

I'm afraid not. That is definitely the #1 most obvious feature that ought to be added to customisable menus. It has been for a long time, so I don't want to make any promises...
by TMC
Wed May 25, 2016 9:35 am
Forum: General Discussion
Topic: Default directory in Custom stuck on Documents
Replies: 5
Views: 1948

How about making it default to the current working directory when run from the commandline, just like ohrrpgce-game does? I find Game's behaviour more useful. However changing the default might be bad if it's run from an applications menu.
by TMC
Mon May 23, 2016 6:55 am
Forum: General Discussion
Topic: Aseprite - a very good multiplatform sprite editor
Replies: 10
Views: 3683

A lot of people here like the keyboard controls in the OHR's sprite editor. When I started using grafx2 I had to get used to using the mouse, because keyboard controls weren't a total replacement (although the only real problem is only having keys to move through the palette as a 1D rather than 2D a...
by TMC
Mon May 23, 2016 4:09 am
Forum: Q&A Discussion
Topic: Function to set framrate in-game?
Replies: 4
Views: 1064

Currently, no. Several people have requested it, so I intended to add a script command for it. Don't know when I (or James) would get around to it. It would not change animation rates, etc, to compensate, meaning it would be useful for slow motion, fast forwarding, or minigames.
by TMC
Sun May 22, 2016 12:10 pm
Forum: Q&A Discussion
Topic: Pokemon-style berry plant things?
Replies: 23
Views: 4461

Looks like an argument to "next npc reference" to not skip over disabled NPCs would be useful.
by TMC
Fri May 20, 2016 12:41 pm
Forum: General Discussion
Topic: Aseprite - a very good multiplatform sprite editor
Replies: 10
Views: 3683

Yes, I found out later that I was completely wrong. Aseprite is licensed under the GPL, exactly the same as Grafx2. However, on Linux there is a horrible bug when moving windows and it runs at a very low framerate (even worse than the OHR) making the mouse unpleasant to use, and I couldn't even get ...
by TMC
Tue May 17, 2016 11:22 am
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361603

Why, I'm glad you asked, guo. Get all your Dungeon Bout discussion, news, strategy, insider tips and merchandise right here.
by TMC
Sat May 14, 2016 11:32 pm
Forum: Q&A Discussion
Topic: Fixing Item Name??
Replies: 2
Views: 920

There is a bug on Mac in the Callipygous release where the backspace key doesn't work. We will be releasing a Callipygous+1 bugfix version soon to fix that and other problems. In the meantime one solution is to use a nightly build of the next release (wip) , which has those bugfixes. However there i...
by TMC
Wed May 11, 2016 6:47 am
Forum: General Discussion
Topic: So my job blocked slimesalad.com
Replies: 5
Views: 2030

I remember once (about two years ago now) someone saying that castleparadox.com was blocked, but CP hosts a large number of different websites and forums; there's far less reason to put a spurious block on SS.
by TMC
Tue May 10, 2016 9:05 am
Forum: Q&A Discussion
Topic: Plotscripting turn-based AI
Replies: 5
Views: 1092

You didn't provide any hint what you want the NPCs to actually do... Do you want something similar to the 'wander' NPC movetype? Do you want the monsters to walk along fixed paths? Do you want them to wander randomly until they see the hero, and then chase? Until they tire and go back to wandering? ...
by TMC
Mon May 09, 2016 6:45 am
Forum: Q&A Discussion
Topic: Clarification on mouse click plotscripting commands
Replies: 1
Views: 712

Whoops, the 'mouse click' documentation certainly wasn't clear; I've fixed it. It indicates that a button-down event happened this tick; it doesn't wait until the button is released before returning true. Yes, you can use "mouse button" as you said.
by TMC
Thu May 05, 2016 7:07 am
Forum: General Discussion
Topic: Help pick a codename that starts with the letter "D"
Replies: 23
Views: 6358

I wasn't expecting that! I was still figuring out how to pronounce Dziggetai Fun fact: "dwimmer" is Middle English for magic or sorcery, and related to many words include glimmer, glamour, grammar, grimoire, and even grimace. It's a confusing web of words, including Scots glamer (illusion,...
by TMC
Thu May 05, 2016 6:38 am
Forum: Q&A Discussion
Topic: Using menus for conversation choices.
Replies: 5
Views: 1159

I would write a script which advances the conversation when enough menu items have been disabled. Trying to do that purely with tags would be nasty. The script would run as a while loop until the menu is closed, constantly checking whether to advance. You could reuse the same script for all such con...