Search found 4098 matches
- Fri Jun 17, 2016 2:49 am
- Forum: Q&A Discussion
- Topic: "Standing Strike" animation?
- Replies: 2
- Views: 1005
- Thu Jun 16, 2016 12:00 pm
- Forum: General Discussion
- Topic: So, what have I missed?
- Replies: 6
- Views: 2348
Wow, really? The weeks and years weld together into some kind of yeek so that everything seems just a couple yeeks ago. Welcome back. I can't imagine you missing anything important. Well, there was the 30 Day Challenge recently. Or maybe currently. Worth seeing the art posted in there. Callipygous w...
- Thu Jun 09, 2016 11:24 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2016
- Replies: 279
- Views: 56757
- Thu Jun 09, 2016 11:13 am
- Forum: Q&A Discussion
- Topic: Darkness/Lantern effect and Bounce-Pads
- Replies: 24
- Views: 6032
Oh, yeah, it's definitely best to use Z. Note the Z position increases upwards, while Y [s]decreases[/s] (edit: increases) towards the bottom of the screen. # Makes the hero jump in an arc and move so many pixels in the X and Y directions script, shroomJump, x total, y total, begin suspend player pl...
- Wed Jun 08, 2016 10:52 am
- Forum: Q&A Discussion
- Topic: Darkness/Lantern effect and Bounce-Pads
- Replies: 24
- Views: 6032
- Tue Jun 07, 2016 7:13 am
- Forum: Q&A Discussion
- Topic: Darkness/Lantern effect and Bounce-Pads
- Replies: 24
- Views: 6032
- Tue Jun 07, 2016 4:01 am
- Forum: Q&A Discussion
- Topic: Darkness/Lantern effect and Bounce-Pads
- Replies: 24
- Views: 6032
Having the mushrooms appear above the darkness is very difficult because: -you want darkness to be above all normal map layers, and above NPCs -you want the mushrooms to be above the darkness -you want the NPCs and heroes to be above the mushrooms (and heroes and NPCs are attached to the same walkab...
- Sun Jun 05, 2016 7:01 am
- Forum: Q&A Discussion
- Topic: Plotscript compiling Mac trouble
- Replies: 6
- Views: 1736
This bug is already fixed in nightly WIP builds of the next version . Beware that if you use a nightly build you can't downgrade your game to Callipygous or Callipygous+1 afterwards. Your other option is to wait for Callipygous+1 to be released. Which is hopefully tomorrow. The only nightly build of...
- Fri Jun 03, 2016 12:12 pm
- Forum: Game Discussion
- Topic: So I made a lil somethin'
- Replies: 9
- Views: 3664
Holy moly! The Recent Changes page was only showing the last 50 changes, so I missed your huge amount of other work too! Fantastic! I like the visual approach you took to showing things like the parts of the sprite editor GUI. And the fact that the screenshots are 1-2 decades more recent than the ol...
- Thu Jun 02, 2016 10:57 am
- Forum: Game Discussion
- Topic: So I made a lil somethin'
- Replies: 9
- Views: 3664
- Thu Jun 02, 2016 9:27 am
- Forum: Q&A Discussion
- Topic: Menu Question
- Replies: 10
- Views: 2248
Actually, kylekrack was suggesting just displaying a slice collection behind a regular menu. This is completely optional, but once you have a slice collection like that you can run a script which modifies it depending on what menu item is selected. That's easy to do using select slices; you can use ...
- Wed Jun 01, 2016 9:59 pm
- Forum: General Discussion
- Topic: Hamsterbot - The OHR's friendly twitter feed
- Replies: 13
- Views: 4417
- Mon May 30, 2016 12:35 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2016
- Replies: 279
- Views: 56757
- Sun May 29, 2016 5:31 pm
- Forum: General Discussion
- Topic: How do i start using OHRRPGCE?
- Replies: 7
- Views: 2806
The fact that it doesn't recognise -z indicates that you're on Windows and using the default backend, gfx_directx (ie gfx_directx.dll is present). In that case resizing the window by dragging on the corner should work (you have to pull it far enough that it snaps to the next largest/smallest size). ...
- Sun May 29, 2016 10:29 am
- Forum: General Discussion
- Topic: How do i start using OHRRPGCE?
- Replies: 7
- Views: 2806
Are you using a 1280x1024 monitor? I am, and found 2x zoom uncomfortable (too small to see the details in pixel art) so changed the default window size in the latest version. But everyone has different preferences and I don't know what the majority opinion is, and it also depends on what the game is...