Search found 4098 matches

by TMC
Fri Jun 17, 2016 2:49 am
Forum: Q&A Discussion
Topic: "Standing Strike" animation?
Replies: 2
Views: 1005

Funny that you should ask. Simply use the "Standing Strike" attacker animation, implemented by James a month ago. Only in nightlies. Next!
by TMC
Thu Jun 16, 2016 12:00 pm
Forum: General Discussion
Topic: So, what have I missed?
Replies: 6
Views: 2348

Wow, really? The weeks and years weld together into some kind of yeek so that everything seems just a couple yeeks ago. Welcome back. I can't imagine you missing anything important. Well, there was the 30 Day Challenge recently. Or maybe currently. Worth seeing the art posted in there. Callipygous w...
by TMC
Thu Jun 09, 2016 11:24 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56757

You sure know how to sell a game! GameJolt seems like a nice place to host a game? Looks like the set of games you've hosted there is disjoint with the set you've hosted here, for some reason. Oh, so you know Spheroidal Defence? I see that he made the first Grapnes, is he involved with Grapnes 2?
by TMC
Thu Jun 09, 2016 11:13 am
Forum: Q&A Discussion
Topic: Darkness/Lantern effect and Bounce-Pads
Replies: 24
Views: 6032

Oh, yeah, it's definitely best to use Z. Note the Z position increases upwards, while Y [s]decreases[/s] (edit: increases) towards the bottom of the screen. # Makes the hero jump in an arc and move so many pixels in the X and Y directions script, shroomJump, x total, y total, begin suspend player pl...
by TMC
Wed Jun 08, 2016 10:52 am
Forum: Q&A Discussion
Topic: Darkness/Lantern effect and Bounce-Pads
Replies: 24
Views: 6032

I think the problem with activating NPCs is that the hero becomes misaligned, because the hero moves 44 pixels in the x direction. Here's one modification that should work better: variable (i, jump, startx) jump := -5 startx := hero pixel X (me) for &a...
by TMC
Tue Jun 07, 2016 7:13 am
Forum: Q&A Discussion
Topic: Darkness/Lantern effect and Bounce-Pads
Replies: 24
Views: 6032

Yes, if heroes and NPCs can't walk in front of them then that's pretty simple! I guess actually even in the case that you can, you can use two map layers and a script to draw or erase mushrooms on the topmost above-darkness layer as you get close.
by TMC
Tue Jun 07, 2016 4:01 am
Forum: Q&A Discussion
Topic: Darkness/Lantern effect and Bounce-Pads
Replies: 24
Views: 6032

Having the mushrooms appear above the darkness is very difficult because: -you want darkness to be above all normal map layers, and above NPCs -you want the mushrooms to be above the darkness -you want the NPCs and heroes to be above the mushrooms (and heroes and NPCs are attached to the same walkab...
by TMC
Sun Jun 05, 2016 7:01 am
Forum: Q&A Discussion
Topic: Plotscript compiling Mac trouble
Replies: 6
Views: 1736

This bug is already fixed in nightly WIP builds of the next version . Beware that if you use a nightly build you can't downgrade your game to Callipygous or Callipygous+1 afterwards. Your other option is to wait for Callipygous+1 to be released. Which is hopefully tomorrow. The only nightly build of...
by TMC
Fri Jun 03, 2016 12:12 pm
Forum: Game Discussion
Topic: So I made a lil somethin'
Replies: 9
Views: 3664

Holy moly! The Recent Changes page was only showing the last 50 changes, so I missed your huge amount of other work too! Fantastic! I like the visual approach you took to showing things like the parts of the sprite editor GUI. And the fact that the screenshots are 1-2 decades more recent than the ol...
by TMC
Thu Jun 02, 2016 10:57 am
Forum: Game Discussion
Topic: So I made a lil somethin'
Replies: 9
Views: 3664

Cool! That's not too hacky; I think it's pretty practical. You're going to have to edit your post to repost the script, and this time tick "Disable HTML in this post". It mangles < and > in the script without that. Now that you changed from "read zone" to "zone at spot"...
by TMC
Thu Jun 02, 2016 9:27 am
Forum: Q&A Discussion
Topic: Menu Question
Replies: 10
Views: 2248

Actually, kylekrack was suggesting just displaying a slice collection behind a regular menu. This is completely optional, but once you have a slice collection like that you can run a script which modifies it depending on what menu item is selected. That's easy to do using select slices; you can use ...
by TMC
Wed Jun 01, 2016 9:59 pm
Forum: General Discussion
Topic: Hamsterbot - The OHR's friendly twitter feed
Replies: 13
Views: 4417

Hah, it finds crazy stuff, like debug logs on pastebin and computer-generated blog posts that look a lot like they're based on something mentioning the OHR and translated from Portuguese.
by TMC
Mon May 30, 2016 12:35 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56757

Haha, that's probably a good idea. When everyone's dropping out, the motivation you get from wanting to stick to what you said you would do (announcing your intentions) disappears.
by TMC
Sun May 29, 2016 5:31 pm
Forum: General Discussion
Topic: How do i start using OHRRPGCE?
Replies: 7
Views: 2806

The fact that it doesn't recognise -z indicates that you're on Windows and using the default backend, gfx_directx (ie gfx_directx.dll is present). In that case resizing the window by dragging on the corner should work (you have to pull it far enough that it snaps to the next largest/smallest size). ...
by TMC
Sun May 29, 2016 10:29 am
Forum: General Discussion
Topic: How do i start using OHRRPGCE?
Replies: 7
Views: 2806

Are you using a 1280x1024 monitor? I am, and found 2x zoom uncomfortable (too small to see the details in pixel art) so changed the default window size in the latest version. But everyone has different preferences and I don't know what the majority opinion is, and it also depends on what the game is...