Search found 4098 matches
- Sun Jun 26, 2016 2:49 am
- Forum: Game Discussion
- Topic: Void Pyramid
- Replies: 142
- Views: 35632
Taco Bot is correct. The Linux packages will not run out of the box on all 64 bit Linux machines, but many people will already have the necessary 32 bit packages installed. I would just tell people that the packages are for 32 bit Linux, and link to http://rpg.hamsterrepublic.com/ohrrpgce/Linux_Note...
- Sun Jun 26, 2016 2:44 am
- Forum: Q&A Discussion
- Topic: Script to have heroes use a ropeway lift
- Replies: 19
- Views: 3471
Child slices are indeed drawn on top of their parents. You can't change the parent of an NPC or hero slice or any other 'protected' slice (which is all of the special ones). Also, you can't use movesliceby on hero or NPC slices, because their positions are tied to the hero or NPCs, which you need to...
- Sun Jun 26, 2016 2:39 am
- Forum: Q&A Discussion
- Topic: Changing what the NPC says
- Replies: 2
- Views: 776
Yes. This is covered in the 2nd half of this HOWTO chapter: http://rpg.hamsterrepublic.com/ohrrpgce ... s_and_Tags
- Fri Jun 24, 2016 11:49 pm
- Forum: Game Discussion
- Topic: Void Pyramid
- Replies: 142
- Views: 35632
- Fri Jun 24, 2016 2:27 pm
- Forum: Q&A Discussion
- Topic: Load-Game Scripts & How they work
- Replies: 4
- Views: 1283
The 'Load' menu option definitely does run the load-game script. After using it, try pressing F10 twice to enter the script debugger and see which scripts are running. I suspect that some other script is also started when you load a save, and it doesn't finish and allow the load-game script to run. ...
- Fri Jun 24, 2016 2:09 pm
- Forum: Q&A Discussion
- Topic: Menu Issue
- Replies: 7
- Views: 1411
- Thu Jun 23, 2016 11:18 am
- Forum: Q&A Discussion
- Topic: Load-Game Scripts & How they work
- Replies: 4
- Views: 1283
- Wed Jun 22, 2016 4:08 am
- Forum: Q&A Discussion
- Topic: Script-Problem: How do I create random menu items?
- Replies: 3
- Views: 1243
- Tue Jun 21, 2016 10:58 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336346
Almost; I meant that those red lines should line up with the bottom edge of the wall. Imagine that the window extended all the way down to the floor. Then the patch of sun/moonlight should join to the bottom edge of the extended window. Anyway, that's just the theory to inform your decision to place...
- Mon Jun 20, 2016 12:57 pm
- Forum: Q&A Discussion
- Topic: Wait commands and save/load
- Replies: 6
- Views: 1652
Timers aren't saved in save games, but globals are. If a battle occurs, menu is entered or another script is triggered, your script will be paused until they finish. While paused, wait commands don't continue to count down. So if a script is triggered that contains no waits or implicit waits, then i...
- Mon Jun 20, 2016 12:46 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336346
That looks pretty nice. I never thought of drawing floorboards like that, but it works. Drawing the sun coming in through the window makes the map feel a lot more 3D and real, though I think that it doesn't have the correct angle: the vertical sides of the sun spot (what do you call an anti-shadow?)...
- Mon Jun 20, 2016 7:32 am
- Forum: Q&A Discussion
- Topic: dumb question about object interaction
- Replies: 4
- Views: 1159
- Mon Jun 20, 2016 7:27 am
- Forum: Q&A Discussion
- Topic: Wait commands and save/load
- Replies: 6
- Views: 1652
As Foxley said. If you want a script to continue when the game is loaded, you have to run it from your load game script. Getting it to continue from the spot which it had reached before is certainly not easy (you need to use globals and a bunch of if's or something to skip to the right point in the ...
- Sun Jun 19, 2016 9:40 am
- Forum: Q&A Discussion
- Topic: Script-Problem: How do I create random menu items?
- Replies: 3
- Views: 1243
- Sat Jun 18, 2016 9:58 am
- Forum: General Discussion
- Topic: So, what have I missed?
- Replies: 6
- Views: 2348