Search found 4098 matches
- Fri Jul 08, 2016 7:51 pm
- Forum: Q&A Discussion
- Topic: Script Problem: Animated Title Screen
- Replies: 6
- Views: 1744
- Thu Jul 07, 2016 5:59 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2016
- Replies: 279
- Views: 56757
- Thu Jul 07, 2016 5:10 am
- Forum: Q&A Discussion
- Topic: Jumping (down a ledge)
- Replies: 7
- Views: 1939
- Mon Jul 04, 2016 12:53 pm
- Forum: Q&A Discussion
- Topic: Potential problems with "while (true) do" scripts?
- Replies: 3
- Views: 1023
The on-keypress script doesn't receive any arguments . You just use keyispressed or other commands, as normal. If you convert it to an on-keypress script then either you can simplify the script (get rid of 'waited' and the wait(1)) and just allow the script to get double-triggered without limit, in ...
- Sun Jul 03, 2016 1:06 pm
- Forum: Q&A Discussion
- Topic: Potential problems with "while (true) do" scripts?
- Replies: 3
- Views: 1023
If you have two different scripts that want to use a while loop to run every tick, then you have a problem, only one can run. But you can probably combine the two into a single while loop. Alternative to doing that, while loops can often modified to use a timer instead. In the case of the Stairs scr...
- Sun Jul 03, 2016 11:43 am
- Forum: Q&A Discussion
- Topic: Getting handle on a slice created in an ended script?
- Replies: 16
- Views: 3271
Actually, originally there were only 1024 globals. The limit wasn't increased to 4096 until DOS support was dropped: the extra variables would have required an extra [s]3KB[/s](edit: 6KB) of real-mode memory, which was a lot! Later, to increase the limit considerably more we had to replace the save ...
- Sat Jul 02, 2016 2:19 pm
- Forum: Q&A Discussion
- Topic: Getting handle on a slice created in an ended script?
- Replies: 16
- Views: 3271
- Thu Jun 30, 2016 5:18 pm
- Forum: Q&A Discussion
- Topic: Clear pass block?
- Replies: 7
- Views: 1506
- Thu Jun 30, 2016 12:33 pm
- Forum: Q&A Discussion
- Topic: Getting handle on a slice created in an ended script?
- Replies: 16
- Views: 3271
- Wed Jun 29, 2016 11:27 am
- Forum: Game Discussion
- Topic: VOTING THREAD for OHR's Monster Combo Art Contest 2016
- Replies: 17
- Views: 6094
- Wed Jun 29, 2016 11:21 am
- Forum: Q&A Discussion
- Topic: Script to have heroes use a ropeway lift
- Replies: 19
- Views: 3471
That's a pretty complicated cutscene script! The way you parented it to an NPC with a larger Y is a reasonable workaround. Personally I would have gone a different route, parenting the vehicle slice a map layer instead to get easier control over layering. I'll think more about exposing the ability t...
- Tue Jun 28, 2016 9:26 am
- Forum: General Discussion
- Topic: The Surlaw Reviews - 7/1/21 - 2021 Mid-Year Update
- Replies: 601
- Views: 105927
I'm really surprised by that Doom review. I didn't know anything about the game except that you can chainsaw demons in half, which didn't appeal to me. After such a glowing review I would go play the demo, but unfortunately it apparently doesn't run with Wine under Linux because even the demo, even ...
- Mon Jun 27, 2016 11:58 am
- Forum: Q&A Discussion
- Topic: Creating large objects effeciently.
- Replies: 6
- Views: 1726
If the carriages move or animate independently (say, the train turns a corner) then it would be easiest to have each a separate large enemy sprite slice, otherwise I would use a backdrop slice for everything (which also lets you use more than 16 colours, but this looks like a limited palette), with ...
- Mon Jun 27, 2016 11:42 am
- Forum: Q&A Discussion
- Topic: Script to have heroes use a ropeway lift
- Replies: 19
- Views: 3471
Ah, I see now that resume caterpillar and loading a saved game are actualyl the only ways to get the caterpillar state to be reinterpolated from arbitrary positions; mounting/dismounting a vehicle and changing map also move all the heroes to the same tile and resets the caterpillar trail. You don't ...
- Sun Jun 26, 2016 10:11 am
- Forum: Q&A Discussion
- Topic: Script to have heroes use a ropeway lift
- Replies: 19
- Views: 3471