Search found 4098 matches
- Tue Aug 09, 2016 8:21 am
- Forum: Game Discussion
- Topic: One Button Jam
- Replies: 17
- Views: 5557
Hmm, it would be a pretty trivial change to create a SuperHexagon variant which uses one button instead of two. But that kind of dodging game is painfully obvious. The other idea I had for the last one-button contest was an interactive fiction/adventure game with one-button text input (just like Ste...
- Mon Aug 08, 2016 3:30 pm
- Forum: Game Discussion
- Topic: Entrepreneur Central
- Replies: 138
- Views: 44696
- Sun Aug 07, 2016 10:19 am
- Forum: Q&A Discussion
- Topic: Might have found a bug with box edges
- Replies: 4
- Views: 999
- Sat Aug 06, 2016 11:59 am
- Forum: Q&A Discussion
- Topic: Might have found a bug with box edges
- Replies: 4
- Views: 999
They are always shown, except for when a bordered box is less than 27 pixels wide (of course, textboxes are fixed width). You are confused by the fact that the bottom edge piece is also drawn immediately underneath the bottom-left (and top-left) piece, while on the right hand side it only draws a bo...
- Wed Aug 03, 2016 12:21 pm
- Forum: Game Discussion
- Topic: Wandering Hamster Progress
- Replies: 17
- Views: 6640
- Fri Jul 29, 2016 1:40 pm
- Forum: Game Discussion
- Topic: Thread of useful utilities
- Replies: 27
- Views: 20946
Nice tool for pixel art. Of course rotoscoping is still very labour intensive, but less than actually drawing animations from scratch. Of course, there are automatic rotoscoping tools, but probably no 'consumer-ready' tools for pixel art (sounds like a fun project). On the other hand there's probabl...
- Wed Jul 27, 2016 2:14 am
- Forum: Q&A Discussion
- Topic: Tags
- Replies: 6
- Views: 1713
- Mon Jul 25, 2016 9:11 am
- Forum: Q&A Discussion
- Topic: Tags
- Replies: 6
- Views: 1713
Re: Tags
Set Tag 2=OFF [autoset] (Yes) This is your problem. "[autoset]" indicates that you've defined a condition somewhere that automatically sets this tag on or off, for example you might have selected it as the "Is in inventory" tag for one of your items. This will undo any attempts ...
- Mon Jul 25, 2016 8:48 am
- Forum: Q&A Discussion
- Topic: Question relating to foemaps
- Replies: 4
- Views: 1236
- Sat Jul 16, 2016 5:45 am
- Forum: Game Discussion
- Topic: foemaps
- Replies: 5
- Views: 1991
- Fri Jul 15, 2016 9:21 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2016
- Replies: 279
- Views: 56757
So is the version you uploaded is the same as what I got from Gamejolt a month or two ago? Foxley: it's too bad to hear that. But definitely, if trying to meet a game-making contest deadline is giving you a lot of grief, drop it. I usually hate having an ominous deadline hanging over me, it ruins my...
- Wed Jul 13, 2016 11:20 am
- Forum: Q&A Discussion
- Topic: Jumping (down a ledge)
- Replies: 7
- Views: 1939
I probably should comment/clean it up a little more, and give it a proper page on the wiki. Of course, normally, you should at least suspend/resume player at the beginning/end of the script, but I skipped that because the script you're calling from already has it. The game I was testing with has the...
- Sun Jul 10, 2016 11:02 am
- Forum: Q&A Discussion
- Topic: Jumping (down a ledge)
- Replies: 7
- Views: 1939
Well, I really got carried away and rewrote the script to do any jump one could want, up, down, level, diagonal, any distance, and you can adjust the constants like the strength of gravity without completely breaking it. So now I can point people at this in the future. There's also some animation co...
- Sun Jul 10, 2016 5:58 am
- Forum: Game Discussion
- Topic: BMR's Tiled/OHRRPGCE Tutorial
- Replies: 6
- Views: 3518
Cool! I've never used Tiled before, but I installed it just now. Haven't read through that whole thing yet. A non-animated example of automapping might be better; the automapped version of the map is only visible for a second or two. That method of importing tilemaps is totally impractical (although...
- Sat Jul 09, 2016 2:54 pm
- Forum: Q&A Discussion
- Topic: Jumping (down a ledge)
- Replies: 7
- Views: 1939
Well, unfortunately generalising it isn't that easy (especially if you commented out that 'camera follows slice' line), but I can try it tomorrow. If you just want to jump across a gap without dropping, there's already a script you can use here . I think it even uses the same strength of gravity, so...