Search found 4098 matches

by TMC
Tue Aug 09, 2016 8:21 am
Forum: Game Discussion
Topic: One Button Jam
Replies: 17
Views: 5557

Hmm, it would be a pretty trivial change to create a SuperHexagon variant which uses one button instead of two. But that kind of dodging game is painfully obvious. The other idea I had for the last one-button contest was an interactive fiction/adventure game with one-button text input (just like Ste...
by TMC
Mon Aug 08, 2016 3:30 pm
Forum: Game Discussion
Topic: Entrepreneur Central
Replies: 138
Views: 44696

That's a lot of new stuff! What's the difference between coffee 'blends' like Egyptian and Alaskan that you listed as "perks" and 'brands' like Colombian? You listed 'Horseradish' as the worst syrup but I protest! This ranking of tastes is totally subjective! Televisions and sofas? Are the...
by TMC
Sun Aug 07, 2016 10:19 am
Forum: Q&A Discussion
Topic: Might have found a bug with box edges
Replies: 4
Views: 999

Could it be that you uncovered some bug where you edited the box border sprites but the boxes continued to be drawn using the old sprites?
by TMC
Sat Aug 06, 2016 11:59 am
Forum: Q&A Discussion
Topic: Might have found a bug with box edges
Replies: 4
Views: 999

They are always shown, except for when a bordered box is less than 27 pixels wide (of course, textboxes are fixed width). You are confused by the fact that the bottom edge piece is also drawn immediately underneath the bottom-left (and top-left) piece, while on the right hand side it only draws a bo...
by TMC
Wed Aug 03, 2016 12:21 pm
Forum: Game Discussion
Topic: Wandering Hamster Progress
Replies: 17
Views: 6640

Glad to see James' explosive Spam cans and magic-boosting equipment are still present -- having Bob and "gender-swapped Bob" rather than two very different characters would be pretty disappointing. Isn't it technically "Wandering Hamster s [/i][/u]" now that there's two hamster ...
by TMC
Fri Jul 29, 2016 1:40 pm
Forum: Game Discussion
Topic: Thread of useful utilities
Replies: 27
Views: 20946

Nice tool for pixel art. Of course rotoscoping is still very labour intensive, but less than actually drawing animations from scratch. Of course, there are automatic rotoscoping tools, but probably no 'consumer-ready' tools for pixel art (sounds like a fun project). On the other hand there's probabl...
by TMC
Wed Jul 27, 2016 2:14 am
Forum: Q&A Discussion
Topic: Tags
Replies: 6
Views: 1713

Hmm, that interface could be improved as well. For example, the actions like "set tag X", "add/remove item X" could be hidden if the condition above them is set to "Never do the following". That would force you to change the condition to something else. But hiding which...
by TMC
Mon Jul 25, 2016 9:11 am
Forum: Q&A Discussion
Topic: Tags
Replies: 6
Views: 1713

Re: Tags

Set Tag 2=OFF [autoset] (Yes) This is your problem. "[autoset]" indicates that you've defined a condition somewhere that automatically sets this tag on or off, for example you might have selected it as the "Is in inventory" tag for one of your items. This will undo any attempts ...
by TMC
Mon Jul 25, 2016 8:48 am
Forum: Q&A Discussion
Topic: Question relating to foemaps
Replies: 4
Views: 1236

kylekrack wrote:EDIT: I could have sworn there were commands for tweaking foemaps, but I can't seem to find them. Maybe someone else has a better idea, or maybe I just didn't look in the right spot.
There aren't. That's the only piece of map data you can't yet edit with a script.
by TMC
Sat Jul 16, 2016 5:45 am
Forum: Game Discussion
Topic: foemaps
Replies: 5
Views: 1991

The numbers on the foemap are formation set IDs, not formation IDs. There's no need to place multiple sets (2, 3, 4) in a repeating or random pattern like that: you put those three formations in a single formation set so that one is picked randomly, and then you quickly cover the map with it.
by TMC
Fri Jul 15, 2016 9:21 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56757

So is the version you uploaded is the same as what I got from Gamejolt a month or two ago? Foxley: it's too bad to hear that. But definitely, if trying to meet a game-making contest deadline is giving you a lot of grief, drop it. I usually hate having an ominous deadline hanging over me, it ruins my...
by TMC
Wed Jul 13, 2016 11:20 am
Forum: Q&A Discussion
Topic: Jumping (down a ledge)
Replies: 7
Views: 1939

I probably should comment/clean it up a little more, and give it a proper page on the wiki. Of course, normally, you should at least suspend/resume player at the beginning/end of the script, but I skipped that because the script you're calling from already has it. The game I was testing with has the...
by TMC
Sun Jul 10, 2016 11:02 am
Forum: Q&A Discussion
Topic: Jumping (down a ledge)
Replies: 7
Views: 1939

Well, I really got carried away and rewrote the script to do any jump one could want, up, down, level, diagonal, any distance, and you can adjust the constants like the strength of gravity without completely breaking it. So now I can point people at this in the future. There's also some animation co...
by TMC
Sun Jul 10, 2016 5:58 am
Forum: Game Discussion
Topic: BMR's Tiled/OHRRPGCE Tutorial
Replies: 6
Views: 3518

Cool! I've never used Tiled before, but I installed it just now. Haven't read through that whole thing yet. A non-animated example of automapping might be better; the automapped version of the map is only visible for a second or two. That method of importing tilemaps is totally impractical (although...
by TMC
Sat Jul 09, 2016 2:54 pm
Forum: Q&A Discussion
Topic: Jumping (down a ledge)
Replies: 7
Views: 1939

Well, unfortunately generalising it isn't that easy (especially if you commented out that 'camera follows slice' line), but I can try it tomorrow. If you just want to jump across a gap without dropping, there's already a script you can use here . I think it even uses the same strength of gravity, so...