Search found 4098 matches
- Fri Oct 14, 2016 1:48 am
- Forum: Q&A Discussion
- Topic: 2 Possible Engine Bugs?
- Replies: 20
- Views: 3957
Ah, yes, that computer did look pretty old :) It is actually possible to reinstall an app without uninstalling first using the developer tools ( adb ), but I couldn't immediately find a way for end users to do so. My tablet stores my OHR game data on its internal storage. I can still access the game...
- Thu Oct 13, 2016 11:39 am
- Forum: Q&A Discussion
- Topic: 2 Possible Engine Bugs?
- Replies: 20
- Views: 3957
Sometimes, when the game starts, the screen is black for several seconds (sometimes up to 4 or 5) as the title screen and music loads. However, during this time, if the player presses any input, the game will start but the screen will be black. The player will not be able to see as they manipulate ...
- Wed Oct 12, 2016 12:00 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2016
- Replies: 279
- Views: 56757
Cheers and acclaim! To the winners; to all those who put the effort into attempting and hopefully releasing something, and also to our dependable host Pepsi Ranger for putting so much time into running the show an writing comprehensive wrap-up. It's nice to hear that Bale is still being worked on, s...
- Tue Oct 11, 2016 7:10 am
- Forum: Game Discussion
- Topic: Truncated Attack Captions Bug?
- Replies: 11
- Views: 2854
- Tue Oct 11, 2016 2:05 am
- Forum: Game Discussion
- Topic: Truncated Attack Captions Bug?
- Replies: 11
- Views: 2854
Argh! I am so sick of virus scanners. This is the 3rd or 4th one that we've had a problem with. And to my eyes attack.bin contents don't look at all like an executable file. The reason that this only affected custom.exe and not game.exe is apparently that custom performs additional upgrades to attac...
- Mon Oct 10, 2016 2:13 am
- Forum: Game Discussion
- Topic: Truncated Attack Captions Bug?
- Replies: 11
- Views: 2854
- Sun Oct 09, 2016 4:29 am
- Forum: General Discussion
- Topic: American / Asian / European city tilesets
- Replies: 15
- Views: 6412
- Sun Oct 09, 2016 3:27 am
- Forum: General Discussion
- Topic: American / Asian / European city tilesets
- Replies: 15
- Views: 6412
We have a page on the wiki for Master palettes, so they could go there. Is the leftmost palette the same as BMRs?
Hmm, the palettes on that page are 160x160 bmps rather than 16x16; I wonder whether they can all be imported correctly.
Hmm, the palettes on that page are 160x160 bmps rather than 16x16; I wonder whether they can all be imported correctly.
- Sun Oct 09, 2016 3:01 am
- Forum: Game Discussion
- Topic: Truncated Attack Captions Bug?
- Replies: 11
- Views: 2854
Did you upgrade the game by opening it with Custom and then saving it? Or have you seen this only when opening in Game? Does it happen again if you try upgrading the old version again? I don't encounter any problem when I open my copy of spllshrd.rpg in Custom. The first 4 characters of the attack c...
- Sat Oct 08, 2016 5:44 am
- Forum: Q&A Discussion
- Topic: Fastest Way to Check Collisions
- Replies: 2
- Views: 840
You didn't specify whether you're doing pixel-based or tile-based movement. If you're just doing tile based movement then the easiest thing is to use check hero wall/check npc wall. It's not affects by any 'suspend' commands. I don't think using slice collisions is going to be very much faster (and ...
- Sat Oct 08, 2016 5:35 am
- Forum: General Discussion
- Topic: American / Asian / European city tilesets
- Replies: 15
- Views: 6412
These are great! Thanks for donating them back. To upload files to the wiki you first have to create an account and then wait for James or me to enable your ability to upload files. Because of a lot of people randomly uploading files lately James disabled public access to the upload function just a ...
- Thu Oct 06, 2016 1:59 am
- Forum: Q&A Discussion
- Topic: Moving the Hero with "set slice velocity x()"
- Replies: 8
- Views: 1504
- Wed Oct 05, 2016 12:50 pm
- Forum: Q&A Discussion
- Topic: Moving the Hero with "set slice velocity x()"
- Replies: 8
- Views: 1504
The reason why using slice velocity commands doesn't save you any work is that for wall checking you need to calculate where the hero sprite is going to be (trying to move to) anyway. You probably haven't realised that yet because your current wall checking code is tile based rather than pixel based...
- Tue Oct 04, 2016 11:03 am
- Forum: Q&A Discussion
- Topic: Moving the Hero with "set slice velocity x()"
- Replies: 8
- Views: 1504
If you got an invalid slice handle error then you must have called something with the wrong arguments. I checked and found that the Y position of the walkabout sprite component can't be overridden, as it is set every frame to the foot offset. And the camera isn't centered on it anyway (again, there'...
- Mon Oct 03, 2016 1:26 pm
- Forum: Game Discussion
- Topic: Silver Spooning - Close Encounters with Mr. Right
- Replies: 9
- Views: 2518
Cool! Hey wait, you forgot spoiler tags! Yes, I realised the 'suggestions' I made weren't necessarily practical; they weren't entirely intended as suggestions but mainly as comments on how I reacted to parts of it. I actually hadn't considered that you'd necessarily been seen with Struthers at your ...