Search found 4098 matches

by TMC
Fri Oct 14, 2016 1:48 am
Forum: Q&A Discussion
Topic: 2 Possible Engine Bugs?
Replies: 20
Views: 3957

Ah, yes, that computer did look pretty old :) It is actually possible to reinstall an app without uninstalling first using the developer tools ( adb ), but I couldn't immediately find a way for end users to do so. My tablet stores my OHR game data on its internal storage. I can still access the game...
by TMC
Thu Oct 13, 2016 11:39 am
Forum: Q&A Discussion
Topic: 2 Possible Engine Bugs?
Replies: 20
Views: 3957

Sometimes, when the game starts, the screen is black for several seconds (sometimes up to 4 or 5) as the title screen and music loads. However, during this time, if the player presses any input, the game will start but the screen will be black. The player will not be able to see as they manipulate ...
by TMC
Wed Oct 12, 2016 12:00 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56757

Cheers and acclaim! To the winners; to all those who put the effort into attempting and hopefully releasing something, and also to our dependable host Pepsi Ranger for putting so much time into running the show an writing comprehensive wrap-up. It's nice to hear that Bale is still being worked on, s...
by TMC
Tue Oct 11, 2016 7:10 am
Forum: Game Discussion
Topic: Truncated Attack Captions Bug?
Replies: 11
Views: 2854

It's quite likely that it takes the file extension into account. We're slowly replacing file formats, which with some luck could make this less likely.
by TMC
Tue Oct 11, 2016 2:05 am
Forum: Game Discussion
Topic: Truncated Attack Captions Bug?
Replies: 11
Views: 2854

Argh! I am so sick of virus scanners. This is the 3rd or 4th one that we've had a problem with. And to my eyes attack.bin contents don't look at all like an executable file. The reason that this only affected custom.exe and not game.exe is apparently that custom performs additional upgrades to attac...
by TMC
Mon Oct 10, 2016 2:13 am
Forum: Game Discussion
Topic: Truncated Attack Captions Bug?
Replies: 11
Views: 2854

Thanks for making this easy for us :). I can't reproduce this on my system. Looking in c_debug.txt, there is this very strange error message: ! could not write record to C:\Users\HARLOCK\AppData\Roaming\OHRRPGCE\working1.tmp\\attack.bin That the attacks are corrupted in Custom but not in Gam...
by TMC
Sun Oct 09, 2016 4:29 am
Forum: General Discussion
Topic: American / Asian / European city tilesets
Replies: 15
Views: 6412

Yes, if they are 8-bit images then when they're imported as master palettes the image palette will be used and the image itself will be ignored. But graphics programs tend to rearrange the palette when doing something like converting a 16x16 24 bit image into a 160x160 8 bit image.
by TMC
Sun Oct 09, 2016 3:27 am
Forum: General Discussion
Topic: American / Asian / European city tilesets
Replies: 15
Views: 6412

We have a page on the wiki for Master palettes, so they could go there. Is the leftmost palette the same as BMRs?

Hmm, the palettes on that page are 160x160 bmps rather than 16x16; I wonder whether they can all be imported correctly.
by TMC
Sun Oct 09, 2016 3:01 am
Forum: Game Discussion
Topic: Truncated Attack Captions Bug?
Replies: 11
Views: 2854

Did you upgrade the game by opening it with Custom and then saving it? Or have you seen this only when opening in Game? Does it happen again if you try upgrading the old version again? I don't encounter any problem when I open my copy of spllshrd.rpg in Custom. The first 4 characters of the attack c...
by TMC
Sat Oct 08, 2016 5:44 am
Forum: Q&A Discussion
Topic: Fastest Way to Check Collisions
Replies: 2
Views: 840

You didn't specify whether you're doing pixel-based or tile-based movement. If you're just doing tile based movement then the easiest thing is to use check hero wall/check npc wall. It's not affects by any 'suspend' commands. I don't think using slice collisions is going to be very much faster (and ...
by TMC
Sat Oct 08, 2016 5:35 am
Forum: General Discussion
Topic: American / Asian / European city tilesets
Replies: 15
Views: 6412

These are great! Thanks for donating them back. To upload files to the wiki you first have to create an account and then wait for James or me to enable your ability to upload files. Because of a lot of people randomly uploading files lately James disabled public access to the upload function just a ...
by TMC
Thu Oct 06, 2016 1:59 am
Forum: Q&A Discussion
Topic: Moving the Hero with "set slice velocity x()"
Replies: 8
Views: 1504

No, "top menu" returns a menu handle not a menu ID. Afterall it's possible to show a menu not defined in Custom. You can't make any assumptions about whether handles are positive or negative (in future, they will no longer even be numbers except in the 'false' case).
by TMC
Wed Oct 05, 2016 12:50 pm
Forum: Q&A Discussion
Topic: Moving the Hero with "set slice velocity x()"
Replies: 8
Views: 1504

The reason why using slice velocity commands doesn't save you any work is that for wall checking you need to calculate where the hero sprite is going to be (trying to move to) anyway. You probably haven't realised that yet because your current wall checking code is tile based rather than pixel based...
by TMC
Tue Oct 04, 2016 11:03 am
Forum: Q&A Discussion
Topic: Moving the Hero with "set slice velocity x()"
Replies: 8
Views: 1504

If you got an invalid slice handle error then you must have called something with the wrong arguments. I checked and found that the Y position of the walkabout sprite component can't be overridden, as it is set every frame to the foot offset. And the camera isn't centered on it anyway (again, there'...
by TMC
Mon Oct 03, 2016 1:26 pm
Forum: Game Discussion
Topic: Silver Spooning - Close Encounters with Mr. Right
Replies: 9
Views: 2518

Cool! Hey wait, you forgot spoiler tags! Yes, I realised the 'suggestions' I made weren't necessarily practical; they weren't entirely intended as suggestions but mainly as comments on how I reacted to parts of it. I actually hadn't considered that you'd necessarily been seen with Struthers at your ...