Search found 4098 matches
- Thu Nov 03, 2016 9:22 am
- Forum: Q&A Discussion
- Topic: Swapping characters deletes equipment.
- Replies: 14
- Views: 3365
Well, actually, why don't you use a map autorun script instead to change the hero, and have just two scripts. First you use a regular door (or a 'use door' conditional in a textbox, or 'teleport to map' command in a script, whatever) to move to the correct position on the destination map. Then on ev...
- Wed Nov 02, 2016 5:52 pm
- Forum: Game Discussion
- Topic: Action 52 - Community Collab (Is this possible?)
- Replies: 55
- Views: 14493
Oh, I'll let you make the menu, aside from doing replay-based demo modes, if I do indeed get around to adding commands for that. Potentially they're not too much work to add, but I was wrong the last time! I'm not 100% sure how Mogri did the Memento Mori replays, but I believe that he just recorded ...
- Wed Nov 02, 2016 5:44 pm
- Forum: Q&A Discussion
- Topic: Swapping characters deletes equipment.
- Replies: 14
- Views: 3365
I don't know what you mean by that. If you have a map autorun script then when you enter the map the autorun script starts, pausing any scripts that were previously running. That's only a problem if the autorun script contains wait commands. Aside from that there's no problem using doors in a script...
- Wed Nov 02, 2016 3:49 am
- Forum: Q&A Discussion
- Topic: Swapping characters deletes equipment.
- Replies: 14
- Views: 3365
- Tue Nov 01, 2016 10:12 am
- Forum: Q&A Discussion
- Topic: Swapping characters deletes equipment.
- Replies: 14
- Views: 3365
I'll tell you anyway, it's educational (and you're right, there's nothing on the wiki aside from Adding, Removing and Swapping Heroes , I should put this up there ( (edit) ): Actually, you aren't swapping the character out of the party, you're deleting them entirely. Any equipment on them gets delet...
- Tue Nov 01, 2016 9:10 am
- Forum: Game Discussion
- Topic: Action 52 - Community Collab (Is this possible?)
- Replies: 55
- Views: 14493
- Mon Oct 31, 2016 4:34 am
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41506
- Mon Oct 31, 2016 3:34 am
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41506
- Mon Oct 31, 2016 3:27 am
- Forum: Game Discussion
- Topic: The Official Gizmog Halloween Contest Dev Diary
- Replies: 10
- Views: 2638
Congrats, now you have a Finish Your Damn Game Contest-game instead of a Halloween Contest game... or maybe even something for Willy's collection. I'm intrigued by the Sword of the Samurai idea. I tried replaying that recently, and you're right, the individual minigames don't stand up on their own v...
- Mon Oct 31, 2016 3:20 am
- Forum: Game Discussion
- Topic: Action 52 - Community Collab (Is this possible?)
- Replies: 55
- Views: 14493
Like Gizmog and Feenicks I don't see much reason to use the NES palette specifically. Referring to Action 52 seems to be causing everyone to assume that the games ought to be bad, despite your actual description of the goals; I suggest not associating with it (or Caltron 6-in-1). Although, would you...
- Sun Oct 30, 2016 12:41 pm
- Forum: Q&A Discussion
- Topic: Help! Harm tiles not working on map!
- Replies: 2
- Views: 1202
- Sun Oct 30, 2016 8:32 am
- Forum: Game Discussion
- Topic: Action 52 - Community Collab (Is this possible?)
- Replies: 55
- Views: 14493
- Sun Oct 30, 2016 4:29 am
- Forum: Game Discussion
- Topic: Action 52 - Community Collab (Is this possible?)
- Replies: 55
- Views: 14493
Are you emulating scanlines?! Like Willy said, we don't have to strictly enforce rules; providing a suggested base palette and suggested palette usage rules is just an easy way to ensure it'll look consistent. I personally would not bother always sticking to 3 colours per sprite; NES games get aroun...
- Sun Oct 30, 2016 2:10 am
- Forum: Game Discussion
- Topic: Action 52 - Community Collab (Is this possible?)
- Replies: 55
- Views: 14493
- Sun Oct 30, 2016 1:05 am
- Forum: Q&A Discussion
- Topic: Returning Next Textbox ID
- Replies: 4
- Views: 1109