Search found 4098 matches

by TMC
Thu Nov 03, 2016 9:22 am
Forum: Q&A Discussion
Topic: Swapping characters deletes equipment.
Replies: 14
Views: 3365

Well, actually, why don't you use a map autorun script instead to change the hero, and have just two scripts. First you use a regular door (or a 'use door' conditional in a textbox, or 'teleport to map' command in a script, whatever) to move to the correct position on the destination map. Then on ev...
by TMC
Wed Nov 02, 2016 5:52 pm
Forum: Game Discussion
Topic: Action 52 - Community Collab (Is this possible?)
Replies: 55
Views: 14493

Oh, I'll let you make the menu, aside from doing replay-based demo modes, if I do indeed get around to adding commands for that. Potentially they're not too much work to add, but I was wrong the last time! I'm not 100% sure how Mogri did the Memento Mori replays, but I believe that he just recorded ...
by TMC
Wed Nov 02, 2016 5:44 pm
Forum: Q&A Discussion
Topic: Swapping characters deletes equipment.
Replies: 14
Views: 3365

I don't know what you mean by that. If you have a map autorun script then when you enter the map the autorun script starts, pausing any scripts that were previously running. That's only a problem if the autorun script contains wait commands. Aside from that there's no problem using doors in a script...
by TMC
Wed Nov 02, 2016 3:49 am
Forum: Q&A Discussion
Topic: Swapping characters deletes equipment.
Replies: 14
Views: 3365

Yes, in your case just swapping the graphic and name (you can do that using "set hero name") definitely looks like the way to go, to avoid having to swap stats, spells, xp/level if you make use of those.
by TMC
Tue Nov 01, 2016 10:12 am
Forum: Q&A Discussion
Topic: Swapping characters deletes equipment.
Replies: 14
Views: 3365

I'll tell you anyway, it's educational (and you're right, there's nothing on the wiki aside from Adding, Removing and Swapping Heroes , I should put this up there ( (edit) ): Actually, you aren't swapping the character out of the party, you're deleting them entirely. Any equipment on them gets delet...
by TMC
Tue Nov 01, 2016 9:10 am
Forum: Game Discussion
Topic: Action 52 - Community Collab (Is this possible?)
Replies: 55
Views: 14493

I knew Giz was itching to do the menu. I would love to help with a menu. I have some ideas that might not even be possible (using timers and the new rungame to randomly choose a game as a "demo" screen if you don't push any buttons and then "rungame" the menu to pop back) but fai...
by TMC
Mon Oct 31, 2016 4:34 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41506

Oh yes, I see the item graphics are different. A bit odd though. It would be clearer if it didn't say x1 next to the non-thrown items, which seems to indicate that they are expendable.
by TMC
Mon Oct 31, 2016 3:34 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41506

So can knives both be thrown and used for stabbing? I'm guessing you can't throw the halberd.
by TMC
Mon Oct 31, 2016 3:27 am
Forum: Game Discussion
Topic: The Official Gizmog Halloween Contest Dev Diary
Replies: 10
Views: 2638

Congrats, now you have a Finish Your Damn Game Contest-game instead of a Halloween Contest game... or maybe even something for Willy's collection. I'm intrigued by the Sword of the Samurai idea. I tried replaying that recently, and you're right, the individual minigames don't stand up on their own v...
by TMC
Mon Oct 31, 2016 3:20 am
Forum: Game Discussion
Topic: Action 52 - Community Collab (Is this possible?)
Replies: 55
Views: 14493

Like Gizmog and Feenicks I don't see much reason to use the NES palette specifically. Referring to Action 52 seems to be causing everyone to assume that the games ought to be bad, despite your actual description of the goals; I suggest not associating with it (or Caltron 6-in-1). Although, would you...
by TMC
Sun Oct 30, 2016 12:41 pm
Forum: Q&A Discussion
Topic: Help! Harm tiles not working on map!
Replies: 2
Views: 1202

Hello! You've found an engine bug! Sorry for that; it turns out that I'm the person to blame for this bug. When you do "add hero (hero:Ship), delete hero (hero:Trucker)" you put 'Ship' in the second party slot and then remove 'Trucker' from the first party slot, leaving the first party slo...
by TMC
Sun Oct 30, 2016 8:32 am
Forum: Game Discussion
Topic: Action 52 - Community Collab (Is this possible?)
Replies: 55
Views: 14493

The NES palette: http://i.imgur.com/XZ0FmRb.png Having better ramps would be more important if you're doing something in the style of e.g. Indigo : http://www.slimesalad.com/forum/files/indigo0001_139.png Which I might find fun to try; it's "cheaper" than drawing well. I still don't have a...
by TMC
Sun Oct 30, 2016 4:29 am
Forum: Game Discussion
Topic: Action 52 - Community Collab (Is this possible?)
Replies: 55
Views: 14493

Are you emulating scanlines?! Like Willy said, we don't have to strictly enforce rules; providing a suggested base palette and suggested palette usage rules is just an easy way to ensure it'll look consistent. I personally would not bother always sticking to 3 colours per sprite; NES games get aroun...
by TMC
Sun Oct 30, 2016 2:10 am
Forum: Game Discussion
Topic: Action 52 - Community Collab (Is this possible?)
Replies: 55
Views: 14493

And you likely didn't think of it, but I guess you want all games to be 320x200 too, and same window size/full screen settings (hmm, I should make "run game" remember the fullscreen setting when changing game rather than resetting). You switched back and forth between "8-bit" and...
by TMC
Sun Oct 30, 2016 1:05 am
Forum: Q&A Discussion
Topic: Returning Next Textbox ID
Replies: 4
Views: 1109

Ah, so in that case a command just to get the next textbox in the chain won't be enough. Rather than reimplement all the textbox conditionals yourself, why not let the engine do it? You can just hide the whole textbox with "set slice visible", and then draw the textbox in a custom way. You...