Search found 4098 matches
- Fri Nov 11, 2016 11:21 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64364
I have to admit that I didn't pay much attention to NES games, and the few that I did play appear to be on the bad end of the graphical quality scale; some of those games look much better than I envisioned when I thought of the NES. Gradius II is another example, with a lot of large animations. Howe...
- Wed Nov 09, 2016 2:46 pm
- Forum: Game Discussion
- Topic: Official MEGA-THREAD for "Finish Your Damn Game" Contest
- Replies: 44
- Views: 14795
Changing the order of the colours that a sprite uses is very annoying, but don't forget about the colour Replace tool (R). Also I need to check if negative costs for attacks are working... The negative costs for attacks will be used, so the game can give tokens to the player. These Tokens can be use...
- Wed Nov 09, 2016 6:55 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64364
- Wed Nov 09, 2016 6:33 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64364
- Wed Nov 09, 2016 5:40 am
- Forum: Q&A Discussion
- Topic: Increased bag size
- Replies: 10
- Views: 2147
- Wed Nov 09, 2016 1:50 am
- Forum: Q&A Discussion
- Topic: Increased bag size
- Replies: 10
- Views: 2147
It would be more correct to run the script after using the equip menu instead of before opening the inventory, in case the player doesn't go to the inventory immediately. Although reducing the inventory size doesn't delete anything past the end, you can't gain more items once it's full (they just di...
- Tue Nov 08, 2016 4:33 pm
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64364
Well, you know, a scanline filter is not exactly hard to implement, so... But there's a near-infinite number variants of it. First I tried just dimming every second line to half, but that's a somewhat subtle effect (see first screenshot); I think your slice-based scanlines may have looked better. I ...
- Tue Nov 08, 2016 12:37 pm
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64364
Hey, that actually looks really nice. I like that fact that you used all the OHR icons, and the fade in/out is neat. Not exactly the NES palette (hey, Willy didn't specify it), but actually it IS pretty retro, just imagine you're watching it on a CRT with long persistence. You could possibly even ad...
- Mon Nov 07, 2016 3:24 am
- Forum: Q&A Discussion
- Topic: How can I parent specific NPC's below the Hero?
- Replies: 7
- Views: 1599
Specifically I meant the ability to run a script at the end of each game tick, right before the screen is drawn, rather than at the start before built-in game logic occurs. That's actually vital for heaps of different visual effects you might want to do, because at the start of the tick you don't kn...
- Sat Nov 05, 2016 5:42 am
- Forum: Q&A Discussion
- Topic: How can I parent specific NPC's below the Hero?
- Replies: 7
- Views: 1599
- Sat Nov 05, 2016 5:14 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336346
- Sat Nov 05, 2016 4:22 am
- Forum: Game Discussion
- Topic: Action 52 - Community Collab (Is this possible?)
- Replies: 55
- Views: 14493
- Fri Nov 04, 2016 4:21 am
- Forum: Q&A Discussion
- Topic: Swapping characters deletes equipment.
- Replies: 14
- Views: 3365
(Yes, maunderingcabal reported teh harm tile bug in another thread) To avoid that bug either you need to keep the leader in the first party slot (and the next hero in the second, etc), or switch to a nightly build with the bugfix, or just wait for the next release of the engine. Actually, another ea...
- Thu Nov 03, 2016 5:27 pm
- Forum: Q&A Discussion
- Topic: How do I open a game (Mac OS X 10.12.1)
- Replies: 3
- Views: 1345
- Thu Nov 03, 2016 4:51 pm
- Forum: Game Discussion
- Topic: Action 52 - Community Collab (Is this possible?)
- Replies: 55
- Views: 14493
Newbie Newtype was also working on a tactics game (unreleased) that was quite close to playable and looked really nice. And Sephy has released at least one (two, I think) tactical rpgs as tech demos. Yeah, one problem with adding demo modes to the games by using recorded input is that the recordings...