Search found 4098 matches

by TMC
Fri Nov 11, 2016 11:21 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64364

I have to admit that I didn't pay much attention to NES games, and the few that I did play appear to be on the bad end of the graphical quality scale; some of those games look much better than I envisioned when I thought of the NES. Gradius II is another example, with a lot of large animations. Howe...
by TMC
Wed Nov 09, 2016 2:46 pm
Forum: Game Discussion
Topic: Official MEGA-THREAD for "Finish Your Damn Game" Contest
Replies: 44
Views: 14795

Changing the order of the colours that a sprite uses is very annoying, but don't forget about the colour Replace tool (R). Also I need to check if negative costs for attacks are working... The negative costs for attacks will be used, so the game can give tokens to the player. These Tokens can be use...
by TMC
Wed Nov 09, 2016 6:55 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64364

Hey, demo whatever is fun. I think both the Matrix theme and a fireworks display can look very NES-like. The main problem with the Matrix is perhaps that it didn't exist back then.
by TMC
Wed Nov 09, 2016 6:33 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64364

Creating just one demo is just not enough room to experiment!

I can only assume you're working on fireworks for the election, cause how's that more NES than the Matrix?
by TMC
Wed Nov 09, 2016 5:40 am
Forum: Q&A Discussion
Topic: Increased bag size
Replies: 10
Views: 2147

Run it after the equip menu. Yes, that means that you can't undo the player's action until they leave the menu, which isn't ideal.
by TMC
Wed Nov 09, 2016 1:50 am
Forum: Q&A Discussion
Topic: Increased bag size
Replies: 10
Views: 2147

It would be more correct to run the script after using the equip menu instead of before opening the inventory, in case the player doesn't go to the inventory immediately. Although reducing the inventory size doesn't delete anything past the end, you can't gain more items once it's full (they just di...
by TMC
Tue Nov 08, 2016 4:33 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64364

Well, you know, a scanline filter is not exactly hard to implement, so... But there's a near-infinite number variants of it. First I tried just dimming every second line to half, but that's a somewhat subtle effect (see first screenshot); I think your slice-based scanlines may have looked better. I ...
by TMC
Tue Nov 08, 2016 12:37 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64364

Hey, that actually looks really nice. I like that fact that you used all the OHR icons, and the fade in/out is neat. Not exactly the NES palette (hey, Willy didn't specify it), but actually it IS pretty retro, just imagine you're watching it on a CRT with long persistence. You could possibly even ad...
by TMC
Mon Nov 07, 2016 3:24 am
Forum: Q&A Discussion
Topic: How can I parent specific NPC's below the Hero?
Replies: 7
Views: 1599

Specifically I meant the ability to run a script at the end of each game tick, right before the screen is drawn, rather than at the start before built-in game logic occurs. That's actually vital for heaps of different visual effects you might want to do, because at the start of the tick you don't kn...
by TMC
Sat Nov 05, 2016 5:42 am
Forum: Q&A Discussion
Topic: How can I parent specific NPC's below the Hero?
Replies: 7
Views: 1599

If NPCs and heroes are on the same layer ("Walkabout layering: together"), and you're trying to control the layering of an NPC and hero, or hero/hero or npc/npc pair, then you can ONLY control the layering if they have the same y value, by using "move slice below" as you did. Wit...
by TMC
Sat Nov 05, 2016 5:14 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336346

Awesome, Fnrrf! Thanks for; when I have more time I'll add your screen shots to the wiki as well (and I should add any screenshots I can find for the other graphics packs too). We did have an existing tag, "resources", but I added "free graphics" too. Wow, Pheonix, those trees ar...
by TMC
Sat Nov 05, 2016 4:22 am
Forum: Game Discussion
Topic: Action 52 - Community Collab (Is this possible?)
Replies: 55
Views: 14493

OK, after hammering out the plan a bit more I can say that Kylekrack is definitely in the clear for a tactical rpg.
by TMC
Fri Nov 04, 2016 4:21 am
Forum: Q&A Discussion
Topic: Swapping characters deletes equipment.
Replies: 14
Views: 3365

(Yes, maunderingcabal reported teh harm tile bug in another thread) To avoid that bug either you need to keep the leader in the first party slot (and the next hero in the second, etc), or switch to a nightly build with the bugfix, or just wait for the next release of the engine. Actually, another ea...
by TMC
Thu Nov 03, 2016 5:27 pm
Forum: Q&A Discussion
Topic: How do I open a game (Mac OS X 10.12.1)
Replies: 3
Views: 1345

One solution: run OHRRPGCE-Game.app and browse to the .rpg file. I've never used OS 10.12 either, but maybe they're greyed out because of the "Enable: Recommended Applications" option. Maybe those apps don't correctly declare that they can open .rpg files. But actually I can't even remembe...
by TMC
Thu Nov 03, 2016 4:51 pm
Forum: Game Discussion
Topic: Action 52 - Community Collab (Is this possible?)
Replies: 55
Views: 14493

Newbie Newtype was also working on a tactics game (unreleased) that was quite close to playable and looked really nice. And Sephy has released at least one (two, I think) tactical rpgs as tech demos. Yeah, one problem with adding demo modes to the games by using recorded input is that the recordings...