Search found 4098 matches

by TMC
Sun Nov 20, 2016 2:52 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64364

Hats off, Giz; I think this is the first time I couldn't figure out what you'd done without reading the script carefully. I think its a nice effect. if (Random (0,1)) then (RunGame (1)) else (RunGame (2))...
by TMC
Sun Nov 20, 2016 2:20 pm
Forum: Q&A Discussion
Topic: Exporting a whole map as bmp?
Replies: 7
Views: 1939

Yes, you can! RMSephy wrote a tool that can do that: https://github.com/Spencer-Zhang/ohr-cartographer (Select "Clone or Download" at the top right and then "Download ZIP") Here is the thread about it: http://www.slimesalad.com/forum/viewtopic.php?t=6373 Oops, I thought that I me...
by TMC
Sun Nov 20, 2016 1:52 am
Forum: Q&A Discussion
Topic: Wait ticks freeze the main loop
Replies: 11
Views: 2120

by TMC
Sat Nov 19, 2016 12:03 am
Forum: Q&A Discussion
Topic: Wait ticks freeze the main loop
Replies: 11
Views: 2120

The script you posted before for the camera scrolling is very easy to convert to timers. You just split it into two scripts: the setup part, which calls: script, eachtick screen edge check, begin screen edge check set timer(0,0,1,@eachtick screen edge check) #change id end However, i...
by TMC
Thu Nov 17, 2016 4:03 pm
Forum: Q&A Discussion
Topic: Zelda scrolling issues (reposted from GD thread)
Replies: 5
Views: 1537

I found an existing article, which I simply replaced with a link to this thread, and then went on a huge wiki editing binge. I should put the actual script on the wiki and explain it a little. And link to your game when it's done, rather than a temporary download link
by TMC
Thu Nov 17, 2016 11:32 am
Forum: Q&A Discussion
Topic: Zelda scrolling issues (reposted from GD thread)
Replies: 5
Views: 1537

Oh right, for a Zelda scrolling script you'd likely want the camera to be tile-aligned.
by TMC
Thu Nov 17, 2016 11:16 am
Forum: Q&A Discussion
Topic: Question about "one use only" NPCs
Replies: 6
Views: 1169

People worriedly ask about about that a lot!

Simple solution, I've changed it (not in nightlies) so that if you flip it on-off repeatedly it keeps using the same tag instead of counting up (just a matter of considering the old tag before a new one).
by TMC
Wed Nov 16, 2016 1:06 pm
Forum: Q&A Discussion
Topic: Zelda scrolling issues (reposted from GD thread)
Replies: 5
Views: 1537

What General Discussion thread is that? I couldn't find it, and looks like I didn't add a link to it on the wiki , so I'll just link to this thread instead... Your fix looks fine. I notice that your script doesn't actually put the hero at the center of the screen. If the screen is 320x200, the camer...
by TMC
Wed Nov 16, 2016 9:46 am
Forum: Q&A Discussion
Topic: 2 Possible Engine Bugs?
Replies: 20
Views: 3957

Checking for a full disk and showing a proper error message is on my todo list but it'll probably be months; I would fix that at the same time as running games without unlumping (good for android and your slow PC).
by TMC
Mon Nov 14, 2016 1:57 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103557

Good ideas. Maybe the attacker movement pattern and the attacker's actual attack animation should be seperate options? Attacker animations are split into "advance", "attack" and "retreat" parts, and the existing attacker animations already mix and match these different ...
by TMC
Mon Nov 14, 2016 5:46 am
Forum: Game Discussion
Topic: Red & Blue
Replies: 11
Views: 3110

Those graphics sure look nice! Will this be using the standard OHR battle system, or something else?
by TMC
Mon Nov 14, 2016 5:40 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41506

Looks great! Is Tim-Tim meant to be falling out of the sky? Only dropping a couple tiles doesn't give that impression. What are those coins falling from the sky? Things that fell out of Tim-Tim's pocket as he tumbled out of the sky? Reminds me of Seiklus ... (it turns out there's an easter egg on th...
by TMC
Sun Nov 13, 2016 5:45 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41506

Ooo, the clouds pass by, right? Anything else of interest on the title screen?
by TMC
Sun Nov 13, 2016 2:49 am
Forum: Game Discussion
Topic: Official MEGA-THREAD for "Finish Your Damn Game" Contest
Replies: 44
Views: 14795

Interesting that you use git for backups and an issue tracker to track work to be done. There are a few other people here, including myself, storing our games in git/svn/hg, and I think Ichiro also uses a public issue tracker. I don't do that, I just keep TODO lists in text files, which can get very...
by TMC
Sat Nov 12, 2016 7:24 am
Forum: Q&A Discussion
Topic: Easy Way to Find the Last Defined Object
Replies: 1
Views: 687

Hope some of you will find this useful tonight. Odds are TMC will find a way to make it obsolete by tomorrow. Hahaha. You've shown the real need for an official command. It's very simple to implement: script, last item id, begin return(read general(82)) # This is wha...