Search found 4098 matches

by TMC
Sun Nov 27, 2016 11:10 pm
Forum: Game Discussion
Topic: Official MEGA-THREAD for "Finish Your Damn Game" Contest
Replies: 44
Views: 14795

I imagine the plotscripts for crafting to simple, just a long list of "if (inventory(item:NAME1) > 2 AND inventory(item:NAME2)) then (settag(x))" for triggering menu-options to choose what item to make. The crafting script would just remove the said items and add the produced item. (I hop...
by TMC
Sun Nov 27, 2016 10:53 pm
Forum: Q&A Discussion
Topic: 'Piping' values through multiple scripts using arguments
Replies: 6
Views: 1509

Heh, I do things like that every hour (because I waste the rest of the hour or longer finding it). Bugs are always easy to make and hard to find. But a good debugger would make it easy to spot such mistakes (imagine the parts of the code that actually ran were highlighted, and you could mouse-over t...
by TMC
Sun Nov 27, 2016 11:06 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64364

But you managed to get the form/pose of the character across quite well. With just one problem: in the left frame the arm is nearly indistinguishable from the blade; it looks like the sword is much longer in that frame. Also, is the right frame is mid-step, it looks like one foot is being lifted/put...
by TMC
Sun Nov 27, 2016 6:06 am
Forum: Game Discussion
Topic: Red & Blue
Replies: 11
Views: 3110

Well *I* think it looks flashy! Very nicely polished.
by TMC
Sun Nov 27, 2016 5:57 am
Forum: Q&A Discussion
Topic: 'Piping' values through multiple scripts using arguments
Replies: 6
Views: 1509

I looked carefully at it and it looks correct to me. However, it doesn't exactly do what you described. When you damage an NPC and it still has at least -2 HP (extra 0), the NPC get pushed away from the player by 20 pixels. If it has -3 or less HP, it is destroyed on a hit. While being pushed back, ...
by TMC
Fri Nov 25, 2016 10:24 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64364

An NPC reference is a handle/ID number that refers to an NPC instance on the map, as opposed to an NPC definition. It's a handle just like a slice handle, menu handle, or menu item handle. NPC ID numbers currently go up to 499, not 99. NPC references currently have values in the range -1 to -300. In...
by TMC
Fri Nov 25, 2016 10:13 am
Forum: Q&A Discussion
Topic: Script for printing text one letter at a time?
Replies: 5
Views: 1739

Oh, I never noticed that vowels played a different sound effect (that's something really hard to notice), though I think I do vaguely remember that you used more than one sound effect, which gives a nice effect. Giz's script is pretty easy to insert into mine, just add a line like: if (strin...
by TMC
Fri Nov 25, 2016 9:43 am
Forum: Q&A Discussion
Topic: How to make a sound effect play over itself
Replies: 3
Views: 1258

The "preempt" argument doesn't allow playing a sound multiple times at once.
You will unfortunately need to import multiple copies of the sound effect.
This is something I would like to change at some point, but it's not a high priority.
by TMC
Thu Nov 24, 2016 11:52 am
Forum: Q&A Discussion
Topic: Script for printing text one letter at a time?
Replies: 5
Views: 1739

Do you want a regular textbox to appear one letter at a time? Well you can always have text with no box, so I'll assume "yes". I know that Giz did it before script commands to manipulate the textbox existed, but doing it now is pretty easy actually. I'm surprised there was no script for it...
by TMC
Thu Nov 24, 2016 11:03 am
Forum: Q&A Discussion
Topic: Exporting a whole map as bmp?
Replies: 7
Views: 1939

Ah, good.

Just curious, why do you squash together all commits in a pull request?
by TMC
Thu Nov 24, 2016 10:34 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64364

Wow! I never knew that the first demo of Spellshard was released in 2002! It's no wonder I wasn't aware of such an ancient game released roughly when I got here, but I'm surprised that I missed all references to the game being in development hell for a decade! I like your hybridised graphics. When u...
by TMC
Wed Nov 23, 2016 10:42 am
Forum: General Discussion
Topic: Glowing review of OHRRPGCE found in Google search results
Replies: 3
Views: 1675

Automated translation of sentences back and forth over and over again was once a popular game, based on which I would say this text has been through some obscure languages

Several creative player of the world untie!
by TMC
Wed Nov 23, 2016 9:57 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64364

That titlescreen listing is really nice. Should have that for the OHR. appendZeroestoString (shouldn't that be prependZeroesToString?) will get into an infinite loop if 'length' is too short. Better to write "while (length > 0) do (". addCommastoNumberString is a perfect example of how awf...
by TMC
Mon Nov 21, 2016 2:21 pm
Forum: Q&A Discussion
Topic: Exporting a whole map as bmp?
Replies: 7
Views: 1939

You're both in luck. The program is written in Ruby and OSX and all decent GNU/Linux distros include Ruby by default. (Depending on which OSX, looks like you might not have rubygems, though, I don't know.) I realised that the program requires a copy of the 'unlump' tool, which we don't actually prov...
by TMC
Mon Nov 21, 2016 12:09 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64364

Holy moly. Yes, THAT is the NES aesthetic at its best. Sacrificing perfectly matched tiles for a more colours, contrast, and detail. Beautiful. Although, with the OHR's 20x20 tiles it looks quite different from 8x8 tiles on the NES (was that all the NES supported? I'm not sure. The fact that the OHR...