Search found 4098 matches
- Mon Dec 26, 2016 12:27 pm
- Forum: Game Discussion
- Topic: Andy and Ollie Save Christmas!
- Replies: 6
- Views: 1826
On my second attempt I got the good ending with a 2-3 minutes to spare; I'm mostly able to hit the correct button now! (And I didn't play for 15 minutes the first time, but I was nowhere near beating it regardless.) How does the scoring actually work? I was disappointed that I had a max combo of 37,...
- Sun Dec 25, 2016 12:27 pm
- Forum: Game Discussion
- Topic: Andy and Ollie Save Christmas!
- Replies: 6
- Views: 1826
Thanks for the present and Merry Christmas :) Yes, this looks fantastic, and is fun too. Though actually I'm very bad at it; with some more practice maybe I'll be able to map colours to fingers without looking at the bottom of the screen! (Foxley: I'm pretty sure the variable and maybe sometimes imp...
- Fri Dec 23, 2016 10:37 pm
- Forum: Q&A Discussion
- Topic: low FPS
- Replies: 6
- Views: 1539
The low framerate does have the draw-back that movements are far less smooth than they would be at 60fps. A lot of players who play high-framerate game will notice that. I want to add an option to run the game logic at 18 fps, but draw the screen at 60 fps so everything is nice and smooth and walkin...
- Fri Dec 23, 2016 1:04 pm
- Forum: Game Discussion
- Topic: Official MEGA-THREAD for "Finish Your Damn Game" Contest
- Replies: 44
- Views: 14795
Umm...hi. I'm very new to the community. I mean...I've been lurking for nearly a year...but this is my first attempt at actual contact. @.@ Welcome! Feel free to ask questions or advice. Sorry for the slow reply. Pixel art definitely isn't easy, since it's so different from other media that you sta...
- Wed Dec 21, 2016 10:50 pm
- Forum: Q&A Discussion
- Topic: How to make scrolling background?
- Replies: 14
- Views: 2786
- Wed Dec 21, 2016 8:24 am
- Forum: Q&A Discussion
- Topic: How to make scrolling background?
- Replies: 14
- Views: 2786
Yes, you can use backdrop slices instead of map layers to create the parallax effect. An easy way to do that is to just parent one or more backdrop slices to a map layer, then you can just use the Fake Parallax script normally. (It's also possible to parent them directly to the Map Root slice, then ...
- Tue Dec 20, 2016 10:21 am
- Forum: Game Discussion
- Topic: Brawler Game
- Replies: 1
- Views: 999
Wow, Axe Cop. I don't have time to commit to a big project like that, but hopefully you'll find someone. However, I don't think the OHR is terribly suited to that type of game (unless those graphical limitations are what they're looking for anyway, I guess); if you want someone else to do the progra...
- Tue Dec 20, 2016 10:13 am
- Forum: Q&A Discussion
- Topic: How to make scrolling background?
- Replies: 14
- Views: 2786
- Tue Dec 20, 2016 10:09 am
- Forum: Q&A Discussion
- Topic: placing walkabout at pixel coordinate
- Replies: 4
- Views: 1197
- Thu Dec 15, 2016 10:46 pm
- Forum: Game Discussion
- Topic: Puckamon bug reporting/suggestions/discussion thread
- Replies: 54
- Views: 19397
Wow, a major update after six years. I wasn't expecting that! I remember that this game got criticism for still being a 'joke game' despite a lot of work being put into it, but I seem to remember (from 6 years ago) that it was fun and impressive, so would give it another go (maybe for the 2016 in Re...
- Thu Dec 15, 2016 10:30 pm
- Forum: Q&A Discussion
- Topic: Timer script triggers w/ arguments?
- Replies: 14
- Views: 3001
Actually we do have nested scripts in HS, using the subscript syntax. They are lexically scoped but can not yet form closures, because there is not yet a way to obtain a reference to a subscript (and the main reason for that is that it requires garbage collection). A lambda expression by definition ...
- Wed Dec 14, 2016 10:37 pm
- Forum: Q&A Discussion
- Topic: 2 Possible Engine Bugs?
- Replies: 20
- Views: 3957
'Test Game' will only show you script error messages. Aside from script errors, most possible engine error conditions (including most errors when reading data from a file) will only get printed to g/c_debug.txt and are never shown to the user regardless of any settings, unless they're really bad. Er...
- Wed Dec 14, 2016 9:42 pm
- Forum: Q&A Discussion
- Topic: 2 Possible Engine Bugs?
- Replies: 20
- Views: 3957
It went away when they upgraded Android?? That's odd. Maybe the upgrade caused the game to upgrade to 1.4, or to clear temporary files. Or maybe it indicates that the problem is due to a bad memory access bug, in which case changing anything at all would easily change the behaviour. Upgrading Androi...
- Wed Dec 14, 2016 9:32 pm
- Forum: Q&A Discussion
- Topic: trouble with crafting script
- Replies: 3
- Views: 1335
- Wed Dec 14, 2016 9:29 pm
- Forum: Q&A Discussion
- Topic: resolution crash
- Replies: 3
- Views: 895