Search found 4098 matches
- Fri Jan 20, 2017 11:52 pm
- Forum: Game Discussion
- Topic: Bale dev log
- Replies: 74
- Views: 19103
- Fri Jan 20, 2017 9:42 pm
- Forum: Q&A Discussion
- Topic: Damage knockback woes, losing tile alignment
- Replies: 26
- Views: 5542
- Fri Jan 20, 2017 9:37 am
- Forum: Q&A Discussion
- Topic: Damage knockback woes, losing tile alignment
- Replies: 26
- Views: 5542
- Fri Jan 20, 2017 7:46 am
- Forum: Q&A Discussion
- Topic: Getting attack info, like hit rate
- Replies: 2
- Views: 644
There aren't any other commands. You will either need to use mapcure or script everything from scratch. The only help I can give is to point you at my post here about how to organise tables of data in scripts. But I think you already know all that anyway. Really, damage calculation shouldn't be that...
- Fri Jan 20, 2017 6:46 am
- Forum: Q&A Discussion
- Topic: Damage knockback woes, losing tile alignment
- Replies: 26
- Views: 5542
I take it that movement is pixel based? Despite what you said, you've got 5pixels/tick knockback for npcs, and 4pixels/tick for heroes. Something I've noticed with the engine, and part of why this is wonky, is that a player or NPC will get -1 to its X or Y coordinate on the tilemap if it's moved eve...
- Fri Jan 20, 2017 5:43 am
- Forum: Q&A Discussion
- Topic: delete saved game?
- Replies: 12
- Views: 2685
- Thu Jan 19, 2017 10:22 pm
- Forum: General Discussion
- Topic: METACHAT: Queen Arkwyn's Crown (D&D5e)
- Replies: 85
- Views: 15838
Right, in 5e only wizards and clerics have to prepare spells at the beginning of a day. But when it comes to learning new spells, rangers and wizards are alike (except rangers can't learn from spellbooks/scrolls), while clerics know all spells on the cleric spelllist. (I have wasted far too much tim...
- Thu Jan 19, 2017 12:13 pm
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64363
- Thu Jan 19, 2017 11:51 am
- Forum: Q&A Discussion
- Topic: scrolling dodge 'em up
- Replies: 21
- Views: 4232
- Thu Jan 19, 2017 11:17 am
- Forum: Q&A Discussion
- Topic: MENUS - Animated backdrops
- Replies: 6
- Views: 1841
I might as well link to the wiki article, although I don't think it has any extra explanation: How do I make an animated title screen? Hmm, creating a custom title screen really isn't straightforward, because it screws up the main menu default Quit option and dying in battle and the behaviour of &qu...
- Thu Jan 19, 2017 8:41 am
- Forum: Q&A Discussion
- Topic: MENUS - Animated backdrops
- Replies: 6
- Views: 1841
Re: Solved
Just one thing: The only menu item that should have the "Close menu if selected" bitset turned on was the "New Game". Otherwise chosing de other opitions started a new game too. Hmm, I guess you mean that if you select Load or Quit (or a textbox or anything else) and then cancel...
- Wed Jan 18, 2017 2:31 am
- Forum: Q&A Discussion
- Topic: MENUS - Animated backdrops
- Replies: 6
- Views: 1841
- Tue Jan 17, 2017 11:41 am
- Forum: Game Discussion
- Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
- Replies: 59
- Views: 12938
I think the plotdictionary is fine in HTML format (and the RPG format as wiki pages), but some people might like having .pdfs of them (Are there good tools to turn series of mediawiki articles into pdfs?) I meant writing a proper reference manual of the language itself (kind of what the HamsterSpeak...
- Tue Jan 17, 2017 7:03 am
- Forum: Game Discussion
- Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
- Replies: 59
- Views: 12938
If you're still worried about contributing, then you haven't read enough warnings about the code quality ;) Was it you who put forward the idea of writing a proper manual for HamsterSpeak, or creating a .pdf? We're going to need a lot of new documentation. ----- OK, back. Spent a few days on quite a...
- Tue Jan 17, 2017 4:12 am
- Forum: Q&A Discussion
- Topic: MENUS - Animated backdrops
- Replies: 6
- Views: 1841