Search found 4098 matches

by TMC
Fri Jan 20, 2017 11:52 pm
Forum: Game Discussion
Topic: Bale dev log
Replies: 74
Views: 19103

Just adding my own remarks that this looks like really great work, something that I should look forward to. The plain/untextured green grass is a really unusual choice though. Is that necessity or style?
by TMC
Fri Jan 20, 2017 9:42 pm
Forum: Q&A Discussion
Topic: Damage knockback woes, losing tile alignment
Replies: 26
Views: 5542

I can see how that would look confusing, because it is. What I'm doing there is calling the damage enemy script, which subtracts health from the enemy in the amount of the hero's attack power, and returns true to the "killed" variable in the bigger script if the enemy's health just got pu...
by TMC
Fri Jan 20, 2017 9:37 am
Forum: Q&A Discussion
Topic: Damage knockback woes, losing tile alignment
Replies: 26
Views: 5542

Yeah, I know what you're going to say. "But TMC, my movement is tilebased! Whatever gave you the preposterous idea otherwise?" Well, in that case, consider the case in which knockback is exactly 20 pixels and the target starts out tile-aligned. You should only call check npc/hero walls onc...
by TMC
Fri Jan 20, 2017 7:46 am
Forum: Q&A Discussion
Topic: Getting attack info, like hit rate
Replies: 2
Views: 644

There aren't any other commands. You will either need to use mapcure or script everything from scratch. The only help I can give is to point you at my post here about how to organise tables of data in scripts. But I think you already know all that anyway. Really, damage calculation shouldn't be that...
by TMC
Fri Jan 20, 2017 6:46 am
Forum: Q&A Discussion
Topic: Damage knockback woes, losing tile alignment
Replies: 26
Views: 5542

I take it that movement is pixel based? Despite what you said, you've got 5pixels/tick knockback for npcs, and 4pixels/tick for heroes. Something I've noticed with the engine, and part of why this is wonky, is that a player or NPC will get -1 to its X or Y coordinate on the tilemap if it's moved eve...
by TMC
Fri Jan 20, 2017 5:43 am
Forum: Q&A Discussion
Topic: delete saved game?
Replies: 12
Views: 2685

Yes, this is easy. You can call " load menu (false)" or " save menu (false)" to show the load/save menu and return the selected save slot instead of actually loading/saving. Of course, you should use 'load menu', otherwise the player can pick an empty slot, and worse they get ask...
by TMC
Thu Jan 19, 2017 10:22 pm
Forum: General Discussion
Topic: METACHAT: Queen Arkwyn's Crown (D&D5e)
Replies: 85
Views: 15838

Right, in 5e only wizards and clerics have to prepare spells at the beginning of a day. But when it comes to learning new spells, rangers and wizards are alike (except rangers can't learn from spellbooks/scrolls), while clerics know all spells on the cleric spelllist. (I have wasted far too much tim...
by TMC
Thu Jan 19, 2017 12:13 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64363

Foxley: Wow, sounds like you're aiming pretty high. Giz: "more regularly"? Did I miss some update? I don't yet know when I'll have time to actually begin. If there isn't time for RMZ and I to meet the deadline (he is also pretty busy), then we plan to complete our game at a later date inst...
by TMC
Thu Jan 19, 2017 11:51 am
Forum: Q&A Discussion
Topic: scrolling dodge 'em up
Replies: 21
Views: 4232

It's very hacky, but you can always make the position of the player's ship for the purpose of collision detection differ from its visual position... however of course that doesn't change how it feels, as least as long as you don't notice that you can clip through walls... so nevermind.
by TMC
Thu Jan 19, 2017 11:17 am
Forum: Q&A Discussion
Topic: MENUS - Animated backdrops
Replies: 6
Views: 1841

I might as well link to the wiki article, although I don't think it has any extra explanation: How do I make an animated title screen? Hmm, creating a custom title screen really isn't straightforward, because it screws up the main menu default Quit option and dying in battle and the behaviour of &qu...
by TMC
Thu Jan 19, 2017 8:41 am
Forum: Q&A Discussion
Topic: MENUS - Animated backdrops
Replies: 6
Views: 1841

Re: Solved

Just one thing: The only menu item that should have the "Close menu if selected" bitset turned on was the "New Game". Otherwise chosing de other opitions started a new game too. Hmm, I guess you mean that if you select Load or Quit (or a textbox or anything else) and then cancel...
by TMC
Wed Jan 18, 2017 2:31 am
Forum: Q&A Discussion
Topic: MENUS - Animated backdrops
Replies: 6
Views: 1841

Cool, looks good! Wow, completing a game 16 years later, that's pretty remarkable! So do you still have a problem with the "game over" command, or did I already answer your problem? Since you have disabled the title screen and load menu, you will need to use the "reset game" inst...
by TMC
Tue Jan 17, 2017 11:41 am
Forum: Game Discussion
Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
Replies: 59
Views: 12938

I think the plotdictionary is fine in HTML format (and the RPG format as wiki pages), but some people might like having .pdfs of them (Are there good tools to turn series of mediawiki articles into pdfs?) I meant writing a proper reference manual of the language itself (kind of what the HamsterSpeak...
by TMC
Tue Jan 17, 2017 7:03 am
Forum: Game Discussion
Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
Replies: 59
Views: 12938

If you're still worried about contributing, then you haven't read enough warnings about the code quality ;) Was it you who put forward the idea of writing a proper manual for HamsterSpeak, or creating a .pdf? We're going to need a lot of new documentation. ----- OK, back. Spent a few days on quite a...
by TMC
Tue Jan 17, 2017 4:12 am
Forum: Q&A Discussion
Topic: MENUS - Animated backdrops
Replies: 6
Views: 1841

Hello, welcome! Here's one way to do this. Use a 'newgame' script (in the "Special Plotscripts" editor) which opens the menu (which you've defined in the menu editor) and then animates the backdrop behind the menu. The menu items should have the "Close menu if selected" bitset tu...