Search found 4098 matches
- Fri Jan 27, 2017 12:00 pm
- Forum: Q&A Discussion
- Topic: delete saved game?
- Replies: 12
- Views: 2685
- Fri Jan 27, 2017 11:33 am
- Forum: Game Discussion
- Topic: old ohrrpgce game search: penumbra?
- Replies: 5
- Views: 1795
- Wed Jan 25, 2017 6:07 pm
- Forum: Game Discussion
- Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
- Replies: 59
- Views: 12938
OK, I give myself 0 out of 10 for staying focused. I've been doing a lot of work on the engine, but nothing on my supposed top priority, animations, in weeks! Well, I did do one thing on animations: a function to export an animation as a .gif , either transparent or opaque: http://tmc.castleparadox....
- Wed Jan 25, 2017 2:09 pm
- Forum: Q&A Discussion
- Topic: Damage knockback woes, losing tile alignment
- Replies: 26
- Views: 5542
OK, I implemented it and it seems to work! I finally finished the implementation of the script command, check wall collision x/y that I mentioned, and used that. (Note: there was a bug in the command, so wait for the next nightly build, revision 8352+ in svninfo.txt) Here are the knockback scripts: ...
- Wed Jan 25, 2017 11:34 am
- Forum: Q&A Discussion
- Topic: Long one (enemy spawning on map)
- Replies: 21
- Views: 3701
- Wed Jan 25, 2017 7:18 am
- Forum: Game Discussion
- Topic: Enemy movement in Rougelikes?
- Replies: 3
- Views: 1140
- Wed Jan 25, 2017 5:09 am
- Forum: Q&A Discussion
- Topic: Quests
- Replies: 8
- Views: 1831
If you do use NPCs, notice that there's an option in the map settings to make NPCs appear above heroes. The tricky part is working out which npcs need the icons above them. If the icons are NPCs then you can set a tag condition on the NPC appearing, in the NPC editor. Bu if you use slices, then you'...
- Wed Jan 25, 2017 4:22 am
- Forum: Game Discussion
- Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
- Replies: 59
- Views: 12938
Yes, I have a bad habit to not want to release stuff until it's completely done, so things have been piling up; I should aim for short progress updates instead. It would be great to have more help! I can't blame Mike, Simon, Jay and Yuriy for not sticking around for a decade, but progress has been m...
- Mon Jan 23, 2017 3:39 pm
- Forum: Q&A Discussion
- Topic: Damage knockback woes, losing tile alignment
- Replies: 26
- Views: 5542
Ah, cool, I hadn't tried out your demo before. Nice, this definitely the best recreation of the Zelda mechanics on the OHR that I've seen. Looks like you definitely have a lot of other things to be working on aside from knockback! I thought some more and realised that knock parallel to the direction...
- Mon Jan 23, 2017 3:34 pm
- Forum: Q&A Discussion
- Topic: Some questions
- Replies: 9
- Views: 2307
OK, I've added an option to disable a battle menu item based on tags, and some other useful options too. You will be able to download a nightly build soon (within 12 hours I think) if you want to try it out. Do read the warning though. Or play it safe and just wait for the next release.
- Mon Jan 23, 2017 5:59 am
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41506
- Sun Jan 22, 2017 3:18 pm
- Forum: Q&A Discussion
- Topic: Damage knockback woes, losing tile alignment
- Replies: 26
- Views: 5542
- Sun Jan 22, 2017 3:00 pm
- Forum: Q&A Discussion
- Topic: Some questions
- Replies: 9
- Views: 2307
- Sun Jan 22, 2017 1:44 pm
- Forum: Q&A Discussion
- Topic: Some questions
- Replies: 9
- Views: 2307
Hello! 2. There are a lot of possible ways to display a number on-screen. If you want to display something involving multiple slices (e.g. a box and a text slice), you might find it easier to create the slices beforehand with the slice editor rather than entirely by script, as kylekrack mentioned, s...
- Sat Jan 21, 2017 7:17 am
- Forum: Q&A Discussion
- Topic: Battle Frequency Counter
- Replies: 2
- Views: 954