Search found 4098 matches
- Mon Jan 30, 2017 12:42 pm
- Forum: General Discussion
- Topic: Default directory in Custom stuck on Documents
- Replies: 5
- Views: 1948
Hmm, that looks like a minor bug: the commandline argument only changes the default directory in the file browser, not the default directory for creating a new game. But you are in luck; there is a hidden feature to change the directory when typing in a filename. Press up or down so that the directo...
- Mon Jan 30, 2017 12:35 pm
- Forum: General Discussion
- Topic: latest wandering hamster + latest stable OHRRPGCE = error
- Replies: 2
- Views: 1071
- Mon Jan 30, 2017 12:11 pm
- Forum: Q&A Discussion
- Topic: Quests
- Replies: 8
- Views: 1831
- Mon Jan 30, 2017 1:47 am
- Forum: General Discussion
- Topic: Town & Nature tilesets (4 seasons + 2 daytimes)
- Replies: 4
- Views: 1867
Cool, thanks for the donation! Having different seasons goes well beyond just a day-night system. What was the problem you had with uploading to the wiki last time? If I have time and noone else does it, I could eventually upload these to the wiki. Hopefully someone else sets up.. I still haven't up...
- Mon Jan 30, 2017 1:30 am
- Forum: Q&A Discussion
- Topic: Is extracting hss files from your game, possible?
- Replies: 5
- Views: 1502
Then email the game to me, and I'll run the scripts through my HS Decompiler utility for you.
- Mon Jan 30, 2017 12:54 am
- Forum: Q&A Discussion
- Topic: recommended Linux distribution for OHRRPGCE ?
- Replies: 8
- Views: 1838
Ah, hello again. SDL_mixer can be built to only load the libraries needed to play specific audio formats at run-time, and Ubuntu's copy might be built like that. So yes, until you actually test the various audio formats (ogg, midi, module (xm/it/s3m), and deprecated mp3, which is used by almost zero...
- Sun Jan 29, 2017 8:52 am
- Forum: Game Discussion
- Topic: Mr. Triangle's Adventure
- Replies: 105
- Views: 31069
I'm jealous of your status menu; I wish that was built-in to the engine! Type in a textual reply? Does that mean entering keywords? Will (many of) the possible answers be fairly obvious? If not, it could be frustrating for the player, as you won't easily be able to predict what that exact answer the...
- Sun Jan 29, 2017 8:41 am
- Forum: Game Discussion
- Topic: How to calculate day of week
- Replies: 6
- Views: 2825
- Sun Jan 29, 2017 8:17 am
- Forum: Q&A Discussion
- Topic: Damage knockback woes, losing tile alignment
- Replies: 26
- Views: 5542
- Sat Jan 28, 2017 1:28 pm
- Forum: Q&A Discussion
- Topic: mount and dismount vehicle + altering hero walkabout
- Replies: 6
- Views: 1252
- Sat Jan 28, 2017 12:49 pm
- Forum: Game Discussion
- Topic: Official MEGA-THREAD for "Finish Your Damn Game" Contest
- Replies: 44
- Views: 14795
Sorry to hear that Nathan; I've seen people completely lose months of their lives for similar reasons. The first step to a Plan B may be just making a difficult decision you're putting off. ... Gosh, I had forgotten that Jan 31st was the deadline. I wasn't planning on entering, since I've been runni...
- Sat Jan 28, 2017 11:55 am
- Forum: Q&A Discussion
- Topic: Long one (enemy spawning on map)
- Replies: 21
- Views: 3701
- Fri Jan 27, 2017 1:01 pm
- Forum: Game Discussion
- Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
- Replies: 59
- Views: 12938
We plan to convert battles to slices, and let you edit the user interface in the slice collection editor. Since the enemies/backdrop are placed in the formation editor and the battle menus are edited in the hero editor, what's left to edit is mainly the appearance/position of the ready and HP meters...
- Fri Jan 27, 2017 12:49 pm
- Forum: Q&A Discussion
- Topic: Quests
- Replies: 8
- Views: 1831
I'm afraid there's no easy way to animate a slice yet; that's something that will be in the next release though. So if you're happy to wait a few months... Otherwise, you have to write a script to toggle the animation frames. Huh, I couldn't find anything on the wiki, so I'll write up a bit about th...
- Fri Jan 27, 2017 12:07 pm
- Forum: Q&A Discussion
- Topic: Damage knockback woes, losing tile alignment
- Replies: 26
- Views: 5542
OK, let me know if you have trouble integrating it. I figured that since you've probably made changes in the past month, it would be better for me to just provide the parts that you should change. Also, helping others with their multicart games in this way is a good substitute for me working on my o...