Search found 4098 matches

by TMC
Mon Jan 30, 2017 12:42 pm
Forum: General Discussion
Topic: Default directory in Custom stuck on Documents
Replies: 5
Views: 1948

Hmm, that looks like a minor bug: the commandline argument only changes the default directory in the file browser, not the default directory for creating a new game. But you are in luck; there is a hidden feature to change the directory when typing in a filename. Press up or down so that the directo...
by TMC
Mon Jan 30, 2017 12:35 pm
Forum: General Discussion
Topic: latest wandering hamster + latest stable OHRRPGCE = error
Replies: 2
Views: 1071

I examined the .deb files. What happened is that James edited Wandering Hamster using a nightly build which contained a new feature (attack "Dramatic pause" option), introduced in r8002 on May 4th 2016, a month before the stable release. Callipygous was forked in April and Callipygous+1 di...
by TMC
Mon Jan 30, 2017 12:11 pm
Forum: Q&A Discussion
Topic: Quests
Replies: 8
Views: 1831

Cool. So if you have multiple NPCs you can loop over them next NPC reference and lookup the icon attached to an npc with "lookup slice(sli:quest icon, get npc slice(npcref))". Yep, scripts can generally be used to workaround problems, as long as it doesn't involve the battle system or buil...
by TMC
Mon Jan 30, 2017 1:47 am
Forum: General Discussion
Topic: Town & Nature tilesets (4 seasons + 2 daytimes)
Replies: 4
Views: 1867

Cool, thanks for the donation! Having different seasons goes well beyond just a day-night system. What was the problem you had with uploading to the wiki last time? If I have time and noone else does it, I could eventually upload these to the wiki. Hopefully someone else sets up.. I still haven't up...
by TMC
Mon Jan 30, 2017 1:30 am
Forum: Q&A Discussion
Topic: Is extracting hss files from your game, possible?
Replies: 5
Views: 1502

Then email the game to me, and I'll run the scripts through my HS Decompiler utility for you.
by TMC
Mon Jan 30, 2017 12:54 am
Forum: Q&A Discussion
Topic: recommended Linux distribution for OHRRPGCE ?
Replies: 8
Views: 1838

Ah, hello again. SDL_mixer can be built to only load the libraries needed to play specific audio formats at run-time, and Ubuntu's copy might be built like that. So yes, until you actually test the various audio formats (ogg, midi, module (xm/it/s3m), and deprecated mp3, which is used by almost zero...
by TMC
Sun Jan 29, 2017 8:52 am
Forum: Game Discussion
Topic: Mr. Triangle's Adventure
Replies: 105
Views: 31069

I'm jealous of your status menu; I wish that was built-in to the engine! Type in a textual reply? Does that mean entering keywords? Will (many of) the possible answers be fairly obvious? If not, it could be frustrating for the player, as you won't easily be able to predict what that exact answer the...
by TMC
Sun Jan 29, 2017 8:41 am
Forum: Game Discussion
Topic: How to calculate day of week
Replies: 6
Views: 2825

I also used a save versioning system in one of my games. If you just wanted to show a warning when you load a game, you could do this: define constant(2, current game version) # increment this as necessary global variable(1, save version) # pick an unused global ID bu...
by TMC
Sun Jan 29, 2017 8:17 am
Forum: Q&A Discussion
Topic: Damage knockback woes, losing tile alignment
Replies: 26
Views: 5542

Hmm, I took special care to make sure you get knocked back to the left in that case. Maybe you forgot to remove the "player hurtdir := npc direction(ref)" line from "damage player"? However, that doesn't explain why knockback is pushing the player through a wall. That's pretty co...
by TMC
Sat Jan 28, 2017 1:28 pm
Forum: Q&A Discussion
Topic: mount and dismount vehicle + altering hero walkabout
Replies: 6
Views: 1252

Really, both of you? I tried using greenyel's mount and dismount scripts, with the showtextbox removed, and had no problem. What you describe sounds like a script double-triggering problem. So I tried pressing F8 and selected "Toggle script logging" (Ctrl-F10), then mounted and dismounted ...
by TMC
Sat Jan 28, 2017 12:49 pm
Forum: Game Discussion
Topic: Official MEGA-THREAD for "Finish Your Damn Game" Contest
Replies: 44
Views: 14795

Sorry to hear that Nathan; I've seen people completely lose months of their lives for similar reasons. The first step to a Plan B may be just making a difficult decision you're putting off. ... Gosh, I had forgotten that Jan 31st was the deadline. I wasn't planning on entering, since I've been runni...
by TMC
Sat Jan 28, 2017 11:55 am
Forum: Q&A Discussion
Topic: Long one (enemy spawning on map)
Replies: 21
Views: 3701

I haven't touched zones in a long while. Zone triggers will be something to add when I'm working on script multitasking. Certainly not necessary in any way, but that's when we were planning to add lots of new script triggers.
by TMC
Fri Jan 27, 2017 1:01 pm
Forum: Game Discussion
Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
Replies: 59
Views: 12938

We plan to convert battles to slices, and let you edit the user interface in the slice collection editor. Since the enemies/backdrop are placed in the formation editor and the battle menus are edited in the hero editor, what's left to edit is mainly the appearance/position of the ready and HP meters...
by TMC
Fri Jan 27, 2017 12:49 pm
Forum: Q&A Discussion
Topic: Quests
Replies: 8
Views: 1831

I'm afraid there's no easy way to animate a slice yet; that's something that will be in the next release though. So if you're happy to wait a few months... Otherwise, you have to write a script to toggle the animation frames. Huh, I couldn't find anything on the wiki, so I'll write up a bit about th...
by TMC
Fri Jan 27, 2017 12:07 pm
Forum: Q&A Discussion
Topic: Damage knockback woes, losing tile alignment
Replies: 26
Views: 5542

OK, let me know if you have trouble integrating it. I figured that since you've probably made changes in the past month, it would be better for me to just provide the parts that you should change. Also, helping others with their multicart games in this way is a good substitute for me working on my o...