But what does the tag do?
Don't forget, you can put Mac and Linux/SteamOS versions of the game up too. But how do do you actually have to package those for Steam? I have no idea what the process is.
Search found 4098 matches
- Thu Feb 02, 2017 10:21 pm
- Forum: Game Discussion
- Topic: Mr. Triangle's Adventure
- Replies: 105
- Views: 31069
- Thu Feb 02, 2017 1:42 pm
- Forum: Game Discussion
- Topic: Mr. Triangle's Adventure
- Replies: 105
- Views: 31069
- Thu Feb 02, 2017 1:29 pm
- Forum: Game Discussion
- Topic: Mr. Triangle's Adventure
- Replies: 105
- Views: 31069
Congrats! You did a good job selling the game with that trailer. I bought the game. $1 is so little that you shouldn't be worrying that the extra content's not worth $1. Interesting that you're going to keep adding content to the game after release. Since you're doing that, does it make sense to men...
- Thu Feb 02, 2017 12:22 pm
- Forum: Q&A Discussion
- Topic: Long one (enemy spawning on map)
- Replies: 21
- Views: 3701
- Thu Feb 02, 2017 10:55 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103556
- Wed Feb 01, 2017 11:53 pm
- Forum: General Discussion
- Topic: Question on https for slimesalad + firefox
- Replies: 9
- Views: 2076
- Wed Feb 01, 2017 12:21 pm
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64363
Giz already handed in a bunch of menus! Worst case, we can put in the game titles etc, no problem. Sorry that I haven't been actively following along or provided feedback on Xeno Xafari; it does look great. I also realised that there's a lot of stuff earlier in this thread that I missed completely w...
- Wed Feb 01, 2017 12:00 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103556
- Wed Feb 01, 2017 11:18 am
- Forum: Q&A Discussion
- Topic: scrolling dodge 'em up
- Replies: 21
- Views: 4232
- Wed Feb 01, 2017 11:10 am
- Forum: Q&A Discussion
- Topic: Long one (enemy spawning on map)
- Replies: 21
- Views: 3701
- Wed Feb 01, 2017 10:19 am
- Forum: General Discussion
- Topic: Town & Nature tilesets (4 seasons + 2 daytimes)
- Replies: 4
- Views: 1867
- Tue Jan 31, 2017 2:15 pm
- Forum: Q&A Discussion
- Topic: mount and dismount vehicle + altering hero walkabout
- Replies: 6
- Views: 1252
- Tue Jan 31, 2017 2:13 pm
- Forum: Q&A Discussion
- Topic: recommended Linux distribution for OHRRPGCE ?
- Replies: 8
- Views: 1838
- Tue Jan 31, 2017 2:00 pm
- Forum: Game Discussion
- Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
- Replies: 59
- Views: 12938
I'm not using any framework (I don't know any), or any Python library not in the standard library at all, aside from the OHRRPGCE nohrio and rpgbatch libraries. I'm using Python's standard wsgiref module to act as the server (I was also using apache+mod_python on CastleParadox, but that caches the ....
- Mon Jan 30, 2017 1:53 pm
- Forum: Game Discussion
- Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
- Replies: 59
- Views: 12938
Yes, you would be able to do that. Displaying slices during battle will be easy once we actually have battlescripting. ---- Well, turns out there was a nasty bug (my fault of course) in nightly builds for the whole last month, where pressing [ or ] in the spriteset editor would overwrite one palette...