Search found 4098 matches

by TMC
Thu Feb 02, 2017 10:21 pm
Forum: Game Discussion
Topic: Mr. Triangle's Adventure
Replies: 105
Views: 31069

But what does the tag do?
Don't forget, you can put Mac and Linux/SteamOS versions of the game up too. But how do do you actually have to package those for Steam? I have no idea what the process is.
by TMC
Thu Feb 02, 2017 1:42 pm
Forum: Game Discussion
Topic: Mr. Triangle's Adventure
Replies: 105
Views: 31069

I don't understand what you mean by "submit a code". A code for what?
Are you saying that save files will be incompatible?
by TMC
Thu Feb 02, 2017 1:29 pm
Forum: Game Discussion
Topic: Mr. Triangle's Adventure
Replies: 105
Views: 31069

Congrats! You did a good job selling the game with that trailer. I bought the game. $1 is so little that you shouldn't be worrying that the extra content's not worth $1. Interesting that you're going to keep adding content to the game after release. Since you're doing that, does it make sense to men...
by TMC
Thu Feb 02, 2017 12:22 pm
Forum: Q&A Discussion
Topic: Long one (enemy spawning on map)
Replies: 21
Views: 3701

You misunderstood; " x_dir := 0, y_dir := 0 " should be before the switch but inside the for loop. You're still not using x_dir, y_dir correctly, since they're relative positions. But that's easy to fix: just add the player X and Y position to them after the switch loop, like so: x_dir &am...
by TMC
Thu Feb 02, 2017 10:55 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103556

Oh, interesting. If there are multiple platforms with achievements it makes sense to combine them so that they appear the same to the game/scripts. Might not be entirely possible, e.g. steam sends you a description of the achievement and an icon... which we could just ignore.
by TMC
Wed Feb 01, 2017 11:53 pm
Forum: General Discussion
Topic: Question on https for slimesalad + firefox
Replies: 9
Views: 2076

The certificate is issued by DreamHost to itself. But even if you add a security exception, you'll find that you can't actually access SS over https -- you get a "Site not found" error. I'm guessing that that certificate is probably only used as a fallback by the hosting company to show er...
by TMC
Wed Feb 01, 2017 12:21 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64363

Giz already handed in a bunch of menus! Worst case, we can put in the game titles etc, no problem. Sorry that I haven't been actively following along or provided feedback on Xeno Xafari; it does look great. I also realised that there's a lot of stuff earlier in this thread that I missed completely w...
by TMC
Wed Feb 01, 2017 12:00 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103556

Sorry, overlooked this thread, was in Mexico, etc... Although my usual response is "working on animations would be a better use of time", I have to admit that quite a lot of these suggestions would be a far better use of time than most of the stuff I've been working on over the last few we...
by TMC
Wed Feb 01, 2017 11:18 am
Forum: Q&A Discussion
Topic: scrolling dodge 'em up
Replies: 21
Views: 4232

Why did you write "slice edge x (playerslice, edge:right--1)"? You can't subtract a value from 'edge:right', it's a special value. Unfortunately edge:right--1 is equal to edge:center, so it didn't show an error. Also, if you wanted, you could replace the collision detection with the new &q...
by TMC
Wed Feb 01, 2017 11:10 am
Forum: Q&A Discussion
Topic: Long one (enemy spawning on map)
Replies: 21
Views: 3701

Sorry, I see there was a bug in the script I posted. You should put "x_dir := 0, y_dir := 0" before the switch, or just ensure that it always sets both x_dir and y_dir. "zone at spot (x_dir, y_dir)" isn't going to work. You need to give it a coordinate in tiles on the map. x_dir ...
by TMC
Wed Feb 01, 2017 10:19 am
Forum: General Discussion
Topic: Town & Nature tilesets (4 seasons + 2 daytimes)
Replies: 4
Views: 1867

Oh, yes, it took a little while, but that is now fixed.
by TMC
Tue Jan 31, 2017 2:15 pm
Forum: Q&A Discussion
Topic: mount and dismount vehicle + altering hero walkabout
Replies: 6
Views: 1252

I put them in the F8 menu to unhide them! Before that, you had to look up the key combination on the wiki :)

F8 is the one debug key everyone should know.
by TMC
Tue Jan 31, 2017 2:13 pm
Forum: Q&A Discussion
Topic: recommended Linux distribution for OHRRPGCE ?
Replies: 8
Views: 1838

So you could already switch linux nightly builds to your home machine?

I actually generally don't use the 64 bit builds, just because they take longer to compile!

I still haven't looked further into crosscompiling to OSX, but am hopeful.

There are only ~15 GOSUB blocks left.
by TMC
Tue Jan 31, 2017 2:00 pm
Forum: Game Discussion
Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
Replies: 59
Views: 12938

I'm not using any framework (I don't know any), or any Python library not in the standard library at all, aside from the OHRRPGCE nohrio and rpgbatch libraries. I'm using Python's standard wsgiref module to act as the server (I was also using apache+mod_python on CastleParadox, but that caches the ....
by TMC
Mon Jan 30, 2017 1:53 pm
Forum: Game Discussion
Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
Replies: 59
Views: 12938

Yes, you would be able to do that. Displaying slices during battle will be easy once we actually have battlescripting. ---- Well, turns out there was a nasty bug (my fault of course) in nightly builds for the whole last month, where pressing [ or ] in the spriteset editor would overwrite one palette...