Search found 4098 matches

by TMC
Fri Mar 03, 2017 4:45 am
Forum: General Discussion
Topic: Question on https for slimesalad + firefox
Replies: 9
Views: 2076

Fantastic!

Let's Encrypt certs do have short expiry times though, have to watch out for that. It's apparently to encourage people to automate switching to new certificates regularly.
by TMC
Wed Mar 01, 2017 5:01 pm
Forum: Q&A Discussion
Topic: Create noncollidable "Ghost" NPCs
Replies: 5
Views: 981

Basically, you scripted a particle effects system.
by TMC
Wed Mar 01, 2017 3:16 pm
Forum: Q&A Discussion
Topic: Create noncollidable "Ghost" NPCs
Replies: 5
Views: 981

On-Step activated NPCs still obstruct other NPCs. If you want to avoid that you need to use scripting to set the NPCs as non-obstructing (I know, it's crazy that there's no setting in the editor for it) using the "set npc obstructs" command. That works on a single NPC instance rather than ...
by TMC
Wed Mar 01, 2017 11:11 am
Forum: Game Discussion
Topic: Mr. Triangle's Maze
Replies: 41
Views: 9301

Sounds like a good concept. I suppose that as you're forced further to the right you get less time to react, making it even harder, but (just philosophising on game design here) increasing the difficulty the more that the player fails, rather than the more progress the player makes, is probably not ...
by TMC
Wed Mar 01, 2017 11:00 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103556

In my opinion it doesn't matter if builtin menus in old games look different to what they used to, because you never had control over them anyway, so we should try to improve them. But if shrinking the spells menu isn't a clear improvement then it makes sense to add an option for it. Regarding disab...
by TMC
Wed Mar 01, 2017 10:41 am
Forum: Game Discussion
Topic: Bale dev log
Replies: 74
Views: 19103

If you did want to use those zones more heavily, the way your script is written, it only checks the first zone, which would disallow overlapping zones for other purposes. Very easy to fix by wrapping it in a for loop. Safe zones is an interesting idea! However you need to set an upper limit on how h...
by TMC
Tue Feb 28, 2017 5:40 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103556

Oh, hi... people are really coming out of the woodwork to unload on me! 1) Forum Registration Passwort (Important) Please do not send the password in the confirmation email. Mails are not encrypted and anyone could catch the password in plain text. I agree that it's not great, but even worse, the we...
by TMC
Tue Feb 28, 2017 7:42 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64363

Yes, I was going to say: we need Nathan's game in this as well.
You misspelt Adventurers in that screenshot.
by TMC
Mon Feb 27, 2017 2:52 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103556

Help! I'm trapped under a collapsed pile of requests! My reply would be pages long if I used quote blocks for each suggestion, so I'll mark my replies with ⋙ instead: ENGINE STUFF - auto-backup of game file ⋙ Do you want more than the daily copy in autobackups? James was thinking...
by TMC
Mon Feb 27, 2017 9:44 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64363

I uploaded the newer copy of Start Dartle 2000 with sources for weapon upgrades. So, are you actually expecting to finish the game, or just handing over some more work? The game looks fun! There are six currently. If people think it needs to be more randomized, I'll add more randomness. In that cas...
by TMC
Mon Feb 27, 2017 6:10 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103556

Sure! Actually it hadn't even occurred to me that I should warn people about using over-sized walkabouts :)
by TMC
Mon Feb 27, 2017 3:49 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103556

To make the large enemy sprite appear in the proper position you need to set the horizontal and vertical alignment properly. You can do that with this command: realign slice(sl2, edge:center, edge:bottom, edge:center, edge:bottom) It's problematic to u...
by TMC
Sun Feb 26, 2017 4:45 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64363

­Morpheus­Kitami: OK, I just played though Dr Moonlight's Happyworld . I really enjoyed it! Interesting monsters, fun exploration, and puzzles. There's not much randomness to the game, but it's a nice touch, especially the random start to the intro (but I think there are only two options? A couple m...
by TMC
Sun Feb 26, 2017 1:24 am
Forum: Q&A Discussion
Topic: More help with plotscripting
Replies: 7
Views: 1422

Use a while loop, like the one kylekrack posted. Replace the part that says "#things you want to do " with your commands.
by TMC
Sat Feb 25, 2017 11:52 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64363

Very belated thoughts on Ultra Frontier : (It seems you haven't uploaded a new demo since the original <s>3</s> 4 weeks ago, so that's what I have to comment on) Super Hexagon is one of my favourite games, and I think the fast paced dodging of this can be a lot of fun, as long as it's kept interesti...