Search found 4098 matches

by TMC
Tue Mar 14, 2017 1:40 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103556

How about the ability to link keys to palette colours? For example, using the number keys to jump to a palette colour. Would make spriting a little quicker. It'd be cool if you could select a palette colour by pressing a key. I'm not sure on the solution, but selecting colours in a palette, and cha...
by TMC
Mon Mar 13, 2017 4:04 pm
Forum: Q&A Discussion
Topic: Percentages / floating point HOWTO?
Replies: 3
Views: 964

Thanks, that was a pretty major error on that wiki page! I've fixed it. You can nearly always work around the lack of floating point by scaling everything up by a constant factor or by being careful of the order in which you perform operations. For example, in the Sidescroller 101 scripts, positions...
by TMC
Mon Mar 13, 2017 3:54 pm
Forum: Q&A Discussion
Topic: Bug: Shortcuts with differnent keyboard layouts
Replies: 6
Views: 1215

Thanks for the report. This is something I've been wondering for a long time, because I'm not able to test it myself. When I set a foreign keyboard layout on my computer, it only changes the results while typing text, but the scancodes reported to the OHR, which it uses for everything except for tex...
by TMC
Mon Mar 13, 2017 3:25 pm
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21915

Re: What kind of art? What kind of future? What kind of engi

Wow. Thanks for these! We should link to them from the wiki (and ideally upload things there as well; well, I guess just the tilesets and templates since the others are unfinished? Uploading can be pretty tedious.) I like your drawing style. And the tiles too. Doodling poses is definitely a lot of f...
by TMC
Mon Mar 13, 2017 10:39 am
Forum: Q&A Discussion
Topic: Special colors in slice collection editor - scriptable?
Replies: 3
Views: 952

Sure, that would be trivial to implement. So nearly all the work is adding the list of constants to plotscr.hsd and the plotscripting dictionary: what should these constants be called? CASE uiBackground: RETURN "Background" CASE uiMenuItem: RETURN "Menu item" CASE...
by TMC
Sun Mar 12, 2017 1:26 pm
Forum: Q&A Discussion
Topic: Need help with projectiles/bullets
Replies: 5
Views: 971

I finally got the idea to add a sqrt function after using a sqrt script I wrote for 8 years... Looking at that recording, I see that the positions where the boxes stop don't form a totally continuous arc, due to rounding error. Being a perfectionist, here's a version with less rounding error: dist &...
by TMC
Sun Mar 12, 2017 12:50 am
Forum: Q&A Discussion
Topic: Need help with projectiles/bullets
Replies: 5
Views: 971

You calculate the distance as "dist := sqrt(rise^2 + run^2)". Then use "move slice by(testbox, run, rise, dist / 10)" where 10 is the pixels per second. But I thought you wanted the projectiles to move in a straight line rather than stop at the heroes' former position. To do that...
by TMC
Fri Mar 10, 2017 9:55 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64363

Incredible. This box art is far worse than I would have imagined to exist. <a href="http://i.imgur.com/zM94QeJ.jpg"><img src="http://i.imgur.com/zM94QeJ.jpg" height="420"></a> Here are a couple box arts reminiscent of multicarts: <a href="http://i.imgur.com/KYzwOTQ...
by TMC
Thu Mar 09, 2017 9:49 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64363

Hahah, glitching out and killing the player is a workaround for a game bug, and giving the player a reward is a workaround for killing the player being annoying and unfair; next you'll need a workaround in case the player figures out how to exploit the glitch consistently! (Providing a "reward&...
by TMC
Wed Mar 08, 2017 3:28 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64363

Thanks for the heads up about an enemy getting stuck in a wall. TMC may have some insights about why it bugs out sometimes - though considering it's really rare to have it happen, getting an occurrence of it for analysis is going to be tough. I told you it was broken, but you didn't believe me! I w...
by TMC
Tue Mar 07, 2017 12:48 pm
Forum: Q&A Discussion
Topic: Duplicate Slice collection
Replies: 2
Views: 693

Just call "load slice collection" multiple times. Alternatively, the easiest way to maintain multiple copies in the slice editor might be to delete them and re-duplicate. Unless they aren't positioned in a grid. Also, "clone sprite" only works for sprite slices, not other types. ...
by TMC
Mon Mar 06, 2017 6:32 am
Forum: Game Discussion
Topic: Entrepreneur Central
Replies: 138
Views: 44695

Yes, you have been saying it a while I guess, I just didn't come to grips with it: "OK, you can mow lawns, but you're still operating a coffee shop..." I meant that all the screenshots are gone, the photobucket links are dead. Maybe you haven't noticed because they're still in your browser...
by TMC
Sun Mar 05, 2017 1:36 am
Forum: Game Discussion
Topic: Entrepreneur Central
Replies: 138
Views: 44695

Holy moly. Now I understand, this game is not about coffee. That's just scaffolding. Background in the medical field... that would explain why you're so keen on having Buck inject people with pathogens. Phlebotomy isn't something that would come to my mind as a possible venture in a business sim gam...
by TMC
Sat Mar 04, 2017 11:06 pm
Forum: Q&A Discussion
Topic: Variable or script argument to string?
Replies: 2
Views: 646

Looking great!

I like to write "string sprintf (5, $5="%d", cost)" as a slight shortcut.
by TMC
Sat Mar 04, 2017 10:56 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64363

Fine ideas. Unfortunately there presently isn't any fire button. Maybe add a "fire harder" button.