Search found 4098 matches
- Thu Mar 16, 2017 11:17 pm
- Forum: Q&A Discussion
- Topic: slice hitboxes, slice collision
- Replies: 30
- Views: 5580
- Thu Mar 16, 2017 10:55 pm
- Forum: Q&A Discussion
- Topic: Help with boss script behavior
- Replies: 10
- Views: 1670
- Thu Mar 16, 2017 11:54 am
- Forum: General Discussion
- Topic: P O L I T I C S (Beware! Debates may lurk within!)
- Replies: 72
- Views: 26644
But what was so funny? We don't know, because the image is GONE This is part of a PATTERN of bad netizenship by James! Claims ignorance to dozens of MISSING gallery images! Disappeared! #BrokenMedia What's our republic come to? Those in charge get away with CRIMINAL irresponsibility in DUTY to maint...
- Thu Mar 16, 2017 11:48 am
- Forum: Q&A Discussion
- Topic: slice hitboxes, slice collision
- Replies: 30
- Views: 5580
It's actually be possible to change the size of an npc container slice, but I don't think that will achieve anything useful, since you don't have control over its position unless you use putnpc (which will then break tile-based walking). But if you were planning on using scripted pixel-based movemen...
- Thu Mar 16, 2017 6:00 am
- Forum: Q&A Discussion
- Topic: How is Built-in Chase Scripted?
- Replies: 20
- Views: 3906
- Thu Mar 16, 2017 5:57 am
- Forum: Q&A Discussion
- Topic: Help with boss script behavior
- Replies: 10
- Views: 1670
- Thu Mar 16, 2017 3:23 am
- Forum: Game Discussion
- Topic: Surfasaurus
- Replies: 19
- Views: 7207
Oh, neat! When did this get greenlit? I found out about it when I got an email today. Will you be putting up Linux and Mac versions shortly? Also, I notice that screenshots are all really badly distorted. They look like they've been scaled multiple times without interpolation. Did you upload them as...
- Wed Mar 15, 2017 10:40 pm
- Forum: Q&A Discussion
- Topic: How is Built-in Chase Scripted?
- Replies: 20
- Views: 3906
With 50% chance, it tries to move closer to the hero in the X direction, otherwise in the Y direction. Strangely, if it already has the same X or Y coordinate, then it moves in a random direction with uniform chance. (It would only be necessary to move in a random direction if there is actually an o...
- Wed Mar 15, 2017 10:31 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103556
Wow, not only are these totally recognisable, when the code is so short it actually looks more maintainable than the modern editors! So would cowbobs be older, since you needed a sprite editor before a map editor? It looks like gungnir also had a map editor, but comparing it to the one in bob2 which...
- Wed Mar 15, 2017 9:59 pm
- Forum: Q&A Discussion
- Topic: scripts before title screen
- Replies: 4
- Views: 930
- Wed Mar 15, 2017 11:16 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103556
I realised that I should just add a menu for editing options like shift speed instead of adding obscure key combinations. That mockup looks good! It wouldn't be much work to add that. Displaying neighbouring frames in the preview box would also be useful. I'll definitely add next/previous frame keys...
- Wed Mar 15, 2017 11:00 am
- Forum: Q&A Discussion
- Topic: scripts before title screen
- Replies: 4
- Views: 930
Although there is no reason for you to use a script, for completeness, that topic is covered here: http://rpg.hamsterrepublic.com/ohrrpgce ... _screen%3F. There was a thread about ti recently here
- Wed Mar 15, 2017 1:55 am
- Forum: Q&A Discussion
- Topic: Bug: Shortcuts with differnent keyboard layouts
- Replies: 6
- Views: 1215
Thanks! Very helpful. I think I can see what we can do about this; we'll have to use --native-kbd and try to work around the stuck keys problem (which is an SDL bug) some other way. One thing I notice is that the OHR doesn't treat AltGr as an Alt key. So for example you won't be able to use alt+arro...
- Tue Mar 14, 2017 3:32 pm
- Forum: Q&A Discussion
- Topic: Special colors in slice collection editor - scriptable?
- Replies: 3
- Views: 952
It appears that uiSpecialItem/uiSelectedSpecial/uiSelectedSpecial2 used to be used for 'special' items in the Items menu, but are no longer used for anything, though I'm not sure about that. After investigating two days ago I've already forgotten what a lot of the Items menu colours are for exactly,...
- Tue Mar 14, 2017 3:18 pm
- Forum: Q&A Discussion
- Topic: Bug: Shortcuts with differnent keyboard layouts
- Replies: 6
- Views: 1215
Ah, actually we're designing some extensions to Hamsterspeak right now, and I'm trying to use characters which are easy to type on most keyboards. It's too bad [ and ] are difficult; I wouldn't consider anything else for array indexing. Thanks, I had a look at that file. But it just shows you typed ...