Search found 4098 matches
- Mon Mar 20, 2017 11:58 am
- Forum: Q&A Discussion
- Topic: thought experiment: robuts in SPESS!!!
- Replies: 5
- Views: 1026
The combat did require some practice, especially because the combat was over so quickly. I remember being really bad at it to begin with, and living in fear of those drones which randomly appeared which I couldn't kill. I don't remember that endgame hostile race giving me that much trouble though. I...
- Mon Mar 20, 2017 11:52 am
- Forum: Q&A Discussion
- Topic: slice hitboxes, slice collision
- Replies: 30
- Views: 5580
Ugh, it took me waaaaay too long to see the problem with your script: you only check for collision at the instant that you create the projectile, so it only works when you're standing next to them. (And also, although you have multiple copies of that NPCs, you're only checking one of them for collis...
- Mon Mar 20, 2017 10:36 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64363
I've tested the 1/2 tile movement exhaustively. It really is the best solution that I could figure out. Also, the levels are designed so that all the necessary gaps are 2 tiles wide. You will never need to use any gap that is only 1 tile. That's nice to hear. I often tried to squeeze through a one-...
- Mon Mar 20, 2017 10:28 am
- Forum: Q&A Discussion
- Topic: thought experiment: robuts in SPESS!!!
- Replies: 5
- Views: 1026
The deadline isn't gone, you just need more confidence in pushing your luck! (But obviously, this thing is about 10x too ambitious to be for the multicart anyway) But, ok, thought experiments can be educational. Though only ask what you learned from the process. Once, a decade ago, I started on a sp...
- Sun Mar 19, 2017 11:30 pm
- Forum: Q&A Discussion
- Topic: How to make scrolling background?
- Replies: 14
- Views: 2786
- Sun Mar 19, 2017 11:06 pm
- Forum: Q&A Discussion
- Topic: Damage knockback woes, losing tile alignment
- Replies: 26
- Views: 5542
- Sun Mar 19, 2017 4:43 am
- Forum: Q&A Discussion
- Topic: Damage knockback woes, losing tile alignment
- Replies: 26
- Views: 5542
(Oh, I was wrong, the knockback is 40 pixels, not 20) I tried doing the same thing as you, giving myself infinite hp and running back and forth on top of monsters. I found that it takes a while for the bug to appear, it's quite rare. Thank goodness for --recordinput! By recording and replaying input...
- Sun Mar 19, 2017 12:40 am
- Forum: Q&A Discussion
- Topic: Thrown object in an arc
- Replies: 1
- Views: 553
There's a number of ways to go about it, but slice velocity commands aren't a complete solution. See the 'Hero/NPC/object graphics/animations' section of the Script Dump , it links to a lot of arcing scripts. To emulate slice z coordinates, you could set the x/y position on a container slice, and th...
- Sun Mar 19, 2017 12:27 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64363
OK, I played Ultra Frontier again. I agree, the music is great, especially the title music! I'm listening to that on loop. I got wiped on Zone 4 with a score of 274. I certainly was playing badly and kept falling for the same trick over and over and over. I should be able to pass this zone next time...
- Sat Mar 18, 2017 10:24 pm
- Forum: Q&A Discussion
- Topic: Damage knockback woes, losing tile alignment
- Replies: 26
- Views: 5542
The large knockback happens when the player's 20px forward movement is added to the 20px knockback when they're in the same direction. Ignoring the wall-checking problem, are you saying that isn't desirable? The only alternative I can see is not doing knockback in that case. I guess that also potent...
- Sat Mar 18, 2017 10:01 pm
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64363
- Fri Mar 17, 2017 12:07 pm
- Forum: Game Discussion
- Topic: What kind of art? What kind of future? What kind of engine?
- Replies: 83
- Views: 21915
(Oops, sorry for the slow reply. Also, funny, I already forgot a few days ago that I was working on zooming; I'm working on THAT many things at once.) Trying to imitate someone else's style would be a great exercise. Drawing a whole tileset sounds a lot like work to me, since I almost always draw pi...
- Fri Mar 17, 2017 11:34 am
- Forum: Q&A Discussion
- Topic: Bug: Shortcuts with differnent keyboard layouts
- Replies: 6
- Views: 1215
Ah ha, I figured out that xkb (the X11 KeyBoard extension) uses the first keyboard layout to determine the scancodes and actual, you know, keyboard layout. Changing the active keyboard layout to another one only changes the way that keypresses are translated to text, not what the keys are reported a...
- Fri Mar 17, 2017 11:27 am
- Forum: Game Discussion
- Topic: Mr. Triangle's Maze
- Replies: 41
- Views: 9301
- Fri Mar 17, 2017 9:40 am
- Forum: Q&A Discussion
- Topic: Help with boss script behavior
- Replies: 10
- Views: 1670
Great; actually, a state machine is a great solution, I would probably prefer that to using timers. The boss looks like it acts really slowly, but could still be a challenge because its projectile is so fast. I suggest reducing the amount of down-time a little bit, and making the project shoot from ...