Search found 4098 matches

by TMC
Mon Mar 20, 2017 11:58 am
Forum: Q&A Discussion
Topic: thought experiment: robuts in SPESS!!!
Replies: 5
Views: 1026

The combat did require some practice, especially because the combat was over so quickly. I remember being really bad at it to begin with, and living in fear of those drones which randomly appeared which I couldn't kill. I don't remember that endgame hostile race giving me that much trouble though. I...
by TMC
Mon Mar 20, 2017 11:52 am
Forum: Q&A Discussion
Topic: slice hitboxes, slice collision
Replies: 30
Views: 5580

Ugh, it took me waaaaay too long to see the problem with your script: you only check for collision at the instant that you create the projectile, so it only works when you're standing next to them. (And also, although you have multiple copies of that NPCs, you're only checking one of them for collis...
by TMC
Mon Mar 20, 2017 10:36 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64363

I've tested the 1/2 tile movement exhaustively. It really is the best solution that I could figure out. Also, the levels are designed so that all the necessary gaps are 2 tiles wide. You will never need to use any gap that is only 1 tile. That's nice to hear. I often tried to squeeze through a one-...
by TMC
Mon Mar 20, 2017 10:28 am
Forum: Q&A Discussion
Topic: thought experiment: robuts in SPESS!!!
Replies: 5
Views: 1026

The deadline isn't gone, you just need more confidence in pushing your luck! (But obviously, this thing is about 10x too ambitious to be for the multicart anyway) But, ok, thought experiments can be educational. Though only ask what you learned from the process. Once, a decade ago, I started on a sp...
by TMC
Sun Mar 19, 2017 11:30 pm
Forum: Q&A Discussion
Topic: How to make scrolling background?
Replies: 14
Views: 2786

To make it appear behind the map, create a new blank map layer 0. Either you can parent backdropcontainer to layer 0, in which case you then have to compensate for the map layer itself moving, or you can hide map layer 0 with "set slice visible(lookup slice(sl:map layer 0), false)" and the...
by TMC
Sun Mar 19, 2017 11:06 pm
Forum: Q&A Discussion
Topic: Damage knockback woes, losing tile alignment
Replies: 26
Views: 5542

Neither did I :)
by TMC
Sun Mar 19, 2017 4:43 am
Forum: Q&A Discussion
Topic: Damage knockback woes, losing tile alignment
Replies: 26
Views: 5542

(Oh, I was wrong, the knockback is 40 pixels, not 20) I tried doing the same thing as you, giving myself infinite hp and running back and forth on top of monsters. I found that it takes a while for the bug to appear, it's quite rare. Thank goodness for --recordinput! By recording and replaying input...
by TMC
Sun Mar 19, 2017 12:40 am
Forum: Q&A Discussion
Topic: Thrown object in an arc
Replies: 1
Views: 553

There's a number of ways to go about it, but slice velocity commands aren't a complete solution. See the 'Hero/NPC/object graphics/animations' section of the Script Dump , it links to a lot of arcing scripts. To emulate slice z coordinates, you could set the x/y position on a container slice, and th...
by TMC
Sun Mar 19, 2017 12:27 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64363

OK, I played Ultra Frontier again. I agree, the music is great, especially the title music! I'm listening to that on loop. I got wiped on Zone 4 with a score of 274. I certainly was playing badly and kept falling for the same trick over and over and over. I should be able to pass this zone next time...
by TMC
Sat Mar 18, 2017 10:24 pm
Forum: Q&A Discussion
Topic: Damage knockback woes, losing tile alignment
Replies: 26
Views: 5542

The large knockback happens when the player's 20px forward movement is added to the 20px knockback when they're in the same direction. Ignoring the wall-checking problem, are you saying that isn't desirable? The only alternative I can see is not doing knockback in that case. I guess that also potent...
by TMC
Sat Mar 18, 2017 10:01 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64363

There was a problem with palettes not working in recent Mac nightlies (so maps and backdrops still displayed correctly, but text and sprites didn't). I fixed it about a week ago.
by TMC
Fri Mar 17, 2017 12:07 pm
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21915

(Oops, sorry for the slow reply. Also, funny, I already forgot a few days ago that I was working on zooming; I'm working on THAT many things at once.) Trying to imitate someone else's style would be a great exercise. Drawing a whole tileset sounds a lot like work to me, since I almost always draw pi...
by TMC
Fri Mar 17, 2017 11:34 am
Forum: Q&A Discussion
Topic: Bug: Shortcuts with differnent keyboard layouts
Replies: 6
Views: 1215

Ah ha, I figured out that xkb (the X11 KeyBoard extension) uses the first keyboard layout to determine the scancodes and actual, you know, keyboard layout. Changing the active keyboard layout to another one only changes the way that keypresses are translated to text, not what the keys are reported a...
by TMC
Fri Mar 17, 2017 11:27 am
Forum: Game Discussion
Topic: Mr. Triangle's Maze
Replies: 41
Views: 9301

Photobucket wasn't working for me for a couple days again, but now I can finally see the screenshots and comment! (A funny thing: for about three days now, I noticed my post didn't get posted because of a "Invalid Session" error, I hit Submit again, and never check back to notice I got the...
by TMC
Fri Mar 17, 2017 9:40 am
Forum: Q&A Discussion
Topic: Help with boss script behavior
Replies: 10
Views: 1670

Great; actually, a state machine is a great solution, I would probably prefer that to using timers. The boss looks like it acts really slowly, but could still be a challenge because its projectile is so fast. I suggest reducing the amount of down-time a little bit, and making the project shoot from ...