Search found 4098 matches

by TMC
Wed Mar 22, 2017 5:34 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64363

The "run game" command.

So each menu will be a separate .rpg? Is it too much bother to put them in the same file?
by TMC
Wed Mar 22, 2017 3:31 am
Forum: Game Discussion
Topic: Community project cooperative tileset - discussion
Replies: 27
Views: 6038

I suggest an .rpg file, because making maps is fun, and also get everyone to post a .bmp of the tileset after they're finised so that everyone can see the progress. If they want, they can work on the .bmp file directly (I guess maybe they don't have to edit the .rpg file if they don't want to, aside...
by TMC
Wed Mar 22, 2017 2:00 am
Forum: Q&A Discussion
Topic: Change hero order but main hero 1st in caterpillar
Replies: 6
Views: 1306

Is it really necessary that the player can change the leader's position in-battle? Otherwise, as Taco Bot said, you can just lock the leader. Or maybe you want the 'Team/Order' menu to affect in-battle positions but not caterpillar positions? That definitely requires before/after battle scripts, and...
by TMC
Wed Mar 22, 2017 1:50 am
Forum: Game Discussion
Topic: Quest help and help with NewGame+ option?
Replies: 11
Views: 3150

Re: Quest help and help with NewGame+ option?

The 'inventory' command returns how many of the item you have. And you should only delete those items if the quest is successful, otherwise if you have 4 you'll lose them all! the script looks like this: plotscript, MALLYQUEST1, begin if (inventory (63) >= 5) then &am...
by TMC
Tue Mar 21, 2017 6:35 pm
Forum: Q&A Discussion
Topic: How is Built-in Chase Scripted?
Replies: 20
Views: 3906

Seeing it in action, it seems more useful than I thought it would be!

(Oh dear. I knew that there's a bug in the gif encoder that very rarely inserts bad pixels, but this is the first I've seen where they're obvious; I guess I will have to look into it after all)
by TMC
Tue Mar 21, 2017 11:40 am
Forum: Q&A Discussion
Topic: slice hitboxes, slice collision
Replies: 30
Views: 5580

What are the triggers for things to happen? Something in autorun only runs once. What is a good way to make it continuously run? What if I have more than 1 script I wish to autorun? Should I give them a common trigger such as while(true) do(code1) do(code2) ? How can I make loops run in parallel? w...
by TMC
Tue Mar 21, 2017 10:53 am
Forum: Game Discussion
Topic: BMR's Blender sprite experiment
Replies: 9
Views: 2522

Dang. But the examples all seem to be untextured models. It seems really good at drawing outlines, so I assume it (and most other 3D to pixel art pipelines I've seen, which mostly produce cell-shaded graphics) can't handle texture very well. And that's what I would be interested in working on: how t...
by TMC
Tue Mar 21, 2017 10:23 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64363

Wait, it's finished? I guess it's being kept a surprise for the grand reveal.
by TMC
Mon Mar 20, 2017 11:10 pm
Forum: Q&A Discussion
Topic: slice hitboxes, slice collision
Replies: 30
Views: 5580

Would it be possible to change the npc using a script, such that all targetable npcs have the same ID, but different behaviour and picture based on their copy number? While it's possible to give two NPCs with the same ID different graphics (by using slice commands), they all have the same behaviour...
by TMC
Mon Mar 20, 2017 12:57 pm
Forum: Game Discussion
Topic: BMR's Blender sprite experiment
Replies: 9
Views: 2522

So... you're not using any special shader for pixel art? Just a colour restriction, cell-shading, and outlining? I feel that good placement of details and outlines pixel-by-pixel could be formulated as local optimisation problem which can't easily be solved by a simple shader. But that Japanese tool...
by TMC
Mon Mar 20, 2017 12:50 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103556

Hmm, but what would be the purpose of the colour coding? You made it sound like it's not displayed in-game. Just somethign to instantly recognise, say, which attacks are damaging vs buffs vs debuffs vs special chain logic, and that sort of thing? Yes, note-taking should be built into the engine only...
by TMC
Mon Mar 20, 2017 12:47 pm
Forum: Q&A Discussion
Topic: thought experiment: robuts in SPESS!!!
Replies: 5
Views: 1026

SC2 is basically 4 games glued together. Something that was more common in yesteryear. The way combat works in SC2 makes more sense when you realise that the combat system was basically taken from SC1 (a game I haven't played, but I think it was mainly about space skirmishes). So they were probably ...
by TMC
Mon Mar 20, 2017 12:43 pm
Forum: Q&A Discussion
Topic: slice hitboxes, slice collision
Replies: 30
Views: 5580

If you want multiple projectiles on screen at once, then you're going to want to structure your scripts quite differently, and will want a separate script doing the collision checking rather than do that in the script that spawns the projectile. "npc reference(1, i)" returns the i'th copy ...
by TMC
Mon Mar 20, 2017 12:23 pm
Forum: Game Discussion
Topic: BMR's Blender sprite experiment
Replies: 9
Views: 2522

Wow, neat! Although the results have some problems, I'm mostly impressed with them. But realistically, how well does it work if you texture the models, and if you modify the model geometry as you add clothes, do you need to modify any of the poses manually? Meaning, how much work do you actually sav...
by TMC
Mon Mar 20, 2017 12:11 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103556

Is it possible to get an "extra data" type dealy, but for tags? Would help give them functionality akin to variables, and might reduce the number of tags one would need to use I'm having trouble understanding this request. But I think that what you really want is the ability to use global...