The "run game" command.
So each menu will be a separate .rpg? Is it too much bother to put them in the same file?
Search found 4098 matches
- Wed Mar 22, 2017 5:34 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64363
- Wed Mar 22, 2017 3:31 am
- Forum: Game Discussion
- Topic: Community project cooperative tileset - discussion
- Replies: 27
- Views: 6038
I suggest an .rpg file, because making maps is fun, and also get everyone to post a .bmp of the tileset after they're finised so that everyone can see the progress. If they want, they can work on the .bmp file directly (I guess maybe they don't have to edit the .rpg file if they don't want to, aside...
- Wed Mar 22, 2017 2:00 am
- Forum: Q&A Discussion
- Topic: Change hero order but main hero 1st in caterpillar
- Replies: 6
- Views: 1306
Is it really necessary that the player can change the leader's position in-battle? Otherwise, as Taco Bot said, you can just lock the leader. Or maybe you want the 'Team/Order' menu to affect in-battle positions but not caterpillar positions? That definitely requires before/after battle scripts, and...
- Wed Mar 22, 2017 1:50 am
- Forum: Game Discussion
- Topic: Quest help and help with NewGame+ option?
- Replies: 11
- Views: 3150
Re: Quest help and help with NewGame+ option?
The 'inventory' command returns how many of the item you have. And you should only delete those items if the quest is successful, otherwise if you have 4 you'll lose them all! the script looks like this: plotscript, MALLYQUEST1, begin if (inventory (63) >= 5) then &am...
- Tue Mar 21, 2017 6:35 pm
- Forum: Q&A Discussion
- Topic: How is Built-in Chase Scripted?
- Replies: 20
- Views: 3906
- Tue Mar 21, 2017 11:40 am
- Forum: Q&A Discussion
- Topic: slice hitboxes, slice collision
- Replies: 30
- Views: 5580
What are the triggers for things to happen? Something in autorun only runs once. What is a good way to make it continuously run? What if I have more than 1 script I wish to autorun? Should I give them a common trigger such as while(true) do(code1) do(code2) ? How can I make loops run in parallel? w...
- Tue Mar 21, 2017 10:53 am
- Forum: Game Discussion
- Topic: BMR's Blender sprite experiment
- Replies: 9
- Views: 2522
Dang. But the examples all seem to be untextured models. It seems really good at drawing outlines, so I assume it (and most other 3D to pixel art pipelines I've seen, which mostly produce cell-shaded graphics) can't handle texture very well. And that's what I would be interested in working on: how t...
- Tue Mar 21, 2017 10:23 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64363
- Mon Mar 20, 2017 11:10 pm
- Forum: Q&A Discussion
- Topic: slice hitboxes, slice collision
- Replies: 30
- Views: 5580
Would it be possible to change the npc using a script, such that all targetable npcs have the same ID, but different behaviour and picture based on their copy number? While it's possible to give two NPCs with the same ID different graphics (by using slice commands), they all have the same behaviour...
- Mon Mar 20, 2017 12:57 pm
- Forum: Game Discussion
- Topic: BMR's Blender sprite experiment
- Replies: 9
- Views: 2522
So... you're not using any special shader for pixel art? Just a colour restriction, cell-shading, and outlining? I feel that good placement of details and outlines pixel-by-pixel could be formulated as local optimisation problem which can't easily be solved by a simple shader. But that Japanese tool...
- Mon Mar 20, 2017 12:50 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103556
Hmm, but what would be the purpose of the colour coding? You made it sound like it's not displayed in-game. Just somethign to instantly recognise, say, which attacks are damaging vs buffs vs debuffs vs special chain logic, and that sort of thing? Yes, note-taking should be built into the engine only...
- Mon Mar 20, 2017 12:47 pm
- Forum: Q&A Discussion
- Topic: thought experiment: robuts in SPESS!!!
- Replies: 5
- Views: 1026
SC2 is basically 4 games glued together. Something that was more common in yesteryear. The way combat works in SC2 makes more sense when you realise that the combat system was basically taken from SC1 (a game I haven't played, but I think it was mainly about space skirmishes). So they were probably ...
- Mon Mar 20, 2017 12:43 pm
- Forum: Q&A Discussion
- Topic: slice hitboxes, slice collision
- Replies: 30
- Views: 5580
- Mon Mar 20, 2017 12:23 pm
- Forum: Game Discussion
- Topic: BMR's Blender sprite experiment
- Replies: 9
- Views: 2522
Wow, neat! Although the results have some problems, I'm mostly impressed with them. But realistically, how well does it work if you texture the models, and if you modify the model geometry as you add clothes, do you need to modify any of the poses manually? Meaning, how much work do you actually sav...
- Mon Mar 20, 2017 12:11 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103556