Search found 4098 matches
- Sun Mar 26, 2017 11:05 am
- Forum: Q&A Discussion
- Topic: Persistent Music Through Loaded Games
- Replies: 4
- Views: 893
- Sun Mar 26, 2017 1:14 am
- Forum: Game Discussion
- Topic: Community project Tileset (c.c.T.c.c) - volume 1
- Replies: 12
- Views: 3799
I'm adding a few tiles. Still wide open for someone to define the specific style of the tileset, and I'm not really going to do that, but I do get to steer the setting a bit... EDIT: Done. Sorry for taking so long, I really procrastinated. And sorry for veering a bit away from plain untextured graph...
- Sun Mar 26, 2017 12:10 am
- Forum: Q&A Discussion
- Topic: More help plz
- Replies: 8
- Views: 1291
- Sat Mar 25, 2017 6:59 am
- Forum: Game Discussion
- Topic: Quest help and help with NewGame+ option?
- Replies: 11
- Views: 3150
- Sat Mar 25, 2017 2:34 am
- Forum: Game Discussion
- Topic: Quest help and help with NewGame+ option?
- Replies: 11
- Views: 3150
That shows that the rorrimmove1 script is running and has suspended the newgame script. Only one script can run at once. I'm guessing that it's the map autorun script for map 0, and unfortunately whichever script was triggered last (eg the autorun script when you enter a map) has priority. So you pr...
- Fri Mar 24, 2017 6:23 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64363
I'm still sitting on unfinished work on the 'run game' command. Whenever I get around to it, I'll also try to make it smoother, seeing it I can cut down on the loading interruption when switching games. Reused script names shouldn't be much of a problem, but importing all the resouces into one game ...
- Fri Mar 24, 2017 3:55 am
- Forum: Game Discussion
- Topic: Community project cooperative tileset - discussion
- Replies: 27
- Views: 6038
- Fri Mar 24, 2017 1:34 am
- Forum: Q&A Discussion
- Topic: How is Built-in Chase Scripted?
- Replies: 20
- Views: 3906
I was thinking about wall/zone following for movement patterns, and I should probably add an additional movement pattern variant of it that just stops and holds still when it collides with a hero or another NPC, rather than trying to skirt around them. I was thinking exactly the same thing. Of cour...
- Fri Mar 24, 2017 1:29 am
- Forum: Game Discussion
- Topic: Quest help and help with NewGame+ option?
- Replies: 11
- Views: 3150
- Wed Mar 22, 2017 11:50 pm
- Forum: Game Discussion
- Topic: Community project cooperative tileset - discussion
- Replies: 27
- Views: 6038
- Wed Mar 22, 2017 2:17 pm
- Forum: Game Discussion
- Topic: Community project cooperative tileset - discussion
- Replies: 27
- Views: 6038
Yes, don't create lots of rules, just somehow someone should decide on a style, and say that new tiles should match previous ones, and that should be enough. I would say yes to making unextensive edits as necessary. For example you might want to add some missing shadows for consistency, or split up ...
- Wed Mar 22, 2017 2:13 pm
- Forum: Q&A Discussion
- Topic: Pokemon trainer-styled monster encounter menus
- Replies: 3
- Views: 983
- Wed Mar 22, 2017 12:43 pm
- Forum: Game Discussion
- Topic: Quest help and help with NewGame+ option?
- Replies: 11
- Views: 3150
I guess it's one of those tricks that's hard to find in the plotscripting dictionary; maybe an FAQ on the wiki would be a good way to point it out. Especially since people also ask about how to implement a high score list and that sort of thing quite a lot (eg Willy just a few days ago), which has t...
- Wed Mar 22, 2017 12:35 pm
- Forum: Q&A Discussion
- Topic: Pokemon trainer-styled monster encounter menus
- Replies: 3
- Views: 983
- Wed Mar 22, 2017 5:44 am
- Forum: Game Discussion
- Topic: Community project cooperative tileset - discussion
- Replies: 27
- Views: 6038