Search found 4098 matches

by TMC
Thu Mar 30, 2017 11:13 am
Forum: Game Discussion
Topic: Latest nightly doesn't recognize slice lookups, tags, etc.
Replies: 10
Views: 1867

It looks like it's not finding the .hsi file. Going back to a previous version of game/custom wouldn't have helped if you didn't also replace hspeak.exe. The latest version of hspeak is 3Pe, since two weeks ago. In that version I changed how hspeak searches for included files. Coincidence? I think n...
by TMC
Wed Mar 29, 2017 11:00 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103556

Cool! I was thinking of creating a mockup too, but you spared me the effort, since you drew what I had in mind :) However, the icons shouldn't be shown in the preview of the battle menu, since they're not actually part of the battle item name/caption, right? You can already put icons in names of thi...
by TMC
Wed Mar 29, 2017 10:41 pm
Forum: Q&A Discussion
Topic: Moving Two Fingers on Screen on Mobile Triggers ESC Button
Replies: 8
Views: 1317

Hmm, sdl_android does have a bunch of code for multitouch in Video.java. I don't really know what it does, it seems like it's just forwarding events to DemoGLSurfaceView_nativeMotionEvent, in project/jni/sdl-1.2/src/video/android/SDL_androidinput.c. Ah ha, in that file is the code for recognising mu...
by TMC
Wed Mar 29, 2017 11:24 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64363

I figured that with its straightforward concept, the memory of the original game's framework in my head, and all the time I had I could get this whole thing done before January. What is "the original game"? Was Trytuges inspired by something else? To be honest, I had some misgivings simil...
by TMC
Wed Mar 29, 2017 9:29 am
Forum: Q&A Discussion
Topic: Moving Two Fingers on Screen on Mobile Triggers ESC Button
Replies: 8
Views: 1317

Double-tongued on mobile I think you typed this on mobile... I don't think you could do multi-touch with your tongue! Unfortunately I don't have a multitouch phone, so can't test this. Luckily, the Android emulator somewhat recently added the ability to simulate multitouch events, by forwarding tou...
by TMC
Wed Mar 29, 2017 9:24 am
Forum: Q&A Discussion
Topic: Change hero order but main hero 1st in caterpillar
Replies: 6
Views: 1306

Yes. Here are some scripts which might be what you need. They make the Order menu only affect the in-battle order, not the caterpillar party. But you need to also set up the "battle party order" array in your newgame script, and whenever a hero is added or swapped in/out. And also if you w...
by TMC
Wed Mar 29, 2017 9:11 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103556

But you can put icons in text, so a tag/group name, or the info text, could just be an icon. So I don't understand why it wouldn't work; could you maybe show a mockup of a screenshot of what you want?
by TMC
Tue Mar 28, 2017 12:47 pm
Forum: Q&A Discussion
Topic: Change hero order but main hero 1st in caterpillar
Replies: 6
Views: 1306

OK, but is it necessary that the battle and caterpillar parties can be different? If you need that, then you definitely need before- and after-battle scripts. But they won't be that complex.
by TMC
Tue Mar 28, 2017 12:44 pm
Forum: Game Discussion
Topic: Community project cooperative tileset - discussion
Replies: 27
Views: 6038

I don't think the contrast is that poor. If you post it as part of a tileset at 1x zoom then people can always use it if they wish to. Maybe consider it supplementary material, or have summer/autumn variants of the tileset. If space on the tileset wasn't limited there wouldn't be a reason not to put...
by TMC
Tue Mar 28, 2017 11:47 am
Forum: Q&A Discussion
Topic: set window-size
Replies: 2
Views: 603

I played around trying to reproduce this... but I think I just confused myself. I think that what happened to you is that you encountered the fact that once you manually change between windowed or fullscreen while playing a game, that is remembered the next time you play the game, and the "defa...
by TMC
Mon Mar 27, 2017 12:32 pm
Forum: Game Discussion
Topic: Community project cooperative tileset - discussion
Replies: 27
Views: 6038

Really nice tree! Unfortunately I know that it is going to discourage some people from contributing, but I think that if you draw tiles for objects with straightforward forms, like barrels, signposts and flowers, then really basic shading will still fit in fine. So I hope to see more! I think a seco...
by TMC
Mon Mar 27, 2017 11:30 am
Forum: Game Discussion
Topic: Community project Tileset (c.c.T.c.c) - volume 1
Replies: 12
Views: 3799

Editing (will be done in a few min) Eeek, that took far too long. http://tmc.castleparadox.com/ohr/ccTcc/ccTcc1_05.rpg I didn't draw anything, instead I rearranged the tileset (trying to leave the bottom for possible animations), put the tree on a black background so that it can be stacked on top of...
by TMC
Mon Mar 27, 2017 7:00 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103556

==Hierarchical organisation of data== This is a really interesting request and I'd like to discuss it. People have requested the ability to reorder records a number of times, but that's difficult to implement and doesn't really do enough for organisation. Instead, I was thinking about the ability to...
by TMC
Mon Mar 27, 2017 5:33 am
Forum: Game Discussion
Topic: Community project cooperative tileset - discussion
Replies: 27
Views: 6038

To reserve a spot, you just post in the thread declaring that you're currently working on it: first come, first served. But naturally, people could request in advance that they'd like to have the file whenever they have time available. BMR's additions look great; now it's starting to look like somet...
by TMC
Mon Mar 27, 2017 5:14 am
Forum: Q&A Discussion
Topic: palette problem newest nightly?
Replies: 3
Views: 684

Whoops. Did a bunch of work on the graphics backends, tested everything was working, and then deleted the new copy of gfx_directx.dll instead of uploading it, thinking there were no significant changes to it. Actually I'd broken compatibility with previous/existing copies. Fixed now. (Old copies of ...