Search found 4098 matches
- Mon Apr 03, 2017 1:19 pm
- Forum: Q&A Discussion
- Topic: Pause all slice movement?
- Replies: 10
- Views: 1408
Firstly because I wanted to make it pause animations as well as just motions, because the two are rather intertwined (e.g. walking animations), but that would be a big break when NPC and hero walking (and maybe flashing menu items) gets converted to animations. OK, admittedly, this is not necessary....
- Mon Apr 03, 2017 12:58 pm
- Forum: Q&A Discussion
- Topic: Song Looping
- Replies: 6
- Views: 1076
I was thinking of adding a feature to control that along with some related commands. I'm not sure that I'll get to it before the next release. If you add some silence to the end of the song then you won't need exact timing; but you should definitely use system time instead of ticks. It's easiest to ...
- Mon Apr 03, 2017 12:36 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103556
Yes, I nearly edited to say that we could use the same reordering I was discussing with Wendigo, but also use it in-game (and ignore the grouping of shop items into a tree, linearising them). But I don't like my todo list growing to infinity, so I just went ahead ignored that and implemented real re...
- Mon Apr 03, 2017 7:45 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103556
- Mon Apr 03, 2017 5:00 am
- Forum: Q&A Discussion
- Topic: Pause all slice movement?
- Replies: 10
- Views: 1408
- Mon Apr 03, 2017 12:17 am
- Forum: Q&A Discussion
- Topic: Pause all slice movement?
- Replies: 10
- Views: 1408
- Sun Apr 02, 2017 6:25 am
- Forum: General Discussion
- Topic: Happy Bob Day
- Replies: 12
- Views: 2568
Wow, I didn't realise Bob had been around that long. Here's to flying fish! At the time I first played Walthros I wondered why things everything was so odd, especially the characters... and things are even stranger in later incarnations... But it makes as the continuation of a 25 year old comic. Bob...
- Sun Apr 02, 2017 4:08 am
- Forum: Game Discussion
- Topic: Community project cooperative tileset - discussion
- Replies: 27
- Views: 6038
(Re: Wendigo/ccTcc1_07) Cool! I don't think there's anything wrong with those columns. I anticipated that someone might want to make higher walls or even buildings out of my pretty low walls, but I didn't really provide anything for that. Seems like we might be drawing ruins rather than a town? We c...
- Sat Apr 01, 2017 12:04 pm
- Forum: Q&A Discussion
- Topic: Persistent Music Through Loaded Games
- Replies: 4
- Views: 893
- Sat Apr 01, 2017 10:56 am
- Forum: Q&A Discussion
- Topic: How is Built-in Chase Scripted?
- Replies: 20
- Views: 3906
- Sat Apr 01, 2017 10:39 am
- Forum: Q&A Discussion
- Topic: Mouse Freezes Upon Loading a New Map
- Replies: 2
- Views: 658
Sorry, I missed this post before (because lately I mainly use the 'New Posts' page and sometimes things don't show up there...) I agree that freezing the mouse cursor for any reason is very annoying; games should never do that. Currently, nothing else can happen during screen fades. Some day I would...
- Sat Apr 01, 2017 10:23 am
- Forum: Game Discussion
- Topic: Latest nightly doesn't recognize slice lookups, tags, etc.
- Replies: 10
- Views: 1867
Thanks. Fixed in next nightlies. What do you know, it wasn't my fault at all! My recent changes were completely coincidental. The real cause was that the nightly Windows build machine was recently replaced (also a month ago), and the lastest version of Euphoria (the language hspeak is written in) fr...
- Fri Mar 31, 2017 8:25 pm
- Forum: Game Discussion
- Topic: Latest nightly doesn't recognize slice lookups, tags, etc.
- Replies: 10
- Views: 1867
- Fri Mar 31, 2017 11:08 am
- Forum: Q&A Discussion
- Topic: Question about "pick hero"...
- Replies: 1
- Views: 695
- Fri Mar 31, 2017 9:31 am
- Forum: Game Discussion
- Topic: Latest nightly doesn't recognize slice lookups, tags, etc.
- Replies: 10
- Views: 1867
Pressing F5 is just a convenience, it compiles and imports the scripts in an identical way to using the menu, so won't have an effect on this bug. (It was announced only in whatsnew, but that's a bad place to document unobvious features) In recently nightly builds you can also press F9 to reimport s...