Search found 4098 matches

by TMC
Mon Apr 03, 2017 1:19 pm
Forum: Q&A Discussion
Topic: Pause all slice movement?
Replies: 10
Views: 1408

Firstly because I wanted to make it pause animations as well as just motions, because the two are rather intertwined (e.g. walking animations), but that would be a big break when NPC and hero walking (and maybe flashing menu items) gets converted to animations. OK, admittedly, this is not necessary....
by TMC
Mon Apr 03, 2017 12:58 pm
Forum: Q&A Discussion
Topic: Song Looping
Replies: 6
Views: 1076

I was thinking of adding a feature to control that along with some related commands. I'm not sure that I'll get to it before the next release. If you add some silence to the end of the song then you won't need exact timing; but you should definitely use system time instead of ticks. It's easiest to ...
by TMC
Mon Apr 03, 2017 12:36 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103556

Yes, I nearly edited to say that we could use the same reordering I was discussing with Wendigo, but also use it in-game (and ignore the grouping of shop items into a tree, linearising them). But I don't like my todo list growing to infinity, so I just went ahead ignored that and implemented real re...
by TMC
Mon Apr 03, 2017 7:45 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103556

Shop item sorting: I was going to say I've never heard that one before, but I found it on my todo list. Good idea, but don't expect to get to it soon... Animations: Several of those ("shockwave", "magic animation", "pause", "flash") are things you should draw/...
by TMC
Mon Apr 03, 2017 5:00 am
Forum: Q&A Discussion
Topic: Pause all slice movement?
Replies: 10
Views: 1408

Well... I bet I could add it in 5 min... GO! EDIT: What a mess! After implementing "suspend slices" and "resume slices" I decided they would be a really bad idea since they would make forwards compatibility impossible, so I threw them away. I'm working on commands to pause and re...
by TMC
Mon Apr 03, 2017 12:17 am
Forum: Q&A Discussion
Topic: Pause all slice movement?
Replies: 10
Views: 1408

Oops, we forgot to add a "suspend slice movement" command. And although James implemented a way to suspend a single slice (and all of its children), he didn't actually add a script command to access that feature. Right now the only way to pause slice movement is to bring up a menu with the...
by TMC
Sun Apr 02, 2017 6:25 am
Forum: General Discussion
Topic: Happy Bob Day
Replies: 12
Views: 2568

Wow, I didn't realise Bob had been around that long. Here's to flying fish! At the time I first played Walthros I wondered why things everything was so odd, especially the characters... and things are even stranger in later incarnations... But it makes as the continuation of a 25 year old comic. Bob...
by TMC
Sun Apr 02, 2017 4:08 am
Forum: Game Discussion
Topic: Community project cooperative tileset - discussion
Replies: 27
Views: 6038

(Re: Wendigo/ccTcc1_07) Cool! I don't think there's anything wrong with those columns. I anticipated that someone might want to make higher walls or even buildings out of my pretty low walls, but I didn't really provide anything for that. Seems like we might be drawing ruins rather than a town? We c...
by TMC
Sat Apr 01, 2017 12:04 pm
Forum: Q&A Discussion
Topic: Persistent Music Through Loaded Games
Replies: 4
Views: 893

Turns out that stopping the music when loading a game, even if the new map had the same music, was something that only happened when using script commands or a "Load" special menu item. Loading from the titlescreen didn't unnecessarily stop the music (but "Same as previous map" m...
by TMC
Sat Apr 01, 2017 10:56 am
Forum: Q&A Discussion
Topic: How is Built-in Chase Scripted?
Replies: 20
Views: 3906

Maybe we could use a "Walk Ahead Until Stuck" movement type too. I think that could be useful. E.g. an object (spawned by a tag change) which falls from the ceiling. I mistakenly thought you'd already implemented this! (And for anyone following along: James did add the "Follow walls ...
by TMC
Sat Apr 01, 2017 10:39 am
Forum: Q&A Discussion
Topic: Mouse Freezes Upon Loading a New Map
Replies: 2
Views: 658

Sorry, I missed this post before (because lately I mainly use the 'New Posts' page and sometimes things don't show up there...) I agree that freezing the mouse cursor for any reason is very annoying; games should never do that. Currently, nothing else can happen during screen fades. Some day I would...
by TMC
Sat Apr 01, 2017 10:23 am
Forum: Game Discussion
Topic: Latest nightly doesn't recognize slice lookups, tags, etc.
Replies: 10
Views: 1867

Thanks. Fixed in next nightlies. What do you know, it wasn't my fault at all! My recent changes were completely coincidental. The real cause was that the nightly Windows build machine was recently replaced (also a month ago), and the lastest version of Euphoria (the language hspeak is written in) fr...
by TMC
Fri Mar 31, 2017 11:08 am
Forum: Q&A Discussion
Topic: Question about "pick hero"...
Replies: 1
Views: 695

The only way to exclude heroes from "pick hero" is to temporarily swap them out of the party. You can use the "save party order" and "restore party order" scripts that I wrote here . So save the order, then swap out any hero in the hero that isn't a plushie doll, then c...
by TMC
Fri Mar 31, 2017 9:31 am
Forum: Game Discussion
Topic: Latest nightly doesn't recognize slice lookups, tags, etc.
Replies: 10
Views: 1867

Pressing F5 is just a convenience, it compiles and imports the scripts in an identical way to using the menu, so won't have an effect on this bug. (It was announced only in whatsnew, but that's a bad place to document unobvious features) In recently nightly builds you can also press F9 to reimport s...