Search found 4098 matches

by TMC
Mon Apr 10, 2017 10:52 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103556

By my count there have been 11 projects to rewrite the OHRRPGCE or port it to a different language (not even counting MotherHamster, Mike's Java engine, or wxohr), plus a few to create libraries for reading the data! Yes, looking back at my wxohr code, I'm surprised to see quite a few mac-specific #...
by TMC
Mon Apr 10, 2017 10:16 pm
Forum: Q&A Discussion
Topic: changing bits of CUSTOM
Replies: 59
Views: 9325

Thanks; committed.

Note, I edited your commits to add a whatsnew.txt entry. You should edit whatsnew.txt yourself. I should have asked whether you wanted to be credited as "Wendigo" or something else (you can change it yourself).
by TMC
Mon Apr 10, 2017 6:54 am
Forum: Q&A Discussion
Topic: changing bits of CUSTOM
Replies: 59
Views: 9325

I'm a bit concerned if spritesets are not indefinitely extenisble though. I never said otherwise. You'll be able to do that, all the other stuff too. Except for switching party members in-battle, that's completely unrelated. Yes, it is a bit odd that they're called attacks (or spells, in the spells...
by TMC
Mon Apr 10, 2017 6:46 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103556

Time for some history! (Sorry, most of this is irrelevant except for the link to Alieron.) There have been many attempts over the years to rewrite the OHR or port it to a different language and only one succeeded (which is the FB version we use today). In fact, within weeks of the source being relea...
by TMC
Mon Apr 10, 2017 6:34 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103556

the engine looks like it was made 20 jears ago and it hasn't been developed on ever since. You're being grossly unfair to 90's software. The OHRRPGCE looks like it was made 30 years ago! It does still look exactly the same as its first release, though. That's an impressive mockup! It's interesting ...
by TMC
Sun Apr 09, 2017 12:26 pm
Forum: Q&A Discussion
Topic: changing bits of CUSTOM
Replies: 59
Views: 9325

I think I'm going to have to set a limit on questions I answer per day! Can the animation editor use frames from different spritesets in one animation? No, I don't think it's worth the trouble. Where would tags be stored? On the actor? What about the actors reaction to the tags? On the actor: yes (t...
by TMC
Sun Apr 09, 2017 11:05 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103556

might be pushing it a little.... but can we have dash-in with things other than strike? Actually, I do want to separate attacker movement from attacker animation. It's not that big a task. Regarding equipment tags, I agree, that's why equipment should be able to set local state/flags/whatever we'll...
by TMC
Sun Apr 09, 2017 1:55 am
Forum: General Discussion
Topic: General Distractions Thread
Replies: 14
Views: 2825

Heh. IIRC we're nearly the same age, but the shaved heads makes you look older than I would have expected.
by TMC
Sun Apr 09, 2017 1:51 am
Forum: Q&A Discussion
Topic: changing bits of CUSTOM
Replies: 59
Views: 9325

I feel like I'm going to have to do some experimenting with the spriteset browser UI. I might integrate it with the animation editor instead of making it separate. Patches to set and check tags in more places are welcome. There are lots of places they would be useful, such as hiding map layers. Atta...
by TMC
Sun Apr 09, 2017 1:00 am
Forum: Q&A Discussion
Topic: changing bits of CUSTOM
Replies: 59
Views: 9325

Sorry, I wouldn't bother reading that plan and the other ones to do with sprite limits and animations on the wiki; they're from long, long ago and the plans have changed completely. I wrote a bit about my plans here and here . But, I'm confused as to what you're reading into the Editor Editor. It's ...
by TMC
Sun Apr 09, 2017 12:00 am
Forum: General Discussion
Topic: General Distractions Thread
Replies: 14
Views: 2825

Cool; Congratulations!
(And finally a face to the name!)


As for this Zelda game, the freeform gameplay sounds like decades of hype actually delivered on for once. I wonder if there will be a Wobbler review?
by TMC
Sat Apr 08, 2017 11:28 pm
Forum: Q&A Discussion
Topic: changing bits of CUSTOM
Replies: 59
Views: 9325

There's no hidden progress on converting Custom to slices, except for the the Editor-Editor-Runner, which is slice-based, but unfinished. It's James project and I'm not really familiar with it. On the other hand, James has made heaps of progress on converting the built-in in-game menus to slices, wh...
by TMC
Sat Apr 08, 2017 11:20 pm
Forum: Q&A Discussion
Topic: Sprite Editor Question
Replies: 7
Views: 1256

Ah, great. I should be able to get to the bottom of this.
This doesn't surprise me, as behind the scenes there's some complicated logic around screen fades and ensuring a suitable palette when a script error occurs.
by TMC
Sat Apr 08, 2017 11:02 pm
Forum: Q&A Discussion
Topic: Mouse Question
Replies: 6
Views: 1099

??? Since when do we support the mouse wheel? I just had a look and eventually figured out that SDL reports the mouse wheel as buttons 4 and 5, but gfx_sdl doesn't forward those buttons to the engine. gfx_directx only reports the mouse wheel in the new graphics API, which isn't used. James must be t...
by TMC
Sat Apr 08, 2017 10:15 pm
Forum: Q&A Discussion
Topic: Sprite Editor Question
Replies: 7
Views: 1256

I can't reproduce this script error problem, even on Windows. It might be specific to your game. Could you send it to me? "hard-coded function camerapixelx takes at most 0 arguments but is being passed 1 arguments" Wow. It's incredible that I've never encountered this problem myself. I tho...