Search found 4098 matches
- Mon Apr 10, 2017 10:52 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103556
By my count there have been 11 projects to rewrite the OHRRPGCE or port it to a different language (not even counting MotherHamster, Mike's Java engine, or wxohr), plus a few to create libraries for reading the data! Yes, looking back at my wxohr code, I'm surprised to see quite a few mac-specific #...
- Mon Apr 10, 2017 10:16 pm
- Forum: Q&A Discussion
- Topic: changing bits of CUSTOM
- Replies: 59
- Views: 9325
- Mon Apr 10, 2017 6:54 am
- Forum: Q&A Discussion
- Topic: changing bits of CUSTOM
- Replies: 59
- Views: 9325
I'm a bit concerned if spritesets are not indefinitely extenisble though. I never said otherwise. You'll be able to do that, all the other stuff too. Except for switching party members in-battle, that's completely unrelated. Yes, it is a bit odd that they're called attacks (or spells, in the spells...
- Mon Apr 10, 2017 6:46 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103556
Time for some history! (Sorry, most of this is irrelevant except for the link to Alieron.) There have been many attempts over the years to rewrite the OHR or port it to a different language and only one succeeded (which is the FB version we use today). In fact, within weeks of the source being relea...
- Mon Apr 10, 2017 6:34 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103556
the engine looks like it was made 20 jears ago and it hasn't been developed on ever since. You're being grossly unfair to 90's software. The OHRRPGCE looks like it was made 30 years ago! It does still look exactly the same as its first release, though. That's an impressive mockup! It's interesting ...
- Sun Apr 09, 2017 12:26 pm
- Forum: Q&A Discussion
- Topic: changing bits of CUSTOM
- Replies: 59
- Views: 9325
I think I'm going to have to set a limit on questions I answer per day! Can the animation editor use frames from different spritesets in one animation? No, I don't think it's worth the trouble. Where would tags be stored? On the actor? What about the actors reaction to the tags? On the actor: yes (t...
- Sun Apr 09, 2017 11:05 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103556
might be pushing it a little.... but can we have dash-in with things other than strike? Actually, I do want to separate attacker movement from attacker animation. It's not that big a task. Regarding equipment tags, I agree, that's why equipment should be able to set local state/flags/whatever we'll...
- Sun Apr 09, 2017 1:55 am
- Forum: General Discussion
- Topic: General Distractions Thread
- Replies: 14
- Views: 2825
- Sun Apr 09, 2017 1:51 am
- Forum: Q&A Discussion
- Topic: changing bits of CUSTOM
- Replies: 59
- Views: 9325
I feel like I'm going to have to do some experimenting with the spriteset browser UI. I might integrate it with the animation editor instead of making it separate. Patches to set and check tags in more places are welcome. There are lots of places they would be useful, such as hiding map layers. Atta...
- Sun Apr 09, 2017 1:00 am
- Forum: Q&A Discussion
- Topic: changing bits of CUSTOM
- Replies: 59
- Views: 9325
Sorry, I wouldn't bother reading that plan and the other ones to do with sprite limits and animations on the wiki; they're from long, long ago and the plans have changed completely. I wrote a bit about my plans here and here . But, I'm confused as to what you're reading into the Editor Editor. It's ...
- Sun Apr 09, 2017 12:00 am
- Forum: General Discussion
- Topic: General Distractions Thread
- Replies: 14
- Views: 2825
- Sat Apr 08, 2017 11:28 pm
- Forum: Q&A Discussion
- Topic: changing bits of CUSTOM
- Replies: 59
- Views: 9325
There's no hidden progress on converting Custom to slices, except for the the Editor-Editor-Runner, which is slice-based, but unfinished. It's James project and I'm not really familiar with it. On the other hand, James has made heaps of progress on converting the built-in in-game menus to slices, wh...
- Sat Apr 08, 2017 11:20 pm
- Forum: Q&A Discussion
- Topic: Sprite Editor Question
- Replies: 7
- Views: 1256
- Sat Apr 08, 2017 11:02 pm
- Forum: Q&A Discussion
- Topic: Mouse Question
- Replies: 6
- Views: 1099
??? Since when do we support the mouse wheel? I just had a look and eventually figured out that SDL reports the mouse wheel as buttons 4 and 5, but gfx_sdl doesn't forward those buttons to the engine. gfx_directx only reports the mouse wheel in the new graphics API, which isn't used. James must be t...
- Sat Apr 08, 2017 10:15 pm
- Forum: Q&A Discussion
- Topic: Sprite Editor Question
- Replies: 7
- Views: 1256