Search found 4098 matches
- Sat Apr 15, 2017 2:44 am
- Forum: Q&A Discussion
- Topic: Android Faster Than CPU
- Replies: 4
- Views: 923
What does your script do? I can't say much without knowing that. You're using Windows? Does task manager (or other program) show that game.exe is using 100% cpu? What framerate do you have the game set at? If you press Ctrl+~ to show the framerate, what does it actually run at? If you're using a nig...
- Fri Apr 14, 2017 8:34 pm
- Forum: Q&A Discussion
- Topic: Mouse scripting
- Replies: 2
- Views: 630
NPC at pixel returns 0 (false) if there's no NPC, but 0 is also a valid NPC ID, so you need to check for that. And you want to avoid passing invalid arguments to script commands anyway, as that will result in error messages if errors are enabled. Also, you need to check for an NPC at (camera pixel x...
- Thu Apr 13, 2017 11:33 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103556
Oh yes, thanks for bringing it up, I did actually want to add an option to go straight to the next textbox from a textbox choice. I agree that setting tags is an unwieldy extra step. However, I'm not saying that I'm adding this soon, only that I'm adding it to my infinite TODO list. Shaking portrait...
- Thu Apr 13, 2017 3:50 am
- Forum: Q&A Discussion
- Topic: Window/Full Screen issues with "run game"
- Replies: 3
- Views: 849
- Thu Apr 13, 2017 3:43 am
- Forum: Game Discussion
- Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
- Replies: 88
- Views: 16228
Reply to Willy's Dr Moonlight comments: - I think the gravedust is (sometimes? always?) in a bin of some sort, not sitting visibly on a surface - I do remember the vest making a difference, but I'm not sure about it - I never had any trouble with messages getting stuck on the screen, although I did ...
- Wed Apr 12, 2017 8:10 am
- Forum: Game Discussion
- Topic: The 2016 In Review Contest [Reviews: 43]
- Replies: 70
- Views: 18291
Wow, I thought that there wasn't a 2016 in Review Contest just because people were burnt out or something, not that it was an oversight. I'm glad it's happening! Oh good, now I finally have a motivation to post all that feedback on Dungeon Bout which I never finished writing up! See, it helps to gam...
- Wed Apr 12, 2017 7:56 am
- Forum: Q&A Discussion
- Topic: changing bits of CUSTOM
- Replies: 59
- Views: 9325
- Wed Apr 12, 2017 1:46 am
- Forum: Q&A Discussion
- Topic: changing bits of CUSTOM
- Replies: 59
- Views: 9325
I don't know! Those are really hard things to decide. I guess that for each hero frame with a hand point, you should also be able to say which frame of the weapon should be displayed, instead of there being a weapon animation. But sometimes you might want to give animations to a weapon, like if the ...
- Tue Apr 11, 2017 11:14 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103556
- Tue Apr 11, 2017 10:57 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103556
Hmm, well you're meant to be able to activate NPCs while they're moving, and I don't see why NPCs moving because they're being pushed should be a special circumstance, so I'm going to say that's a bug in your script rather than an engine bug. (I assume that your script moves the NPC, which it should...
- Tue Apr 11, 2017 8:57 pm
- Forum: Q&A Discussion
- Topic: changing bits of CUSTOM
- Replies: 59
- Views: 9325
The only reason I know Ichiro's real name is from HamsterLib commit messages. Adding a new script command is the one thing I documented in detail: How to add a new script command If you're thinking of adding that command to read a text file, here is the function to determine file encoding that I men...
- Tue Apr 11, 2017 8:27 am
- Forum: Q&A Discussion
- Topic: changing bits of CUSTOM
- Replies: 59
- Views: 9325
- Tue Apr 11, 2017 6:27 am
- Forum: Game Discussion
- Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
- Replies: 88
- Views: 16228
- Tue Apr 11, 2017 5:58 am
- Forum: Q&A Discussion
- Topic: changing bits of CUSTOM
- Replies: 59
- Views: 9325
We could always credit you by your full name on the first occasion and first name/nickname afterwards; we've done that with several other people. All controls are always documented on the help page for each editor, with the occasional exception of debug keys. Not always a very compact listing though...
- Tue Apr 11, 2017 12:35 am
- Forum: Q&A Discussion
- Topic: Cartographer problem
- Replies: 2
- Views: 951