Search found 4098 matches

by TMC
Sat Apr 22, 2017 1:48 pm
Forum: Game Discussion
Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
Replies: 88
Views: 16228

I'm not buying it! But I do think it's spawning so many enemies because I have to hold down Enter for the Start Game option to register (the intro and highscore scroller also is bonkers); it doesn't spawn that many enemies after I die once. I rewrote gif frame timing a couple days ago to fix a diffe...
by TMC
Sat Apr 22, 2017 12:57 pm
Forum: Game Discussion
Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
Replies: 88
Views: 16228

No, you can't use mouse buttons 4 and 5 for the mouse wheel yet; I didn't finish that. (I didn't think about mice with extra buttons, but that definitely won't work right now, could try to keep the possibility open). However, using the mouse wheel may be better than using the middle button. Noone ev...
by TMC
Sat Apr 22, 2017 8:43 am
Forum: Q&A Discussion
Topic: buttons on android/mobile
Replies: 11
Views: 2018

To change the button mappings, go to General Game Data -> Platform-specific options, and change the Phone/Tablet virtual gamepad options.

Moving diagonally might require pressing two arrows keys at once, requiring a multi-touch device. Or maybe not, I don't know. Try it.
by TMC
Sat Apr 22, 2017 7:24 am
Forum: Game Discussion
Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
Replies: 88
Views: 16228

OK, I worked out how to play picohross and beat a board. It's fun, addictive, and looks nice. It's not so hard either since the board is so dense. But why didn't I get a big YOU WIN! like Kylekrack? :( I noticed a bug: as you can see in the screenshot, the bottom-left 5 in the top panel of numbers n...
by TMC
Fri Apr 21, 2017 2:33 pm
Forum: Q&A Discussion
Topic: Wendigos Custom development thread
Replies: 11
Views: 2141

I'm confused about why it sometimes worked before, but box borders generally displayed black (with no palette) before a game was loaded. I've fixed it now. I finally added the ability to create asset sprite slices in the slice editor. Go to the spam menu and select "Editor Slice Editor". R...
by TMC
Fri Apr 21, 2017 4:41 am
Forum: Q&A Discussion
Topic: measuring the passage of real-time
Replies: 3
Views: 700

I don't know what you mean by push notifications; I guess you mean setting an Android timer to reactive the app later? No such thing planned, or other smartphone-specific features like using a camera. You should use a different game engine if you want those sorts of features. I have no idea what you...
by TMC
Fri Apr 21, 2017 3:00 am
Forum: Q&A Discussion
Topic: measuring the passage of real-time
Replies: 3
Views: 700

Yes. Surfasaurus is an example of a game that made use of it.

http://hamsterrepublic.com/ohrrpgce/doc ... 0Functions
by TMC
Wed Apr 19, 2017 3:33 pm
Forum: Q&A Discussion
Topic: delete saved game?
Replies: 12
Views: 2684

No, that script is fine.

Could you confirm what the problem actually is? And post the other scripts?
by TMC
Wed Apr 19, 2017 3:25 pm
Forum: Q&A Discussion
Topic: Wendigos Custom development thread
Replies: 11
Views: 2141

OK, I just committed a change to make Game and Custom use the default box border sprites before any game is loaded. However, if you want to override the game's box border sprites to ensure a consistent look, or even to use special 'window frame' borders, currently there's no way to do that. Hmm, in ...
by TMC
Wed Apr 19, 2017 5:53 am
Forum: Q&A Discussion
Topic: delete saved game?
Replies: 12
Views: 2684

What problem? You mean this? First of all is that when the choice appears, the "title menu" cursor is still active, moving along with the "choice" cursor. And even if I choose "YES" (it sets tag "Delete ok" on), the save isnt deleted. Is the animatedtitle scri...
by TMC
Tue Apr 18, 2017 2:28 pm
Forum: Q&A Discussion
Topic: Wendigos Custom development thread
Replies: 11
Views: 2141

Well, this looks promising! frame_import_bmp24_or_32 can only be called on 24 or 32 bit bmps, and frame_import_bmp_raw can only be called on 1-8 bit bmps. But you don't need to worry about that any more, as I added frame_import_bmp_as_8bit, which loads any bmp and maps it to the master palette (fixi...
by TMC
Sun Apr 16, 2017 1:59 am
Forum: Q&A Discussion
Topic: changing bits of CUSTOM
Replies: 59
Views: 9325

That's really odd.
I assume you have the 64-bit ohrrpgce-custom in a writable directory. Does it create a c_debug.txt file when you double click it? The file will probably be put in ~/Documents instead of next to ohrrpgce-custom. That file might provide the answers, if it exists.
by TMC
Sat Apr 15, 2017 10:44 pm
Forum: Q&A Discussion
Topic: changing bits of CUSTOM
Replies: 59
Views: 9325

I'm using 64 bit Ubuntu, and 64-bit custom doesn't seem to work for me, Why not? Please help us fix it! Try running ohrrpgce-custom from the command line, so that you can see any error message that's printed. You can also try running "ldd $(which ohrrpgce-custom)" to check if any librarie...
by TMC
Sat Apr 15, 2017 10:06 pm
Forum: Q&A Discussion
Topic: Android Faster Than CPU
Replies: 4
Views: 923

Ah, that makes sense. You probably have a Windows desktop. Windows is actually often a lot slower than Linux (recall that Android uses the Linux kernel) when it comes to file IO, both inherently, but especially if you have a virus scanner installed with "real time protection" enabled. Thes...
by TMC
Sat Apr 15, 2017 1:30 pm
Forum: Q&A Discussion
Topic: Wendigos Custom development thread
Replies: 11
Views: 2141

This sound very promising! I did eventually notice your 'textbox whole text' commit and merged it; thanks. I made some changes to it, and renamed it to 'textbox text'. There was a bug: it looped over lines 0 to 6 instead of 0 to 7. I recommend using ubound() when looping over an array, it avoids bug...