Search found 4098 matches
- Sat Apr 22, 2017 1:48 pm
- Forum: Game Discussion
- Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
- Replies: 88
- Views: 16228
I'm not buying it! But I do think it's spawning so many enemies because I have to hold down Enter for the Start Game option to register (the intro and highscore scroller also is bonkers); it doesn't spawn that many enemies after I die once. I rewrote gif frame timing a couple days ago to fix a diffe...
- Sat Apr 22, 2017 12:57 pm
- Forum: Game Discussion
- Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
- Replies: 88
- Views: 16228
No, you can't use mouse buttons 4 and 5 for the mouse wheel yet; I didn't finish that. (I didn't think about mice with extra buttons, but that definitely won't work right now, could try to keep the possibility open). However, using the mouse wheel may be better than using the middle button. Noone ev...
- Sat Apr 22, 2017 8:43 am
- Forum: Q&A Discussion
- Topic: buttons on android/mobile
- Replies: 11
- Views: 2018
- Sat Apr 22, 2017 7:24 am
- Forum: Game Discussion
- Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
- Replies: 88
- Views: 16228
OK, I worked out how to play picohross and beat a board. It's fun, addictive, and looks nice. It's not so hard either since the board is so dense. But why didn't I get a big YOU WIN! like Kylekrack? :( I noticed a bug: as you can see in the screenshot, the bottom-left 5 in the top panel of numbers n...
- Fri Apr 21, 2017 2:33 pm
- Forum: Q&A Discussion
- Topic: Wendigos Custom development thread
- Replies: 11
- Views: 2141
- Fri Apr 21, 2017 4:41 am
- Forum: Q&A Discussion
- Topic: measuring the passage of real-time
- Replies: 3
- Views: 700
I don't know what you mean by push notifications; I guess you mean setting an Android timer to reactive the app later? No such thing planned, or other smartphone-specific features like using a camera. You should use a different game engine if you want those sorts of features. I have no idea what you...
- Fri Apr 21, 2017 3:00 am
- Forum: Q&A Discussion
- Topic: measuring the passage of real-time
- Replies: 3
- Views: 700
Yes. Surfasaurus is an example of a game that made use of it.
http://hamsterrepublic.com/ohrrpgce/doc ... 0Functions
http://hamsterrepublic.com/ohrrpgce/doc ... 0Functions
- Wed Apr 19, 2017 3:33 pm
- Forum: Q&A Discussion
- Topic: delete saved game?
- Replies: 12
- Views: 2684
- Wed Apr 19, 2017 3:25 pm
- Forum: Q&A Discussion
- Topic: Wendigos Custom development thread
- Replies: 11
- Views: 2141
OK, I just committed a change to make Game and Custom use the default box border sprites before any game is loaded. However, if you want to override the game's box border sprites to ensure a consistent look, or even to use special 'window frame' borders, currently there's no way to do that. Hmm, in ...
- Wed Apr 19, 2017 5:53 am
- Forum: Q&A Discussion
- Topic: delete saved game?
- Replies: 12
- Views: 2684
- Tue Apr 18, 2017 2:28 pm
- Forum: Q&A Discussion
- Topic: Wendigos Custom development thread
- Replies: 11
- Views: 2141
Well, this looks promising! frame_import_bmp24_or_32 can only be called on 24 or 32 bit bmps, and frame_import_bmp_raw can only be called on 1-8 bit bmps. But you don't need to worry about that any more, as I added frame_import_bmp_as_8bit, which loads any bmp and maps it to the master palette (fixi...
- Sun Apr 16, 2017 1:59 am
- Forum: Q&A Discussion
- Topic: changing bits of CUSTOM
- Replies: 59
- Views: 9325
- Sat Apr 15, 2017 10:44 pm
- Forum: Q&A Discussion
- Topic: changing bits of CUSTOM
- Replies: 59
- Views: 9325
- Sat Apr 15, 2017 10:06 pm
- Forum: Q&A Discussion
- Topic: Android Faster Than CPU
- Replies: 4
- Views: 923
- Sat Apr 15, 2017 1:30 pm
- Forum: Q&A Discussion
- Topic: Wendigos Custom development thread
- Replies: 11
- Views: 2141
This sound very promising! I did eventually notice your 'textbox whole text' commit and merged it; thanks. I made some changes to it, and renamed it to 'textbox text'. There was a bug: it looped over lines 0 to 6 instead of 0 to 7. I recommend using ubound() when looping over an array, it avoids bug...