Search found 4098 matches
- Wed Apr 26, 2017 3:48 pm
- Forum: Q&A Discussion
- Topic: General help?
- Replies: 15
- Views: 2839
Another option would be to link to HOWTO articles within the more structured manual, so that the user can still follow along a suggested path without binding them to a particular order of doing things. At this point, we've confused terms so much that I'm not really sure what you mean by 'HOWTO' and...
- Tue Apr 25, 2017 12:15 pm
- Forum: Game Discussion
- Topic: Slice Types Discussion
- Replies: 22
- Views: 4144
What are those three boxes for, portrait, battle and weapon? I don't think putting them next to each other like that makes much sense. Yes, splitting up boxes into panes with simple lines could look and work nicely. Having those thick box borders everywhere doesn't look all that great. I was thinkin...
- Tue Apr 25, 2017 8:08 am
- Forum: Game Discussion
- Topic: Slice Types Discussion
- Replies: 22
- Views: 4144
- Tue Apr 25, 2017 6:37 am
- Forum: Game Discussion
- Topic: Slice Types Discussion
- Replies: 22
- Views: 4144
- Tue Apr 25, 2017 6:35 am
- Forum: Game Discussion
- Topic: Slice Types Discussion
- Replies: 22
- Views: 4144
- Tue Apr 25, 2017 5:52 am
- Forum: Game Discussion
- Topic: Slice Types Discussion
- Replies: 22
- Views: 4144
- Tue Apr 25, 2017 1:55 am
- Forum: Q&A Discussion
- Topic: General help?
- Replies: 15
- Views: 2839
- Tue Apr 25, 2017 12:33 am
- Forum: Q&A Discussion
- Topic: buttons on android/mobile
- Replies: 11
- Views: 2018
- Mon Apr 24, 2017 3:41 pm
- Forum: Q&A Discussion
- Topic: General help?
- Replies: 15
- Views: 2839
- Mon Apr 24, 2017 2:55 pm
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64362
OK. I just have to decide whether to make it an option in the initial/menu game, the subgame, or an argument to rungame. Hmm, since rungame is (currently) used to chain back, I guess it makes most sense to make this an option in the initial game, which remains in effect regardless of all rungame cal...
- Mon Apr 24, 2017 2:33 pm
- Forum: Q&A Discussion
- Topic: buttons on android/mobile
- Replies: 11
- Views: 2018
Hello; An option for users? Do you mean something that can be added to the game's main menu, like Fullscreen/Windowed and Volume? Or something that lives in a separate engine builtin menu? (The SDL Android port does actually have an options menu, displayed before the game starts, which we disable si...
- Mon Apr 24, 2017 8:25 am
- Forum: Q&A Discussion
- Topic: buttons on android/mobile
- Replies: 11
- Views: 2018
I guess you're talking about the upscaling of the graphics. How bad is it? I was originally worried about it, but at least on my own phone, which has a 320x240 screen, the upscaling only affects every 5th row of pixels, and is rather difficult to notice and probably looks better than nearest-neighbo...
- Sun Apr 23, 2017 3:09 pm
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64362
You won't have to remove the fullscreen/windowed options, because I figured out the fullscreening bug. At least, I think I have; I couldn't quite reproduce the problem you had, but I had something else similar happen instead. I haven't committed the fix to svn yet; needs a little more testing. Also,...
- Sun Apr 23, 2017 4:22 am
- Forum: Q&A Discussion
- Topic: General help?
- Replies: 15
- Views: 2839
Ah, the new HOWTO is almost entirely incomplete. Virtuous Sword just started a discussion on the wiki about having a Quick Start tutorial. Something that's basically a reorganisation of the old HOWTO we already have, but shorter, not trying to explain everything (that way it'll also be easier to ke...
- Sat Apr 22, 2017 11:05 pm
- Forum: Q&A Discussion
- Topic: General help?
- Replies: 15
- Views: 2839