Search found 4098 matches

by TMC
Wed Apr 26, 2017 3:48 pm
Forum: Q&A Discussion
Topic: General help?
Replies: 15
Views: 2839

Another option would be to link to HOWTO articles within the more structured manual, so that the user can still follow along a suggested path without binding them to a particular order of doing things. At this point, we've confused terms so much that I'm not really sure what you mean by 'HOWTO' and...
by TMC
Tue Apr 25, 2017 12:15 pm
Forum: Game Discussion
Topic: Slice Types Discussion
Replies: 22
Views: 4144

What are those three boxes for, portrait, battle and weapon? I don't think putting them next to each other like that makes much sense. Yes, splitting up boxes into panes with simple lines could look and work nicely. Having those thick box borders everywhere doesn't look all that great. I was thinkin...
by TMC
Tue Apr 25, 2017 8:08 am
Forum: Game Discussion
Topic: Slice Types Discussion
Replies: 22
Views: 4144

Yes, use the regular slice editor. There's nothing aside from the slices to provide. The Team menu is probably not worthwhile creating right now, since it's so simple. Unfortunately, you can't actually exactly recreate all the existing menus, because the slice system is missing an "expand to fi...
by TMC
Tue Apr 25, 2017 6:37 am
Forum: Game Discussion
Topic: Slice Types Discussion
Replies: 22
Views: 4144

By "new menus" do you mean plank menus in Custom? Those plank-menu editors are the same as the normal slice collection editor except that you can use special lookup codes. So if you;re slicifying the menus I mentioned above, don't use those editors.
by TMC
Tue Apr 25, 2017 6:35 am
Forum: Game Discussion
Topic: Slice Types Discussion
Replies: 22
Views: 4144

From the sounds of it, when you say "CUSTOM" you actually mean ohrrpgce-game ("Game"/game.exe), not ohrrpgce-custom. CUSTOM definitely refers only to the editor program. Slice based versions of the existing menus would be very useful! They don't have to be pixel-wise identical to...
by TMC
Tue Apr 25, 2017 5:52 am
Forum: Game Discussion
Topic: Slice Types Discussion
Replies: 22
Views: 4144

I don't see any reason we can't add script triggers now if we wished, rather than waiting for script fibres.

I also don't see what a script type system has to do with it? I think you were just assuming they would both be added at once.
by TMC
Tue Apr 25, 2017 1:55 am
Forum: Q&A Discussion
Topic: General help?
Replies: 15
Views: 2839

Must have been Chris Crawford. Honestly, I haven't read it either (I wasn't even around when it was written in 2001). I found some quotes about it: I stumbled upon an article from OHRRPGCE Monthly; Rinku Hero's "Creating a Game" trilogy, and it very probably changed the way I look at game ...
by TMC
Tue Apr 25, 2017 12:33 am
Forum: Q&A Discussion
Topic: buttons on android/mobile
Replies: 11
Views: 2018

Yes, you could easily script a frame around the screen yourself by increasing the resolution and using slices, but there are lots of problems: doesn't show in battles, fades out when the screen fades, can't see the edge of maps set to "Crop", and not visible on the titlescreen. It sounds l...
by TMC
Mon Apr 24, 2017 3:41 pm
Forum: Q&A Discussion
Topic: General help?
Replies: 15
Views: 2839

Actually, that sounds a lot like Rinku's " Creating a Game " trilogy, which was about the art of game design in general even though it had lots of specifics on creating OHRRPGCE games. Really, many articles on OHR development have been written over the years and forgotten, because you have...
by TMC
Mon Apr 24, 2017 2:55 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64362

OK. I just have to decide whether to make it an option in the initial/menu game, the subgame, or an argument to rungame. Hmm, since rungame is (currently) used to chain back, I guess it makes most sense to make this an option in the initial game, which remains in effect regardless of all rungame cal...
by TMC
Mon Apr 24, 2017 2:33 pm
Forum: Q&A Discussion
Topic: buttons on android/mobile
Replies: 11
Views: 2018

Hello; An option for users? Do you mean something that can be added to the game's main menu, like Fullscreen/Windowed and Volume? Or something that lives in a separate engine builtin menu? (The SDL Android port does actually have an options menu, displayed before the game starts, which we disable si...
by TMC
Mon Apr 24, 2017 8:25 am
Forum: Q&A Discussion
Topic: buttons on android/mobile
Replies: 11
Views: 2018

I guess you're talking about the upscaling of the graphics. How bad is it? I was originally worried about it, but at least on my own phone, which has a 320x240 screen, the upscaling only affects every 5th row of pixels, and is rather difficult to notice and probably looks better than nearest-neighbo...
by TMC
Sun Apr 23, 2017 3:09 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64362

You won't have to remove the fullscreen/windowed options, because I figured out the fullscreening bug. At least, I think I have; I couldn't quite reproduce the problem you had, but I had something else similar happen instead. I haven't committed the fix to svn yet; needs a little more testing. Also,...
by TMC
Sun Apr 23, 2017 4:22 am
Forum: Q&A Discussion
Topic: General help?
Replies: 15
Views: 2839

Ah, the new HOWTO is almost entirely incomplete. Virtuous ­Sword just started a discussion on the wiki about having a Quick Start tutorial. Something that's basically a reorganisation of the old HOWTO we already have, but shorter, not trying to explain everything (that way it'll also be easier to ke...
by TMC
Sat Apr 22, 2017 11:05 pm
Forum: Q&A Discussion
Topic: General help?
Replies: 15
Views: 2839

Hello! If you haven't already, I recommend reading the early chapters of the 'old' HOWTO ("HOWTO: Main Chapters"), especially How to use NPCs and Tags . A lot of the HOWTO is somewhat out of date, so you'll see lots of screenshots that look different than the current engine, but don't pani...