Search found 4098 matches

by TMC
Mon May 08, 2017 8:56 am
Forum: Q&A Discussion
Topic: String Question
Replies: 3
Views: 833

But you can't set the NPC extra data in the editor, which probably means it's not useful to you. However, you can set an argument to pass to a script triggered from an NPC. This is the easiest way to go: just pass the enemy ID to the script, which then reads the data from the enemy. The "Script...
by TMC
Sun May 07, 2017 5:18 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103545

OK, I've heard this request too often, so I've just increased the limit on hero definitions from 60 to 512. I will lift the party size limit too (which should be easier). I plan to add a "change hero ID" command, which is what Giz really wanted, I think. It will be very useful for creating...
by TMC
Fri May 05, 2017 4:39 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64362

Bizarrely awesome! (When you first showed a draft I had no suspicion that it was for the boxart!) OK, I finally implemented the setting to preserve fullscreen state when using "run game". In fact, I made it the default, so simply downloading the latest nightly (after first waiting for it t...
by TMC
Fri May 05, 2017 1:45 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65966

Wow those are some awesome scenes. What's going on here? Who's that by the antique television*? So you'll be doing episodic releases? What sort of time span would those stretch over? *The volume slider on the wooden TV with mono speaker we used to use broke a couple years ago. If even a luddite like...
by TMC
Fri May 05, 2017 1:31 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103545

Lots of good answers, thanks! I'm getting around the 50 shop item limit for now with a custom shop I set up with menus and strings, it was more work but it turned out pretty well. OK, cool, one less thing for me to worry about :) and that would make the game look more unique. - oval tool to actuall...
by TMC
Fri May 05, 2017 7:55 am
Forum: Game Discussion
Topic: The 2016 In Review Contest [Reviews: 43]
Replies: 70
Views: 18291

Awesome, people are reviewing! I would like to make a serious attempt at reviewing for a change, but I'm going to take advantage of the long deadline to do it in a couple months, when I should have more time. Edit: Review for: Andy and Ollie Save Christmas To answer your question about how to finish...
by TMC
Fri May 05, 2017 7:32 am
Forum: Q&A Discussion
Topic: Scripting Problem?
Replies: 4
Views: 1297

Do those editors show you if you're missing a bracket? Here's another way to find a missing/extra bracket if you can't figure it out (they can be hard to spot!): paste your script(s) into this formatting tool: http://tmc.castleparadox.com/ohr/script-format.php . Then check the indentation to see whe...
by TMC
Wed May 03, 2017 2:28 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103545

I haven't been keep on top of this... One more request up in here! Would it be reasonable to add animations for spawned enemies, instead of them just popping in? Basically the existing death animations, played in reverse. This has been requested before, and is a great idea. However, I don't know how...
by TMC
Tue May 02, 2017 4:11 pm
Forum: General Discussion
Topic: Are reviews not linked to games anymore?
Replies: 4
Views: 1144

Everyone should rate games! There are too many games which have been rated by just one or two people. (I do find it really hard to give ratings in a consistent way though, since there's no way to see how I rated other games.)
But I think Fenrir is wrong about that; reviews and ratings are independent.
by TMC
Tue May 02, 2017 3:31 pm
Forum: Game Discussion
Topic: BMR's Blender sprite experiment
Replies: 9
Views: 2514

Ah, thanks. I'd seen that thread before but forgot about it. That guy is using a lot of complex textures (see especially the airship on the 2nd/3rd last pages), although his method is real-time, and he didn't seem to show any low-res renders. He disappeared without releasing his tool, but did link t...
by TMC
Tue May 02, 2017 3:26 pm
Forum: Game Discussion
Topic: A Realm Without Fire
Replies: 4
Views: 1165

Yes, wearing many hats is also interesting. Oh, so when you say fire isn't possible, you don't mean just on that planet, but the whole universe, and you're excluding a lot of things unrelated to fire, like nuclear fusion... (This reaction with metal ore doesn't sound sustainable!) But I don't think ...
by TMC
Tue May 02, 2017 2:00 pm
Forum: Q&A Discussion
Topic: making a slice bounded by/in another slice
Replies: 6
Views: 1050

docs!

Basically it changes the position of a slice so that it sits within (on top or behind) another slice (by screen coordinates), by separately restricting x and y coordinates.
by TMC
Tue May 02, 2017 4:58 am
Forum: Q&A Discussion
Topic: making a slice bounded by/in another slice
Replies: 6
Views: 1050

Use 'slice collide' to check if two slices intersect. Use 'slice contains' to check if one slice is entirely within another. You can also use 'clamp slice' to move a slice so that it's contained within another. So, if you want to use normal slice movement commands, you could follow them with a while...
by TMC
Tue May 02, 2017 4:44 am
Forum: Game Discussion
Topic: A Realm Without Fire
Replies: 4
Views: 1165

Re: A Realm Without Fire

Ah, this is a really interesting setting and story. And you write very well; I enjoyed reading it. So, I guess this isn't the game concept that you previously worked on (did you ever release anything?), but was just a story five years ago? I'm kind of surprised that you want to make a game out of it...
by TMC
Sun Apr 30, 2017 4:55 am
Forum: Game Discussion
Topic: Slice Types Discussion
Replies: 22
Views: 4144

Oh, right! You can only attach images to forum posts, but can upload more types of files as attachments to PMs. So you can send me a zip by PM or email. sdl-android has multitouch support, and the virtual gamepad can't work without it-- so for the time being, we are limited to sdl-android's virtual ...