Search found 4098 matches
- Mon May 08, 2017 8:56 am
- Forum: Q&A Discussion
- Topic: String Question
- Replies: 3
- Views: 833
- Sun May 07, 2017 5:18 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103545
- Fri May 05, 2017 4:39 pm
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64362
- Fri May 05, 2017 1:45 pm
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65966
Wow those are some awesome scenes. What's going on here? Who's that by the antique television*? So you'll be doing episodic releases? What sort of time span would those stretch over? *The volume slider on the wooden TV with mono speaker we used to use broke a couple years ago. If even a luddite like...
- Fri May 05, 2017 1:31 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103545
Lots of good answers, thanks! I'm getting around the 50 shop item limit for now with a custom shop I set up with menus and strings, it was more work but it turned out pretty well. OK, cool, one less thing for me to worry about :) and that would make the game look more unique. - oval tool to actuall...
- Fri May 05, 2017 7:55 am
- Forum: Game Discussion
- Topic: The 2016 In Review Contest [Reviews: 43]
- Replies: 70
- Views: 18291
Awesome, people are reviewing! I would like to make a serious attempt at reviewing for a change, but I'm going to take advantage of the long deadline to do it in a couple months, when I should have more time. Edit: Review for: Andy and Ollie Save Christmas To answer your question about how to finish...
- Fri May 05, 2017 7:32 am
- Forum: Q&A Discussion
- Topic: Scripting Problem?
- Replies: 4
- Views: 1297
Do those editors show you if you're missing a bracket? Here's another way to find a missing/extra bracket if you can't figure it out (they can be hard to spot!): paste your script(s) into this formatting tool: http://tmc.castleparadox.com/ohr/script-format.php . Then check the indentation to see whe...
- Wed May 03, 2017 2:28 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103545
I haven't been keep on top of this... One more request up in here! Would it be reasonable to add animations for spawned enemies, instead of them just popping in? Basically the existing death animations, played in reverse. This has been requested before, and is a great idea. However, I don't know how...
- Tue May 02, 2017 4:11 pm
- Forum: General Discussion
- Topic: Are reviews not linked to games anymore?
- Replies: 4
- Views: 1144
Everyone should rate games! There are too many games which have been rated by just one or two people. (I do find it really hard to give ratings in a consistent way though, since there's no way to see how I rated other games.)
But I think Fenrir is wrong about that; reviews and ratings are independent.
But I think Fenrir is wrong about that; reviews and ratings are independent.
- Tue May 02, 2017 3:31 pm
- Forum: Game Discussion
- Topic: BMR's Blender sprite experiment
- Replies: 9
- Views: 2514
Ah, thanks. I'd seen that thread before but forgot about it. That guy is using a lot of complex textures (see especially the airship on the 2nd/3rd last pages), although his method is real-time, and he didn't seem to show any low-res renders. He disappeared without releasing his tool, but did link t...
- Tue May 02, 2017 3:26 pm
- Forum: Game Discussion
- Topic: A Realm Without Fire
- Replies: 4
- Views: 1165
Yes, wearing many hats is also interesting. Oh, so when you say fire isn't possible, you don't mean just on that planet, but the whole universe, and you're excluding a lot of things unrelated to fire, like nuclear fusion... (This reaction with metal ore doesn't sound sustainable!) But I don't think ...
- Tue May 02, 2017 2:00 pm
- Forum: Q&A Discussion
- Topic: making a slice bounded by/in another slice
- Replies: 6
- Views: 1050
docs!
Basically it changes the position of a slice so that it sits within (on top or behind) another slice (by screen coordinates), by separately restricting x and y coordinates.
Basically it changes the position of a slice so that it sits within (on top or behind) another slice (by screen coordinates), by separately restricting x and y coordinates.
- Tue May 02, 2017 4:58 am
- Forum: Q&A Discussion
- Topic: making a slice bounded by/in another slice
- Replies: 6
- Views: 1050
Use 'slice collide' to check if two slices intersect. Use 'slice contains' to check if one slice is entirely within another. You can also use 'clamp slice' to move a slice so that it's contained within another. So, if you want to use normal slice movement commands, you could follow them with a while...
- Tue May 02, 2017 4:44 am
- Forum: Game Discussion
- Topic: A Realm Without Fire
- Replies: 4
- Views: 1165
Re: A Realm Without Fire
Ah, this is a really interesting setting and story. And you write very well; I enjoyed reading it. So, I guess this isn't the game concept that you previously worked on (did you ever release anything?), but was just a story five years ago? I'm kind of surprised that you want to make a game out of it...
- Sun Apr 30, 2017 4:55 am
- Forum: Game Discussion
- Topic: Slice Types Discussion
- Replies: 22
- Views: 4144
Oh, right! You can only attach images to forum posts, but can upload more types of files as attachments to PMs. So you can send me a zip by PM or email. sdl-android has multitouch support, and the virtual gamepad can't work without it-- so for the time being, we are limited to sdl-android's virtual ...