Search found 4098 matches
- Tue May 16, 2017 3:01 am
- Forum: Q&A Discussion
- Topic: Layers
- Replies: 9
- Views: 1739
- Mon May 15, 2017 6:05 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103545
I meant rectangular clipping; non-rectangular clipping would be the stencils I was just talking about! Visualising the tree of parent relations spatially is an interesting idea, so I tried it out really quickly. Thelines connect the anchor point for each slice. Not sure how useful it will be but cou...
- Mon May 15, 2017 5:27 pm
- Forum: Game Discussion
- Topic: The 2016 In Review Contest [Reviews: 43]
- Replies: 70
- Views: 18291
- Mon May 15, 2017 8:13 am
- Forum: Q&A Discussion
- Topic: It's posible to make a game like Pokemon Mystery Dungeon?
- Replies: 31
- Views: 8237
I'm working on lifting the sprite size limit too, soon. However, it doesn't make sense to have sprites much larger than 32x40, because the tile size is still only 20x20, so larger sprites would overlap each other too much when NPCs or heroes stand side-by-side. We would need to allow larger tile siz...
- Mon May 15, 2017 4:02 am
- Forum: Q&A Discussion
- Topic: It's posible to make a game like Pokemon Mystery Dungeon?
- Replies: 31
- Views: 8237
- Mon May 15, 2017 3:34 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103545
I'm not totally familiar with how git does automatic merging. Would it be able to merge .hss files automatically? Even that would make collaborating on a game via GitHub pretty nice. Yes, version control systems like git can merge text files easily. As long as you and your collaborator haven't edit...
- Sun May 14, 2017 7:35 pm
- Forum: Q&A Discussion
- Topic: It's posible to make a game like Pokemon Mystery Dungeon?
- Replies: 31
- Views: 8237
I'm not aware of any engine for creating roguelikes that doesn't require you to do lots of programming. I asked about engines on the Roguelike Development IRC channel, and everyone no one knew of any, unless you just modifiy the graphics and datafiles for an existing game (which can actually be fair...
- Sun May 14, 2017 6:57 pm
- Forum: Game Discussion
- Topic: Pitching Game Ideas to Companies
- Replies: 7
- Views: 1649
I wasn't sure what kind of pitch you were talking about, but in the case of Adult Swim it seems that they will either fund development of game, or just publish it, with an advance. So basically, Adult Swim is a quite traditional game publisher like Brøderbund? I'm amused that their agreement begins ...
- Sun May 14, 2017 6:09 pm
- Forum: Q&A Discussion
- Topic: Layers
- Replies: 9
- Views: 1739
- Sat May 13, 2017 6:24 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103545
- Sat May 13, 2017 6:14 pm
- Forum: Game Discussion
- Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
- Replies: 88
- Views: 16228
Sounds like... it would be an intro!
- Sat May 13, 2017 12:53 pm
- Forum: Game Discussion
- Topic: Megallennium High Score Mega Thread
- Replies: 22
- Views: 5383
- Sat May 13, 2017 12:19 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103545
I did some work on raising the reserve party size limits, but got distracted. How about a blinking cursor for textboxes? That's the sort of thing I hope will be implemented after the textbox overhaul. For example, I like using cycling select slices to do little animations, but its a pain to script e...
- Sat May 13, 2017 10:33 am
- Forum: Q&A Discussion
- Topic: It's posible to make a game like Pokemon Mystery Dungeon?
- Replies: 31
- Views: 8237
Hello! There aren't many OHR roguelikes, but there are more than two. Have a look at the games tagged roguelike on the gamelist. Now, admittedly, most of these aren't much like a traditional roguelike (I think my own Carcere Vicis is the most traditional). But most of those game do have randomly gen...
- Fri May 12, 2017 4:47 pm
- Forum: Q&A Discussion
- Topic: Wendigos Custom development thread
- Replies: 11
- Views: 2141
Oh! You're right, this is a 64 bit bug. And it wasn't just asset sprites; a lot of other menu options in the slice editor were potentially broken too! I've committed a fix. It was because in FB, enums are 64 bit when targetting a 64 bit arch, which is very annoying. It's the only way that I can thin...