Search found 4098 matches

by TMC
Tue May 16, 2017 3:01 am
Forum: Q&A Discussion
Topic: Layers
Replies: 9
Views: 1739

Dragon Chaser really has a "lost wandering a lonely world" feel to it. Maybe that's intentional, since the PC does have amnesia. If it's not, you could make it easier to play by just adding a few signposts or NPCs giving more guidance (although I know you already have plenty of indirect gu...
by TMC
Mon May 15, 2017 6:05 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103545

I meant rectangular clipping; non-rectangular clipping would be the stencils I was just talking about! Visualising the tree of parent relations spatially is an interesting idea, so I tried it out really quickly. Thelines connect the anchor point for each slice. Not sure how useful it will be but cou...
by TMC
Mon May 15, 2017 5:27 pm
Forum: Game Discussion
Topic: The 2016 In Review Contest [Reviews: 43]
Replies: 70
Views: 18291

No, the rules are that you can combine all the reviews if you want to, because a lot of them may be short. If you want to write a full-length review, feel free to.
by TMC
Mon May 15, 2017 8:13 am
Forum: Q&A Discussion
Topic: It's posible to make a game like Pokemon Mystery Dungeon?
Replies: 31
Views: 8237

I'm working on lifting the sprite size limit too, soon. However, it doesn't make sense to have sprites much larger than 32x40, because the tile size is still only 20x20, so larger sprites would overlap each other too much when NPCs or heroes stand side-by-side. We would need to allow larger tile siz...
by TMC
Mon May 15, 2017 4:02 am
Forum: Q&A Discussion
Topic: It's posible to make a game like Pokemon Mystery Dungeon?
Replies: 31
Views: 8237

Yes, this time you're in luck.
There is still a limit of 41 heroes in the current party, but I'm in the process of lifting that limit too.
by TMC
Mon May 15, 2017 3:34 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103545

I'm not totally familiar with how git does automatic merging. Would it be able to merge .hss files automatically? Even that would make collaborating on a game via GitHub pretty nice. Yes, version control systems like git can merge text files easily. As long as you and your collaborator haven't edit...
by TMC
Sun May 14, 2017 7:35 pm
Forum: Q&A Discussion
Topic: It's posible to make a game like Pokemon Mystery Dungeon?
Replies: 31
Views: 8237

I'm not aware of any engine for creating roguelikes that doesn't require you to do lots of programming. I asked about engines on the Roguelike Development IRC channel, and everyone no one knew of any, unless you just modifiy the graphics and datafiles for an existing game (which can actually be fair...
by TMC
Sun May 14, 2017 6:57 pm
Forum: Game Discussion
Topic: Pitching Game Ideas to Companies
Replies: 7
Views: 1649

I wasn't sure what kind of pitch you were talking about, but in the case of Adult Swim it seems that they will either fund development of game, or just publish it, with an advance. So basically, Adult Swim is a quite traditional game publisher like Brøderbund? I'm amused that their agreement begins ...
by TMC
Sun May 14, 2017 6:09 pm
Forum: Q&A Discussion
Topic: Layers
Replies: 9
Views: 1739

Oh, ince to see you again! You might have noticed people are reviewing Dragon Chaser for the Year in Review contest. Creating a game in a week sounds like a productive limitation; getting to deep into one project rather prevents trying out new things.
by TMC
Sat May 13, 2017 6:24 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103545

If I implement a version of 'Test Game' with Custom running on one computer and the game on another, it means I'm warming up ;) ...I just need to figure out what that would be useful for!

The network is the computer!
by TMC
Sat May 13, 2017 6:14 pm
Forum: Game Discussion
Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
Replies: 88
Views: 16228

Sounds like... it would be an intro!
by TMC
Sat May 13, 2017 12:53 pm
Forum: Game Discussion
Topic: Megallennium High Score Mega Thread
Replies: 22
Views: 5383

That seems impressive (I don't have a good yardstick). I haven't made a serious attempt yet. Is it with the latest version of Owlbears? (There have been about 4 updates in the last couple days)
by TMC
Sat May 13, 2017 12:19 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103545

I did some work on raising the reserve party size limits, but got distracted. How about a blinking cursor for textboxes? That's the sort of thing I hope will be implemented after the textbox overhaul. For example, I like using cycling select slices to do little animations, but its a pain to script e...
by TMC
Sat May 13, 2017 10:33 am
Forum: Q&A Discussion
Topic: It's posible to make a game like Pokemon Mystery Dungeon?
Replies: 31
Views: 8237

Hello! There aren't many OHR roguelikes, but there are more than two. Have a look at the games tagged roguelike on the gamelist. Now, admittedly, most of these aren't much like a traditional roguelike (I think my own Carcere Vicis is the most traditional). But most of those game do have randomly gen...
by TMC
Fri May 12, 2017 4:47 pm
Forum: Q&A Discussion
Topic: Wendigos Custom development thread
Replies: 11
Views: 2141

Oh! You're right, this is a 64 bit bug. And it wasn't just asset sprites; a lot of other menu options in the slice editor were potentially broken too! I've committed a fix. It was because in FB, enums are 64 bit when targetting a 64 bit arch, which is very annoying. It's the only way that I can thin...