Search found 4098 matches

by TMC
Fri May 19, 2017 5:39 am
Forum: Q&A Discussion
Topic: Gamepad weirdness
Replies: 9
Views: 2348

I imagine that the d-pad is presented as a pair of axes rather than four buttons. We only check the first pair of axes. What do you expect, should all axes map to the arrow keys by default, not just the first pair? On every controller? We should just map joystick buttons to keyboard keys, so that sc...
by TMC
Fri May 19, 2017 4:55 am
Forum: Game Discussion
Topic: Pitching Game Ideas to Companies
Replies: 7
Views: 1649

But are there any? That accept ideas for their own development, rather than (possibly unfinished) games that you want them to fund or publish. I haven't looked, but I haven't heard of any, aside from the crappy competition Spoon mentioned. Well, of course there are developers that take suggestions o...
by TMC
Fri May 19, 2017 4:51 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103545

If you wanted to mirror a slice collection, it would be straight-forward to write a script to do it, (aside from the sprite and text slices of course). Faster positioning/setup of slices would be great. You could do a lot by mouse. Actually, a point slice sounds like a much simpler alternative to gi...
by TMC
Fri May 19, 2017 4:26 am
Forum: Q&A Discussion
Topic: Gamepad weirdness
Replies: 9
Views: 2348

The last time I tested a gameday, I know it definitely worked in battle... but that was like 7 years ago. When was the last time anyone tried using a gamepad on the load/save menu, shops, inns, equip, spells, textbox choice boxes, and the in-battle toplevel menu? Because I had a quick look at the c...
by TMC
Thu May 18, 2017 5:51 pm
Forum: Q&A Discussion
Topic: arguments for commands
Replies: 13
Views: 1836

"return now" is only 4 characters shorter than "exit returning". "do return" on the other hand... ! might yet prove to be useful for some other syntactical purpose. How about "exit". It's short for both "exit script" and "exit returning", a...
by TMC
Thu May 18, 2017 5:36 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103545

Ah, a fancier version of the ability to attach a slice to another that isn't its parent! Yes, these attach points are extra functionality that can be added afterwards. It does seem like something you'd want pretty often when drawing a line or curve. Attaching and stretching between two slices would ...
by TMC
Thu May 18, 2017 2:30 pm
Forum: Q&A Discussion
Topic: arguments for commands
Replies: 13
Views: 1836

It would be like two different language versions, with HSpeak supporting both. Since you have to declare a variable or script to use it, and 'subtract' isn't allowed inside variable/globalvariable/an arglist, HSpeak would easily detect when you need to add the directive to your scripts. Making the d...
by TMC
Thu May 18, 2017 1:56 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103545

I thought about it, and realised that children inheriting negative size when you negate the size of a parent, but not having everything else flipped, is way too inconsistent. Imagine you literally draw a tree using a tree of line slices, and then you negate the size of the root node. Suppose negativ...
by TMC
Thu May 18, 2017 1:23 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103545

I went and played around with the slice editor, but am still struggling to figure out what that means. By "parent anchor point" I guess you mean the "align" setting on the line slice, offset by its X and Y position? Meanwhile the "anchor" settings on a slices are affect...
by TMC
Thu May 18, 2017 11:25 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103545

I'm still not sure it's worth adding; maybe a way to highlight all the ancestors of the slice under the mouse would be more useful and achieve most of the same thing. I certainly agree the editor is cluttered. It's silly, but the reason I personally haven't added a line slice yet is because creating...
by TMC
Thu May 18, 2017 11:16 am
Forum: Game Discussion
Topic: Pitching Game Ideas to Companies
Replies: 7
Views: 1649

There's actually an ex-OHR user who runs a small games and comic publisher and developer, MADSOFT Games . It too bad, they don't seem to be very active anymore, but he's the best person to ask around here. See the last discussion . He said they took only around a ~15% cut and invest in the games. Ha...
by TMC
Thu May 18, 2017 10:20 am
Forum: Q&A Discussion
Topic: adding utilities to the engine
Replies: 1
Views: 491

Not yet, but it is a valid request. I would love to allow extending Custom with scripts. They could be particularly useful in the map editor. Several people have written utilities that would make sense as plugins, notably shakeyair's super slick OHR Pal and BMR's Face Maker , and Giz, BMR and Pepsi ...
by TMC
Thu May 18, 2017 9:58 am
Forum: Q&A Discussion
Topic: arguments for commands
Replies: 13
Views: 1836

Yes, I like the idea of requiring subtract negative to be written with a space between the two -'s, and doing a search-and-replace is easy even in Notepad. (Also currently we support spaces in the middle of a two-character operator, like + = but I see no good reason for that.) So switching from -- t...
by TMC
Wed May 17, 2017 5:12 pm
Forum: Q&A Discussion
Topic: arguments for commands
Replies: 13
Views: 1836

I wonder if any existing scripts at all actually use ,, anywhere? I am guessing probably not I'm sure I've seen it, along with abuses of most of the other things HSpeak allows but shouldn't! I sure is nice that we don't have to maintain strict source-level compatibility. (I still haven't given up o...
by TMC
Wed May 17, 2017 9:37 am
Forum: Q&A Discussion
Topic: arguments for commands
Replies: 13
Views: 1836

You can't skip an argument by putting leaving it out (although that's something I want to implement). HSpeak will interpret two commas next to each other as a single comma! I've just patched HSpeak to disallow it. So you have to give the default values to skip an argument. The plotdict should tell y...