Search found 4098 matches

by TMC
Thu May 25, 2017 2:21 pm
Forum: Game Discussion
Topic: Attack Bitsets
Replies: 9
Views: 1819

If you think the bitsets are bad now, you ought to see what it used to look like! The damage bits were in the same menu as the others, bitsets which did nothing were still displayed, and there weere an extra 32 bits for elemental stuff! Anyway, I agree with you. The Bitsets menu should be split up i...
by TMC
Thu May 25, 2017 1:50 pm
Forum: General Discussion
Topic: Hamsterbot - The OHR's friendly twitter feed
Replies: 13
Views: 4417

I see that the twitter bot now posts a tweet for each new review and game posted on SS. I guess you did that intentionally, since it doesn't post other new threads. Wait, has it been doing that for a long time? Is that how it created those screenshot compilations? But it seems to be posting lots of ...
by TMC
Thu May 25, 2017 12:30 pm
Forum: Reviews
Topic: Mini-Review for Gnomie's LoveTester
Replies: 1
Views: 1245

There were two forum threads about this thing, revealing its purpose: Thread for comparing results Commentary and discussion Basically, it was an experiment into how consistent OHR's key repeat rate is. I still intend to change the way repeat rate works so that it's reliable, to fix the problem that...
by TMC
Thu May 25, 2017 12:24 pm
Forum: Game Discussion
Topic: The 2016 In Review Contest [Reviews: 43]
Replies: 70
Views: 18291

Gizmog wrote a commentary on LoverTester last year as a reply to his own commentary of Fridge Racer for the 2015 in Review challenge; very confusing!
(And I just replied to your review)

TheLordThyGod put up a thread about the LinearQuests here which I think can count as a commentary.
by TMC
Thu May 25, 2017 12:13 pm
Forum: Q&A Discussion
Topic: Palette importing incorrectly from GrafX2 to OHR.
Replies: 2
Views: 744

There are two formats that can be used to import a master palette into the OHR: -An 8 bit BMP of any size. The palette is used, and the pixels are ignored -A 16x16 24/32 bit BMP. The pixel values are used If you open your image in GrafX2 and look at the palette you see that it's all scrambled. So sh...
by TMC
Thu May 25, 2017 10:32 am
Forum: Q&A Discussion
Topic: Any action RPGs made in OHRRPGCE?
Replies: 8
Views: 1826

EDIT: Here's another game that's missing: Buelle: The Lance's Tale That's a good start... but it has to be an RPG too, I guess. And what on earth is an RPG? Is it defined more about what you're doing in the game (playing a protagonist, following a story (often a quest), talking to NPCs or at least i...
by TMC
Thu May 25, 2017 3:01 am
Forum: Q&A Discussion
Topic: How to use Palette Arranger for GrafX2?
Replies: 6
Views: 1350

Huh, I should try this; it's annoying that the way that GrafX2 lays out the palette doesn't match the OHR. I've never used a script in GrafX2.
by TMC
Thu May 25, 2017 2:58 am
Forum: Q&A Discussion
Topic: Any action RPGs made in OHRRPGCE?
Replies: 8
Views: 1826

Honestly I'm not entirely sure what an action-rpg that isn't a zelda-like is. I think I specifically avoided tagging games "action rpg" because I didn't know where to draw the line. Does this count? I guess you mean something with a top-down view and on-map combat? That seems to exclude th...
by TMC
Wed May 24, 2017 7:50 am
Forum: Reviews
Topic: Review for LinearQuest III: Dungeon Maze
Replies: 6
Views: 2376

Press F8 to see the debug menu; there's a lot of stuff there!
by TMC
Wed May 24, 2017 7:46 am
Forum: Game Discussion
Topic: Forum requests
Replies: 6
Views: 1444

é is not part of ASCII, but it is in Latin-1 which is an 8-bit codepage (extended ASCII) which is very common - you might have noticed that the OHR uses it. However, unlike the English alphabet, when you encode é using UTF8 it gets converted to multiple bytes, which would be what screws up the forum...
by TMC
Wed May 24, 2017 5:14 am
Forum: Game Discussion
Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
Replies: 88
Views: 16228

Be interested to see that. I haven't had time to make any highscore attempts lately, but will.

Video encoding is pretty CPU intensive, so that's probably the case.
by TMC
Wed May 24, 2017 5:12 am
Forum: Game Discussion
Topic: Bale dev log
Replies: 74
Views: 19103

Ah. Also, what's with the isolated tiles of 2x2 stones? Are they meant to be all that remains of a large ancient tiled floor area? I assume this is just unfinished, because there's no blending between stone and dirt. Heh, on closer inspection I see that the hero's pet is a snake. I have thought it w...
by TMC
Wed May 24, 2017 3:47 am
Forum: Game Discussion
Topic: Forum requests
Replies: 6
Views: 1444

Rogissidor: There is a bug in the forum where your post is blanked out when you preview it if it contains any non-ASCII unicode characters. Posting it will still work, however. If it happens to you, press your browser's back button to get your post back, then post it without previewing. One common w...
by TMC
Wed May 24, 2017 3:28 am
Forum: Reviews
Topic: Review for LinearQuest III: Dungeon Maze
Replies: 6
Views: 2376

The walls works fine for me. Maybe Marionline accidentally pressed F11 to walk through walls and forgot about it. Edit: walk-through-walls turns off when you quit a game and start another one, so that's not the problem. BTW, I see you blanked out the "Order" menu item, but you could just r...
by TMC
Wed May 24, 2017 3:10 am
Forum: Q&A Discussion
Topic: So NPCs can't leave the map
Replies: 18
Views: 3809

Oh yes, I meant to mention movement zones but forgot. If the NPC can't move then the script will be skipped through quickly; you would only see the wait(10) and destroynpc happen. Try removing the destroynpc again and checking that the rest of the script works. Try adding "show value(1)" e...