Search found 4098 matches

by TMC
Tue Jun 06, 2017 5:31 am
Forum: Q&A Discussion
Topic: Slice Editor crash
Replies: 1
Views: 602

Well, not a crash. But yes, the message indicates a bug. In this case (and many others) asking whether you want to kill the program may be a bit much. Maybe it should only do that if you get stuck in a loop of errors.

The fix is to disable the F7 key in that case; which I'll do now. Thanks.
by TMC
Mon Jun 05, 2017 1:46 pm
Forum: Game Discussion
Topic: The 2016 In Review Contest [Reviews: 43]
Replies: 70
Views: 18291

Oh ho, a Charbile appears! What is a review? Well I don't actually care; the question I ask myself is: if multiple other people review the same game, how can I make my review stand out? Stand up? Be useful? In what circumstances is anyone going to bother reading through a whole set of lengthy review...
by TMC
Mon Jun 05, 2017 1:24 pm
Forum: Reviews
Topic: Review for Dungeon Bout (Alpha)
Replies: 6
Views: 1974

I think this is likely a problem with SDL where something internal didn't update when the window resized. If Dungeon Bout used the mouseregion or putmouse commands then I would suspect that there is a problem with those, but it doesn't seem to. I also tried running the game with Callipygous+1. Heh, ...
by TMC
Sun Jun 04, 2017 6:01 am
Forum: Game Discussion
Topic: BMR's Dialog Menu
Replies: 4
Views: 1187

I'm curious, what are the fields of the spreadsheet? Is it one row per textbox, or one row per choice? I wonder whether, with a little bit of cleanup, it could be practical to edit the script directly rather than use a spreadsheet. I guess a spreadsheet is probably an inherently better way to organi...
by TMC
Sun Jun 04, 2017 5:54 am
Forum: Game Discussion
Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
Replies: 88
Views: 16228

Could just be a pause due to accessing the harddisk or something like that. There are plenty of pauses when I try to watch that or any other video on my computer (graphics driver problem, I think) Also, I see you uploaded the trailer! (I don't think you posted it on the forums yet, or did I miss it?...
by TMC
Sun Jun 04, 2017 12:12 am
Forum: Game Discussion
Topic: The 2016 In Review Contest [Reviews: 43]
Replies: 70
Views: 18291

marionline wrote:I can not find the watereffect.zip like in the screen saver list. I only found the forework3d.zip.
It's the fourth zip file on that page. Of course it's just a tiny tech demo, as you can tell by the name.
by TMC
Sun Jun 04, 2017 12:08 am
Forum: Reviews
Topic: Review for Dungeon Bout (Alpha)
Replies: 6
Views: 1974

OK. I saw in the other thread that you confirmed that you're using Linux. I'm really surprised; I haven't seen anything like this bug under Linux. What OHRRPGCE version are you using?
by TMC
Sat Jun 03, 2017 3:57 pm
Forum: Game Discussion
Topic: Dear Old People: Old Game Talk
Replies: 43
Views: 9380

Well, by coincidence I came across this thread mere seconds after I was showing my sister an old "game" we made together (which was probably also my first game, not counting what grew out of the HOWTO). Sadly there's hardly anything to it, but it's a fairly humorously broken/nonsense newbi...
by TMC
Sat Jun 03, 2017 3:30 pm
Forum: Game Discussion
Topic: NPC pathfinding
Replies: 33
Views: 6748

I never realised. Yes, they're pretty flexible.

I'm not sure whether Billiard wanted pixel based movement or not. (If not, then there's not much to script.) I guess the SS101 scripts are a half decent place to start if you want to create a Zelda-like with pixel-based movement.
by TMC
Sat Jun 03, 2017 8:27 am
Forum: Game Discussion
Topic: NPC pathfinding
Replies: 33
Views: 6748

Debugging is fun when you have test games like you to play with! Hmm, I guess that gif shows "Press Ctrl-F12 to stop recording" because of the way that the A* debug works; it's not meant to happen normally. So I don't need to fix anthing Can you increase the size of walkabouts very easily ...
by TMC
Sat Jun 03, 2017 7:55 am
Forum: Reviews
Topic: Review for Dungeon Bout (Alpha)
Replies: 6
Views: 1974

Re: Review for Dungeon Bout (Alpha)

- if the game window is normal sized (not full screen) I can not move the mouse over the click the 2 Player VS - Button to click and start the game. This is a bug. In full screen mode it works fine. That would be an engine bug, not a game bug. But I can't reproduce it. Could you descrie in more det...
by TMC
Fri Jun 02, 2017 10:47 am
Forum: Game Discussion
Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
Replies: 88
Views: 16228

Impressive! External hardware? Huh, interesting. I can see some ghost due to it. That stuttering is really odd. Especially since I assume the last level is not really any different to the others. So you've seen it at least twice now? When you say " no loss of frame rate anywhere else", do ...
by TMC
Fri Jun 02, 2017 10:33 am
Forum: Game Discussion
Topic: NPC pathfinding
Replies: 33
Views: 6748

Yes, I mentioned that I think we should do a release soon instead of waiting for all the animation stuff to be finished, because that might take a while.

There are some things that should be finished first (like, obviously, pathfinding; there's lots left to do on that).
by TMC
Thu Jun 01, 2017 6:47 am
Forum: Game Discussion
Topic: Caterpillar party at non-default walking speeds
Replies: 6
Views: 1488

This will definitely enable further improvements.

I think this should definitely be the default in new games.
by TMC
Thu Jun 01, 2017 6:20 am
Forum: Game Discussion
Topic: NPC pathfinding
Replies: 33
Views: 6748

Ah, I didn't recognise the tiles as Fnnrf's, and modifying the walkabout seemed like an unnecessary step for a test game!