Well, not a crash. But yes, the message indicates a bug. In this case (and many others) asking whether you want to kill the program may be a bit much. Maybe it should only do that if you get stuck in a loop of errors.
The fix is to disable the F7 key in that case; which I'll do now. Thanks.
Search found 4098 matches
- Tue Jun 06, 2017 5:31 am
- Forum: Q&A Discussion
- Topic: Slice Editor crash
- Replies: 1
- Views: 602
- Mon Jun 05, 2017 1:46 pm
- Forum: Game Discussion
- Topic: The 2016 In Review Contest [Reviews: 43]
- Replies: 70
- Views: 18291
Oh ho, a Charbile appears! What is a review? Well I don't actually care; the question I ask myself is: if multiple other people review the same game, how can I make my review stand out? Stand up? Be useful? In what circumstances is anyone going to bother reading through a whole set of lengthy review...
- Mon Jun 05, 2017 1:24 pm
- Forum: Reviews
- Topic: Review for Dungeon Bout (Alpha)
- Replies: 6
- Views: 1974
I think this is likely a problem with SDL where something internal didn't update when the window resized. If Dungeon Bout used the mouseregion or putmouse commands then I would suspect that there is a problem with those, but it doesn't seem to. I also tried running the game with Callipygous+1. Heh, ...
- Sun Jun 04, 2017 6:01 am
- Forum: Game Discussion
- Topic: BMR's Dialog Menu
- Replies: 4
- Views: 1187
I'm curious, what are the fields of the spreadsheet? Is it one row per textbox, or one row per choice? I wonder whether, with a little bit of cleanup, it could be practical to edit the script directly rather than use a spreadsheet. I guess a spreadsheet is probably an inherently better way to organi...
- Sun Jun 04, 2017 5:54 am
- Forum: Game Discussion
- Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
- Replies: 88
- Views: 16228
Could just be a pause due to accessing the harddisk or something like that. There are plenty of pauses when I try to watch that or any other video on my computer (graphics driver problem, I think) Also, I see you uploaded the trailer! (I don't think you posted it on the forums yet, or did I miss it?...
- Sun Jun 04, 2017 12:12 am
- Forum: Game Discussion
- Topic: The 2016 In Review Contest [Reviews: 43]
- Replies: 70
- Views: 18291
- Sun Jun 04, 2017 12:08 am
- Forum: Reviews
- Topic: Review for Dungeon Bout (Alpha)
- Replies: 6
- Views: 1974
- Sat Jun 03, 2017 3:57 pm
- Forum: Game Discussion
- Topic: Dear Old People: Old Game Talk
- Replies: 43
- Views: 9380
- Sat Jun 03, 2017 3:30 pm
- Forum: Game Discussion
- Topic: NPC pathfinding
- Replies: 33
- Views: 6748
- Sat Jun 03, 2017 8:27 am
- Forum: Game Discussion
- Topic: NPC pathfinding
- Replies: 33
- Views: 6748
- Sat Jun 03, 2017 7:55 am
- Forum: Reviews
- Topic: Review for Dungeon Bout (Alpha)
- Replies: 6
- Views: 1974
Re: Review for Dungeon Bout (Alpha)
- if the game window is normal sized (not full screen) I can not move the mouse over the click the 2 Player VS - Button to click and start the game. This is a bug. In full screen mode it works fine. That would be an engine bug, not a game bug. But I can't reproduce it. Could you descrie in more det...
- Fri Jun 02, 2017 10:47 am
- Forum: Game Discussion
- Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
- Replies: 88
- Views: 16228
- Fri Jun 02, 2017 10:33 am
- Forum: Game Discussion
- Topic: NPC pathfinding
- Replies: 33
- Views: 6748
- Thu Jun 01, 2017 6:47 am
- Forum: Game Discussion
- Topic: Caterpillar party at non-default walking speeds
- Replies: 6
- Views: 1488
- Thu Jun 01, 2017 6:20 am
- Forum: Game Discussion
- Topic: NPC pathfinding
- Replies: 33
- Views: 6748