Search found 4098 matches

by TMC
Thu Jun 15, 2017 12:56 pm
Forum: Q&A Discussion
Topic: Game freezes when vehicle passes through door.
Replies: 3
Views: 856

Vehicles can't pass through doors, because NPCs can't. So you would have to script this (mounting a copy of the vehicle on the second map with the "use npc" command). However, the game freezing up sounds like a bug! When you pass through a door to a different map you should be dismounted (...
by TMC
Wed Jun 14, 2017 10:08 am
Forum: Game Discussion
Topic: Thread of useful utilities
Replies: 27
Views: 20945

I was really surprised that you used Scrivener for your scripts as well. It is definitely nice to have everything in one place, so that you can cross reference (even if only implicitly, using keywords). But having to copy scripts into a separate program and keep them updated is definitely not feasib...
by TMC
Wed Jun 14, 2017 7:00 am
Forum: Q&A Discussion
Topic: Can built-in menus be customized visually?
Replies: 2
Views: 671

James has put a lot of work into this, and several of the menus are close to being customisable. But not yet. And slicification of Equip and other menus hasn't even start yet, you'll have to use that workaround anyway. Here's how you would place the background box: Status: background fills the scree...
by TMC
Sun Jun 11, 2017 7:03 pm
Forum: General Discussion
Topic: Map Editor Menu Layout, Discussion
Replies: 7
Views: 1593

I'm curious, why are you placing multiple NPCs on a tile?

A way to have more control over NPC layering is on my todo list, but I was only concerned with controlling it by script; controlling it in the map editor didn't even occur to me.
by TMC
Sun Jun 11, 2017 5:47 pm
Forum: General Discussion
Topic: Map Editor Menu Layout, Discussion
Replies: 7
Views: 1593

NPC layering depends on the map walkabout layering setting. See https://rpg.hamsterrepublic.com/ohrrpgce/Layers It partially depends on NPC reference numbers, which are determined by the order in which you placed the NPCs on the map. If you delete some NPCs, then new NPCs will reuse the lowest avail...
by TMC
Sun Jun 11, 2017 5:43 pm
Forum: Game Discussion
Topic: BMR's Radial Menus
Replies: 16
Views: 4191

What problem did you have with assigning the menu script to the menu-action plotscript? That should have worked, but maybe you didn't notice because you didn't fix the maplayer 7 problem until afterwards.
by TMC
Sat Jun 10, 2017 3:42 pm
Forum: General Discussion
Topic: Map Editor Menu Layout, Discussion
Replies: 7
Views: 1593

Sorry, I've fallen far behind replying to your posts here and elsewhere, and other people's comments/requests too. It's a lot to read! Foot offset is actually an extra addition to the Z value of an NPC or hero. And strangely it's counted in the opposite direction. NPCs and heroes always default to Z...
by TMC
Fri Jun 09, 2017 8:33 am
Forum: Game Discussion
Topic: BMR's Adventure Game Dev-Log
Replies: 9
Views: 2035

Well! Going all-out, I see!
by TMC
Fri Jun 09, 2017 4:26 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64362

Oh yes, I completely forgot about packaging a multi-rpg game on Mac. Ideally in the distribute game menu you could add a list of other .rpg files to include in the .app. Edit: I'm not sure it'll work, but it looks like in the meantime you should be able to manually package a multi-rpg for mac by pla...
by TMC
Thu Jun 08, 2017 2:12 pm
Forum: Game Discussion
Topic: Flavor Text Adventure Contest
Replies: 55
Views: 12619

Hurrah! Adventure games!

I wish I had time to compete. Maybe I will anyway, but in theory I'm too busy.

I've always been interested in learning how text adventure engines like Inform work, so this would be the excuse I've been waiting for.
by TMC
Thu Jun 08, 2017 5:25 am
Forum: Game Discussion
Topic: NPC pathfinding
Replies: 33
Views: 6748

Download a more recent nightly. The original version was highly inefficient and I would guess that's what you're using. It's much faster now, though still far slower than it could be, especially if there are lots of NPCs on the map. It'll continue to be optimised over time. You're asking for an NPC ...
by TMC
Wed Jun 07, 2017 3:16 pm
Forum: Q&A Discussion
Topic: Stable or nightly builds?
Replies: 4
Views: 1071

I'm going to abstain from the poll... We tend to take way, way too long between releases, which encourages a lot of people to use nightly builds because they don't want to wait a year. When more people are using nightlies than the stable release, it's quite absurd that we haven't released yet! A lot...
by TMC
Wed Jun 07, 2017 3:00 pm
Forum: Q&A Discussion
Topic: changing the view of the slice editor permanently
Replies: 5
Views: 946

I agree, this is super annoying, been meaning to fix it for a while. I just did so.
by TMC
Wed Jun 07, 2017 7:09 am
Forum: Reviews
Topic: Review for C.Kane
Replies: 9
Views: 2599

There have been some changes to obsolete-rpg detection since Callipygous but I don't think it was broken. I tried ohrrpgce-game from Callipygous+1 and it correctly detected some files I pointed it at. But the copy of C.Kane I have was edited with a nightly from 20160122. Have you updated it? I can't...
by TMC
Tue Jun 06, 2017 1:32 pm
Forum: Game Discussion
Topic: Dear Old People: Old Game Talk
Replies: 43
Views: 9380

Marionline: nice idea to put together all those screenshots! So you only released the oldest version of Kim and Jose. I didn't realise; I think you've posted many screenshots of later versions which were never released. Game Maker is an actual commercial-level engine now. former Xbox exec started a ...