Search found 4098 matches
- Thu Jun 15, 2017 12:56 pm
- Forum: Q&A Discussion
- Topic: Game freezes when vehicle passes through door.
- Replies: 3
- Views: 856
- Wed Jun 14, 2017 10:08 am
- Forum: Game Discussion
- Topic: Thread of useful utilities
- Replies: 27
- Views: 20945
I was really surprised that you used Scrivener for your scripts as well. It is definitely nice to have everything in one place, so that you can cross reference (even if only implicitly, using keywords). But having to copy scripts into a separate program and keep them updated is definitely not feasib...
- Wed Jun 14, 2017 7:00 am
- Forum: Q&A Discussion
- Topic: Can built-in menus be customized visually?
- Replies: 2
- Views: 671
James has put a lot of work into this, and several of the menus are close to being customisable. But not yet. And slicification of Equip and other menus hasn't even start yet, you'll have to use that workaround anyway. Here's how you would place the background box: Status: background fills the scree...
- Sun Jun 11, 2017 7:03 pm
- Forum: General Discussion
- Topic: Map Editor Menu Layout, Discussion
- Replies: 7
- Views: 1593
- Sun Jun 11, 2017 5:47 pm
- Forum: General Discussion
- Topic: Map Editor Menu Layout, Discussion
- Replies: 7
- Views: 1593
NPC layering depends on the map walkabout layering setting. See https://rpg.hamsterrepublic.com/ohrrpgce/Layers It partially depends on NPC reference numbers, which are determined by the order in which you placed the NPCs on the map. If you delete some NPCs, then new NPCs will reuse the lowest avail...
- Sun Jun 11, 2017 5:43 pm
- Forum: Game Discussion
- Topic: BMR's Radial Menus
- Replies: 16
- Views: 4191
- Sat Jun 10, 2017 3:42 pm
- Forum: General Discussion
- Topic: Map Editor Menu Layout, Discussion
- Replies: 7
- Views: 1593
Sorry, I've fallen far behind replying to your posts here and elsewhere, and other people's comments/requests too. It's a lot to read! Foot offset is actually an extra addition to the Z value of an NPC or hero. And strangely it's counted in the opposite direction. NPCs and heroes always default to Z...
- Fri Jun 09, 2017 8:33 am
- Forum: Game Discussion
- Topic: BMR's Adventure Game Dev-Log
- Replies: 9
- Views: 2035
- Fri Jun 09, 2017 4:26 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64362
Oh yes, I completely forgot about packaging a multi-rpg game on Mac. Ideally in the distribute game menu you could add a list of other .rpg files to include in the .app. Edit: I'm not sure it'll work, but it looks like in the meantime you should be able to manually package a multi-rpg for mac by pla...
- Thu Jun 08, 2017 2:12 pm
- Forum: Game Discussion
- Topic: Flavor Text Adventure Contest
- Replies: 55
- Views: 12619
- Thu Jun 08, 2017 5:25 am
- Forum: Game Discussion
- Topic: NPC pathfinding
- Replies: 33
- Views: 6748
Download a more recent nightly. The original version was highly inefficient and I would guess that's what you're using. It's much faster now, though still far slower than it could be, especially if there are lots of NPCs on the map. It'll continue to be optimised over time. You're asking for an NPC ...
- Wed Jun 07, 2017 3:16 pm
- Forum: Q&A Discussion
- Topic: Stable or nightly builds?
- Replies: 4
- Views: 1071
I'm going to abstain from the poll... We tend to take way, way too long between releases, which encourages a lot of people to use nightly builds because they don't want to wait a year. When more people are using nightlies than the stable release, it's quite absurd that we haven't released yet! A lot...
- Wed Jun 07, 2017 3:00 pm
- Forum: Q&A Discussion
- Topic: changing the view of the slice editor permanently
- Replies: 5
- Views: 946
- Wed Jun 07, 2017 7:09 am
- Forum: Reviews
- Topic: Review for C.Kane
- Replies: 9
- Views: 2599
There have been some changes to obsolete-rpg detection since Callipygous but I don't think it was broken. I tried ohrrpgce-game from Callipygous+1 and it correctly detected some files I pointed it at. But the copy of C.Kane I have was edited with a nightly from 20160122. Have you updated it? I can't...
- Tue Jun 06, 2017 1:32 pm
- Forum: Game Discussion
- Topic: Dear Old People: Old Game Talk
- Replies: 43
- Views: 9380
Marionline: nice idea to put together all those screenshots! So you only released the oldest version of Kim and Jose. I didn't realise; I think you've posted many screenshots of later versions which were never released. Game Maker is an actual commercial-level engine now. former Xbox exec started a ...