Search found 4098 matches

by TMC
Tue Jun 20, 2017 1:09 am
Forum: Game Discussion
Topic: Please talk to me about OHRRPGCE on Linux
Replies: 20
Views: 5847

Huh? A tar.gz for SDL-mixer1.2? Did you download it from libsdl.org? That would be the source code. You wouldn't be able to compile that without installing a bunch of stuff. Use the sudo apt-get command I gave you instead. I think you probably mean you downloaded http://hamsterrepublic.com/dl/ohrrpg...
by TMC
Mon Jun 19, 2017 11:44 am
Forum: Q&A Discussion
Topic: How to change the animation speed of walkabout?
Replies: 1
Views: 606

Sorry... Coming soon. Although you can't, there is an easy workaround: decrease the frame rate (and increase hero and NPC movement speeds to compensate) If that's no good, I guess you could script it, but even I would find that a huge nuisance (and time I could be spending implementing it in the eng...
by TMC
Sun Jun 18, 2017 1:50 pm
Forum: Game Discussion
Topic: Dear Old People: Old Game Talk
Replies: 43
Views: 9380

At least it's your own logo . I haven't had a website since I was about 11-12. Aside from the fact that there are probably less than ten, why don't we have a list of personal OHR sites on the wiki? I was even contemplating putting up archive.org links to old sites with interesting and significant c...
by TMC
Sun Jun 18, 2017 1:37 pm
Forum: Q&A Discussion
Topic: Reuse crafting script in other game?
Replies: 4
Views: 768

Make sure you don't have the item editor open when you copy in the file, or it might be overwritten. And you have to close custom, saving the game, and reopen it before you'll see the new items. Did you do that?
by TMC
Sun Jun 18, 2017 11:55 am
Forum: Q&A Discussion
Topic: Reuse crafting script in other game?
Replies: 4
Views: 768

Yes, this can be done easily. Just unlump both games and copy the .itm lump (probably named ohrrpgce.itm) from one game to another. You can either use the unlump/relump commandline utilities, or open each game with Custom, find the ~/.ohrrpgce/working*.tmp folder, and copy the file from/into that. (...
by TMC
Sun Jun 18, 2017 6:06 am
Forum: Q&A Discussion
Topic: Script needs help: Why are two sprite slices shown?
Replies: 3
Views: 737

Yes, that's what the while ... wait(1) does. You could instead wait for a keypress and only then free the old slice and create a new one, but there's no point because it's more work for no benefit.
by TMC
Sat Jun 17, 2017 2:50 pm
Forum: Q&A Discussion
Topic: N00b problems with scripting tutorial
Replies: 13
Views: 2682

Oh! It never occurred to me that create NPC wasn't one of the very first script commands. It was added in 2001.
by TMC
Sat Jun 17, 2017 1:34 pm
Forum: Q&A Discussion
Topic: N00b problems with scripting tutorial
Replies: 13
Views: 2682

Yes, you have to place the NPC manually (probably somewhere out of sight). It's a somewhat odd way to do things. I mistakenly thought you'd done that since you said "NPC 35 also exists". To create the NPC by script you would use the "create NPC" command. E.g. you could put "...
by TMC
Sat Jun 17, 2017 1:29 pm
Forum: Game Discussion
Topic: Please talk to me about OHRRPGCE on Linux
Replies: 20
Views: 5847

It's likely that you don't have SDL 1.2 and SDL_mixer 1.2 installed; I don't think they are by default on ubuntu. Open a terminal of some sort and run sudo apt-get install libsdl-mixer1.2 That will ask you for your root password, and should install SDL and possibly many other things too since SDL_mi...
by TMC
Sat Jun 17, 2017 11:06 am
Forum: Q&A Discussion
Topic: N00b problems with scripting tutorial
Replies: 13
Views: 2682

Yes, that script is correct (although "define script" is obsolete, and so is displaying graphics using NPCs; these days you would use a slice instead). Either the script isn't getting triggered, or it's not moving NPC ID 35 because it doesn't exist (maybe you set a "appears only if ta...
by TMC
Sat Jun 17, 2017 10:29 am
Forum: Q&A Discussion
Topic: Script needs help: Why are two sprite slices shown?
Replies: 3
Views: 737

Re: Script needs help: Why are two sprite slices shown?

Firstly, "wait for slice" does nothing here. It's for waiting for slice movements. Also, you wrote "free slice(selection)" but selection isn't a slice handle! And if you run using "Test Game" then you'll also see error messages about using "free slice" on a sl...
by TMC
Sat Jun 17, 2017 8:07 am
Forum: Game Discussion
Topic: Dear Old People: Old Game Talk
Replies: 43
Views: 9380

Rinku wrote an excellent summary of every significant OHR website back in 2007 (before Slime Salad was launched). Hist-OHR-y Part 1 . (Sadly there is no part 2, and some of the archive.org links are dead.) It does leave out a couple other watering holes, such as the Livejournal community (which stil...
by TMC
Fri Jun 16, 2017 2:32 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103542

I agree, minimaps do look pretty bad. It's something I was actually close to changing recently as I did some work on image scaling and manipulation. Yes, each pixel of the minimap is taken from one pixel of the map. It does handle layer occlusion correctly though (aside from erroneously drawing hidd...
by TMC
Fri Jun 16, 2017 1:26 pm
Forum: Q&A Discussion
Topic: changing the view of the slice editor permanently
Replies: 5
Views: 946

Super+arrow keys? Which OS is that? Anyway, why does it matter how you resize the window? I don't understand. I'm not sure how to fix the scrollbar problem. Whereever it's placed it could cover the slice collection. The slice-list menu doesn't have a maximise width; it could fill the whole screen. I...
by TMC
Thu Jun 15, 2017 11:05 pm
Forum: General Discussion
Topic: OHR-related YouTube channels?
Replies: 4
Views: 1211

You might find various video reviews of OHR games from previous Year in Review contests. James, Spoonweaver, and JSH also did some (not all necessarily in-contest).