Search found 4098 matches
- Thu Jul 06, 2017 11:34 am
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65966
Stellar; that desert backdrop certainly looks like it's out of a final fantasy, and it's the plainest thing on show. It's kind of creepy how that couch just faces a large candle. Real exciting nights. Hmmm... I'm seriously considering buying some Hell Monkey Hot Sauce. I could do with more hot sauce...
- Thu Jul 06, 2017 9:59 am
- Forum: Q&A Discussion
- Topic: Damage delay not showing up?
- Replies: 1
- Views: 745
- Thu Jul 06, 2017 9:47 am
- Forum: Q&A Discussion
- Topic: rename hero after swapping heros?
- Replies: 11
- Views: 1727
- Tue Jul 04, 2017 1:20 pm
- Forum: Game Discussion
- Topic: Contest Ideas
- Replies: 44
- Views: 8449
A theme or other requirements restrict and drive people towards a game design. The beauty of the circle contest (compared to other large collabs) is that one person is solely responsible for the overall game design (or however designing is split up). So you don't have to have an 8-way committee meet...
- Mon Jul 03, 2017 2:10 pm
- Forum: Game Discussion
- Topic: Flavor Text Adventure Contest
- Replies: 55
- Views: 12619
- Mon Jul 03, 2017 2:06 pm
- Forum: Game Discussion
- Topic: Contest Ideas
- Replies: 44
- Views: 8449
Here's another idea, related to the circle collab idea: revive the Competitive Collab Contest ! It had two halves: in the first people drew graphics, and in the second, we were going to make games out of them. Well, the first stage was never declared finished... so if the contest is revived, I guess...
- Mon Jul 03, 2017 1:58 pm
- Forum: Game Discussion
- Topic: Contest Ideas
- Replies: 44
- Views: 8449
I think some people would enjoy the intro contest, though they haven't turned up yet. It's basically a sequel to the OHR Film Festival Contest we had a few (yikes... make that 6) years ago. However I don't think it's for me. Working an existing game is really an inverse-intro contest: instead of cre...
- Mon Jul 03, 2017 12:49 pm
- Forum: Game Discussion
- Topic: Magic and Monsters
- Replies: 12
- Views: 2608
- Sun Jul 02, 2017 2:51 am
- Forum: Front Page
- Topic: Spend your Slimebucks: Slime Salad feature request thread
- Replies: 131
- Views: 57665
Another request: allow embedding videos. Youtube supports two styles of embeds: using an <iframe> (either html5 or flash, according to the browser) or using an <object> (flash). However, SS doesn't allow the <iframe> tag. And if you click the 'embed' button on a video, you're given only the iframe e...
- Sun Jul 02, 2017 12:33 am
- Forum: Game Discussion
- Topic: Flavor Text Adventure Contest
- Replies: 55
- Views: 12619
Yes! One way walls are fully implemented (with the exception that they don't work with the map editor tools like Box and Paint yet). Press W in the wallmap editor, place it on top of an existing wall. Yeah, that's a pretty interesting idea! I wonder, what can be done to make it into more than a lock...
- Sun Jul 02, 2017 12:12 am
- Forum: Q&A Discussion
- Topic: Hero won't unequip weapon
- Replies: 3
- Views: 786
Yes, when there's no weapon equipped, the hero's Default Weapon is shown in the Weapon slot instead. You can't unequip it as it doesn't actually exist. Create a weapon called Unarmed or None and set it as the default. Strangely, I see that if a non-weapon is set as the Default Weapon, then the hero'...
- Sat Jul 01, 2017 3:02 pm
- Forum: Q&A Discussion
- Topic: RunGame Mac Display
- Replies: 10
- Views: 1592
I didn't see the same symptoms as you -- there was no permanent screwup -- but I did see some very nasty visual glitches when switching a game. Turns out it was due a workaround for a zoom-changing bug I added in 2010. So I removed that workaround; the fix is in current nightlies. However, I forgot ...
- Sat Jul 01, 2017 7:43 am
- Forum: General Discussion
- Topic: It's been awhile...
- Replies: 16
- Views: 3972
- Sat Jul 01, 2017 7:42 am
- Forum: Game Discussion
- Topic: Magic and Monsters
- Replies: 12
- Views: 2608
That was a typo, James meant ${S#} to embed a string. The headmistress can only be reached by a ladder? Does she look like an old and powerful witch/spellcaster? Well, she does have a robe and grey hair. I just noticed that your textbox is shaped like a scroll with a wax stamp and ribbon! Rather unu...
- Sat Jul 01, 2017 12:46 am
- Forum: Game Discussion
- Topic: Do you remember that Genesis game
- Replies: 3
- Views: 1359