Search found 4098 matches

by TMC
Tue Jul 11, 2017 2:03 pm
Forum: Game Discussion
Topic: Entrepreneur Central
Replies: 138
Views: 44672

I don't need any prompting, my immediate reaction is to reply with "I'm so proud!"


Yes, that is scarily similar! Does this mean you'll add even more oddball features in order to differentiate? ;)
by TMC
Tue Jul 11, 2017 7:35 am
Forum: Q&A Discussion
Topic: Is there a way to change the timing of frames in an attack
Replies: 6
Views: 1135

No really, the very next one!
The new animation system is a big project a long way from completion, so it doesn't make sense to hold up Dwimmercrafty any longer for it. It's been over 15 months since the last major release :(
by TMC
Tue Jul 11, 2017 7:25 am
Forum: Q&A Discussion
Topic: Lock equipment
Replies: 6
Views: 1195

Hello! There's no way to lock equipment, as you can with heroes. (But come to think of it, people actually ask about it a lot, so it would be a good idea to add it to the engine. It shouldn't be much work.) There are a couple (not very good) workarounds for locking equipment: -remove the Equip menu ...
by TMC
Tue Jul 11, 2017 4:24 am
Forum: Q&A Discussion
Topic: RunGame Mac Display
Replies: 10
Views: 1592

Interesting; that does narrow down where the problem is. Hopefully I'll have time this week for it. BTW, I'm not sure if I mentioned this before, but there's a bug where Mac games set to run at 60 fps will actually only display at 30fps (although game ticks still happen at 60fps, so the effect is ju...
by TMC
Tue Jul 11, 2017 4:17 am
Forum: Q&A Discussion
Topic: Restrict player's movement
Replies: 5
Views: 1445

Zones? For the player? That's a good idea.

Here's another trick you could use: put the player in control of an NPC which looks like the hero, using this script:
https://rpg.hamsterrepublic.com/ohrrpgc ... arrow_keys
by TMC
Mon Jul 10, 2017 3:26 pm
Forum: Q&A Discussion
Topic: Is there a way to change the timing of frames in an attack
Replies: 6
Views: 1135

The release after Dwimmercrafty!
by TMC
Mon Jul 10, 2017 7:32 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103542

Already works in attack captions, since Callipygous.
There are probably various places where they don't work yet, in particular I don't think they work in any of the descriptions. It would be helpful if you point out any other places you find.
by TMC
Mon Jul 10, 2017 3:45 am
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65966

Ah, overlooked that.

As I said, since Jump/Land already work that way, it doesn't seem like a big hurdle to add new attacker movement patterns like "move to enemy" (and stay there). I am going to decouple attacker attack animations from move animations.
by TMC
Sun Jul 09, 2017 2:34 am
Forum: Q&A Discussion
Topic: rename hero after swapping heros?
Replies: 11
Views: 1727

Actually, "rename hero(hero by slot (0))" is still wrong, although it will usually work. It doesn't work if the leader of the party isn't in slot 0, which might happen if you let the player access the Order/Team menu, or if you don't carefully swap a hero into slot 0 when you change the he...
by TMC
Sat Jul 08, 2017 7:58 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103542

So Mogri asked for longer attack captions and you want longer attack descriptions and item descriptions. Those would all be good to increase; could be done at once. The item and spell menus will need a little rearranging to support longer captions, but should look alright if it's just two lines maxi...
by TMC
Sat Jul 08, 2017 7:49 am
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65966

I can think of two workarounds: have four different versions of the attack which hit different numbers of times... actually I guess this is almost identical to what you're already doing so would be super easy for you to implement. Use instead chains instead of normal chains. The other is to buff the...
by TMC
Fri Jul 07, 2017 1:53 pm
Forum: Q&A Discussion
Topic: RunGame Mac Display
Replies: 10
Views: 1592

Ah, very interesting! It's clear why 320x200 causes a lot of shrinkage - it's probably far less than even the smallest video mode advertised by the OS, so SDL has to add huge borders to it. But getting stuck there is a mystery. It used to be that the backend would simply default to 3x zoom in fullsc...
by TMC
Fri Jul 07, 2017 1:42 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103542

How about a regular spaced grid (e.g. 8x8) with adjustable spacing, and also a separate setting to control whether to align the grid to the top-left of the image or to its centre. Onto the todo list. Using a chequer or scrolling chequer pattern as the background is another option. I'm surprised you ...
by TMC
Thu Jul 06, 2017 12:15 pm
Forum: Q&A Discussion
Topic: RunGame Mac Display
Replies: 10
Views: 1592

You indicated that you were not able to duplicate the problem, so there's no point with messing with it more. Actually, I'm not sure that I didn't see it. It sounds like the first of the two things you're complaining about may be two things: 1) there are borders around the screen edges 2) the sizes...
by TMC
Thu Jul 06, 2017 11:58 am
Forum: Game Discussion
Topic: Contest Ideas
Replies: 44
Views: 8449

Scripting should be an optional part of every cycle of development. Agreed. I have no idea, either. Well, since you want to discuss... I guess it could be organised like a scavenger hunt: a fine-grained list of exercises to complete which moves from tutorial (compiling, finding your way around, not...