I don't need any prompting, my immediate reaction is to reply with "I'm so proud!"
Yes, that is scarily similar! Does this mean you'll add even more oddball features in order to differentiate? ;)
Search found 4098 matches
- Tue Jul 11, 2017 2:03 pm
- Forum: Game Discussion
- Topic: Entrepreneur Central
- Replies: 138
- Views: 44672
- Tue Jul 11, 2017 7:35 am
- Forum: Q&A Discussion
- Topic: Is there a way to change the timing of frames in an attack
- Replies: 6
- Views: 1135
- Tue Jul 11, 2017 7:25 am
- Forum: Q&A Discussion
- Topic: Lock equipment
- Replies: 6
- Views: 1195
Hello! There's no way to lock equipment, as you can with heroes. (But come to think of it, people actually ask about it a lot, so it would be a good idea to add it to the engine. It shouldn't be much work.) There are a couple (not very good) workarounds for locking equipment: -remove the Equip menu ...
- Tue Jul 11, 2017 4:24 am
- Forum: Q&A Discussion
- Topic: RunGame Mac Display
- Replies: 10
- Views: 1592
Interesting; that does narrow down where the problem is. Hopefully I'll have time this week for it. BTW, I'm not sure if I mentioned this before, but there's a bug where Mac games set to run at 60 fps will actually only display at 30fps (although game ticks still happen at 60fps, so the effect is ju...
- Tue Jul 11, 2017 4:17 am
- Forum: Q&A Discussion
- Topic: Restrict player's movement
- Replies: 5
- Views: 1445
Zones? For the player? That's a good idea.
Here's another trick you could use: put the player in control of an NPC which looks like the hero, using this script:
https://rpg.hamsterrepublic.com/ohrrpgc ... arrow_keys
Here's another trick you could use: put the player in control of an NPC which looks like the hero, using this script:
https://rpg.hamsterrepublic.com/ohrrpgc ... arrow_keys
- Mon Jul 10, 2017 3:26 pm
- Forum: Q&A Discussion
- Topic: Is there a way to change the timing of frames in an attack
- Replies: 6
- Views: 1135
- Mon Jul 10, 2017 7:32 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103542
- Mon Jul 10, 2017 3:45 am
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65966
- Sun Jul 09, 2017 2:34 am
- Forum: Q&A Discussion
- Topic: rename hero after swapping heros?
- Replies: 11
- Views: 1727
- Sat Jul 08, 2017 7:58 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103542
So Mogri asked for longer attack captions and you want longer attack descriptions and item descriptions. Those would all be good to increase; could be done at once. The item and spell menus will need a little rearranging to support longer captions, but should look alright if it's just two lines maxi...
- Sat Jul 08, 2017 7:49 am
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65966
I can think of two workarounds: have four different versions of the attack which hit different numbers of times... actually I guess this is almost identical to what you're already doing so would be super easy for you to implement. Use instead chains instead of normal chains. The other is to buff the...
- Fri Jul 07, 2017 1:53 pm
- Forum: Q&A Discussion
- Topic: RunGame Mac Display
- Replies: 10
- Views: 1592
Ah, very interesting! It's clear why 320x200 causes a lot of shrinkage - it's probably far less than even the smallest video mode advertised by the OS, so SDL has to add huge borders to it. But getting stuck there is a mystery. It used to be that the backend would simply default to 3x zoom in fullsc...
- Fri Jul 07, 2017 1:42 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103542
How about a regular spaced grid (e.g. 8x8) with adjustable spacing, and also a separate setting to control whether to align the grid to the top-left of the image or to its centre. Onto the todo list. Using a chequer or scrolling chequer pattern as the background is another option. I'm surprised you ...
- Thu Jul 06, 2017 12:15 pm
- Forum: Q&A Discussion
- Topic: RunGame Mac Display
- Replies: 10
- Views: 1592
You indicated that you were not able to duplicate the problem, so there's no point with messing with it more. Actually, I'm not sure that I didn't see it. It sounds like the first of the two things you're complaining about may be two things: 1) there are borders around the screen edges 2) the sizes...
- Thu Jul 06, 2017 11:58 am
- Forum: Game Discussion
- Topic: Contest Ideas
- Replies: 44
- Views: 8449
Scripting should be an optional part of every cycle of development. Agreed. I have no idea, either. Well, since you want to discuss... I guess it could be organised like a scavenger hunt: a fine-grained list of exercises to complete which moves from tutorial (compiling, finding your way around, not...