Search found 4098 matches

by TMC
Tue Jul 18, 2017 7:57 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103542

Tone it down? But you've hardly posted in the last month! It's been quiet here! I'd rather know that people care rather than hear nothing, even if I don't have time at the moment.
by TMC
Tue Jul 18, 2017 4:18 am
Forum: Game Discussion
Topic: Contest Ideas
Replies: 44
Views: 8449

OK, thanks for answering my questions. Well, voting on games is sometimes a good way to get feedback on them, or encourage people to play them. But nevermind; instead we could hold a discussion afterwards about the contest and the games. The writer should not really add things to thew map, see my co...
by TMC
Tue Jul 18, 2017 3:47 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103542

Previewing animations as you draw. Would be nice. Requested plenty of times (including by you!)
by TMC
Mon Jul 17, 2017 7:12 am
Forum: Q&A Discussion
Topic: rename hero after swapping heros?
Replies: 11
Views: 1727

Then you must be calling the script twice. What triggers it?

You could try using script logging to find out what's triggering it. You can turn on logging in the debug menu.
by TMC
Mon Jul 17, 2017 12:51 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103542

Here you go. It doesn't swap equipment or anything like that. But I wanted to add a "change hero ID"/"transform hero" command to transform one hero into another, which is what people usually want to do when replacing a hero. # hero1 and hero2 are hero IDs and should be different....
by TMC
Sun Jul 16, 2017 11:59 pm
Forum: Game Discussion
Topic: almost stable release: release candidate!
Replies: 35
Views: 6973

I know that I disabled or remapped several KDE window manager keys because they clashed with OHRRPGCE F# or Ctrl+F# keys.
I have Alt+F11 mapped to fullscreen.
by TMC
Sun Jul 16, 2017 11:57 pm
Forum: Q&A Discussion
Topic: rename hero after swapping heros?
Replies: 11
Views: 1727

"if (hero by slot(1)) then(delete hero( hero:Mamoruko Yamada))" is wrong. hero by slot returns -1 if there is no hero in that slot, because hero IDs count upwards from 0. And that line doesn't make any sense anyway. Why are you deleting a hero immediately after adding it? I can't tell what...
by TMC
Sun Jul 16, 2017 11:28 pm
Forum: Q&A Discussion
Topic: How to hide menu items until a tag is set?
Replies: 3
Views: 748

I think that people usually turn on that bit when using tag conditions? We should probably turn it on by default.
by TMC
Sat Jul 15, 2017 2:00 pm
Forum: Game Discussion
Topic: Contest Ideas
Replies: 44
Views: 8449

Well, it's not clear, does "Hero Creation" include drawing hero graphics or designing the heroes, and does mapping include placing NPCs? Do we have to stick to each of these stages? So you can't draw extra graphics or edit maps if you're not responsible? I guess anyone who needs to create ...
by TMC
Fri Jul 14, 2017 10:41 am
Forum: Game Discussion
Topic: Contest Ideas
Replies: 44
Views: 8449

Yes, I think it's generally better to start at the beginning of a weekend. For anyone who's motivated and wants to start straight away.
by TMC
Thu Jul 13, 2017 11:26 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103542

It probably makes sense for that to be the default behaviour, but I can see people wanting it both ways. Could be a new "When activated" option, "Don't turn or stop animating," but maybe you want it also when you do turn to face. Actually, Walk In Place really isn't a movement ty...
by TMC
Wed Jul 12, 2017 7:24 am
Forum: Game Discussion
Topic: Contest Ideas
Replies: 44
Views: 8449

Oh, okay. Yes, it's different than I was imagining. In which order do the contestants work on the game? Do they work on it in parallel, or one after another? If the game is made "from puzzle pieces" someone still puts the pieces together. If the tiles are drawn before the story is written,...
by TMC
Wed Jul 12, 2017 6:14 am
Forum: Q&A Discussion
Topic: Is there a way to change the timing of frames in an attack
Replies: 6
Views: 1135

I think 3 months is about the right time frame. I'm not sure how strict to be about release dates. I think it's not just serious bugs worth waiting for, but also regressions (things which might make people not want to upgrade) and especially anything that will cause a backcompat problem (e.g. if the...
by TMC
Wed Jul 12, 2017 2:16 am
Forum: Game Discussion
Topic: Flavor Text Adventure Contest
Replies: 55
Views: 12619

How about you instead make the deadline be whenever the second-last entrant finishes his game, to set up a proper competition? ;) The last guy was never going to release anyway... so in fact might as well place the deadline at the third-last entrant's release, to give the second-last person some mot...
by TMC
Wed Jul 12, 2017 1:16 am
Forum: Q&A Discussion
Topic: Lock equipment
Replies: 6
Views: 1195

It would be better to force the equipment immediately after leaving the equip menu, rather than on each step. Otherwise there are various things that can go wrong, for example the player can unequip something and then drop it or sell it. You also have to worry about them unequipping it and then equi...